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Merge pull request #673 from ShubusCorporation/do/fix/creature_not_a_shooter_siege_crashes
Fix: Siege crashes when creature on the archer's tower is not a shooter
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commit
2f5c8d7587
@ -758,11 +758,19 @@ bool CShootingAnimation::init()
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// If the creature id is 149 then it's a arrow tower which has no additional info so get the
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// actual arrow tower shooter instead.
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const CCreature *shooterInfo = shooter->getCreature();
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if (shooterInfo->idNumber == CreatureID::ARROW_TOWERS)
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if(shooterInfo->idNumber == CreatureID::ARROW_TOWERS)
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{
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int creID = owner->siegeH->town->town->clientInfo.siegeShooter;
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shooterInfo = CGI->creh->creatures[creID];
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}
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if(!shooterInfo->animation.missleFrameAngles.size())
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logAnim->error("Mod error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Trying to use archer's data instead..."
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, shooterInfo->nameSing);
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auto & angles = shooterInfo->animation.missleFrameAngles.size()
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? shooterInfo->animation.missleFrameAngles
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: CGI->creh->creatures[CreatureID::ARCHER]->animation.missleFrameAngles;
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ProjectileInfo spi;
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spi.shotDone = false;
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@ -844,8 +852,6 @@ bool CShootingAnimation::init()
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owner->addNewAnim( new CEffectAnimation(owner, catapultDamage ? "SGEXPL.DEF" : "CSGRCK.DEF", animPos.x, animPos.y));
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}
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auto & angles = shooterInfo->animation.missleFrameAngles;
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double pi = boost::math::constants::pi<double>();
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if (owner->idToProjectile.count(spi.creID) == 0) //in some cases (known one: hero grants shooter bonus to unit) the shooter stack's projectile may not be properly initialized
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@ -815,7 +815,13 @@ void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source)
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town.clientInfo.siegePrefix = source["imagePrefix"].String();
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VLC->modh->identifiers.requestIdentifier("creature", source["shooter"], [&town](si32 creature)
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{
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town.clientInfo.siegeShooter = CreatureID(creature);
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auto crId = CreatureID(creature);
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if(!VLC->creh->creatures[crId]->animation.missleFrameAngles.size())
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logMod->error("Mod '%s' error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Siege will not work properly!"
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, town.faction->name
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, VLC->creh->creatures[crId]->nameSing);
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town.clientInfo.siegeShooter = crId;
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});
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auto & pos = town.clientInfo.siegePositions;
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@ -1046,6 +1046,7 @@ public:
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enum ECreatureID
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{
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NONE = -1,
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ARCHER = 2,
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CAVALIER = 10,
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CHAMPION = 11,
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STONE_GOLEM = 32,
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