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Warn in log instead of crash on invalid building ID from mod
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@ -1540,8 +1540,11 @@ CHallInterface::CHallInterface(const CGTownInstance * Town):
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const CBuilding * building = nullptr;
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for(auto & buildingID : boxList[row][col])//we are looking for the first not built structure
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{
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if (town->town->buildings.count(buildingID) == 0)
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throw std::runtime_error("Town " + Town->town->faction->getJsonKey() + " has no building with ID " + std::to_string(buildingID.getNum()));
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if (!buildingID.hasValue())
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{
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logMod->warn("Invalid building ID found in hallSlots of town '%s'", town->town->faction->getJsonKey() );
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continue;
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}
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const CBuilding * current = town->town->buildings.at(buildingID);
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if(vstd::contains(town->builtBuildings, buildingID))
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