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0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- Next part of animation system:

-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
This commit is contained in:
Ivan Savenko 2011-02-06 17:26:27 +00:00
parent ec601ffffd
commit 2ff07fa66a
48 changed files with 2056 additions and 1356 deletions

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@ -40,6 +40,7 @@ ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/aclocal/m4/ax_boost_base.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_filesystem.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_iostreams.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_program_options.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_system.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_thread.m4 \
$(top_srcdir)/aclocal/m4/libtool.m4 \
@ -144,6 +145,7 @@ BOOST_CPPFLAGS = @BOOST_CPPFLAGS@
BOOST_FILESYSTEM_LIB = @BOOST_FILESYSTEM_LIB@
BOOST_IOSTREAMS_LIB = @BOOST_IOSTREAMS_LIB@
BOOST_LDFLAGS = @BOOST_LDFLAGS@
BOOST_PROGRAM_OPTIONS_LIB = @BOOST_PROGRAM_OPTIONS_LIB@
BOOST_SYSTEM_LIB = @BOOST_SYSTEM_LIB@
BOOST_THREAD_LIB = @BOOST_THREAD_LIB@
CC = @CC@

View File

@ -40,6 +40,7 @@ ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/aclocal/m4/ax_boost_base.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_filesystem.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_iostreams.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_program_options.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_system.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_thread.m4 \
$(top_srcdir)/aclocal/m4/libtool.m4 \
@ -146,6 +147,7 @@ BOOST_CPPFLAGS = @BOOST_CPPFLAGS@
BOOST_FILESYSTEM_LIB = @BOOST_FILESYSTEM_LIB@
BOOST_IOSTREAMS_LIB = @BOOST_IOSTREAMS_LIB@
BOOST_LDFLAGS = @BOOST_LDFLAGS@
BOOST_PROGRAM_OPTIONS_LIB = @BOOST_PROGRAM_OPTIONS_LIB@
BOOST_SYSTEM_LIB = @BOOST_SYSTEM_LIB@
BOOST_THREAD_LIB = @BOOST_THREAD_LIB@
CC = @CC@

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@ -39,6 +39,7 @@ ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/aclocal/m4/ax_boost_base.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_filesystem.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_iostreams.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_program_options.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_system.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_thread.m4 \
$(top_srcdir)/aclocal/m4/libtool.m4 \
@ -113,6 +114,7 @@ BOOST_CPPFLAGS = @BOOST_CPPFLAGS@
BOOST_FILESYSTEM_LIB = @BOOST_FILESYSTEM_LIB@
BOOST_IOSTREAMS_LIB = @BOOST_IOSTREAMS_LIB@
BOOST_LDFLAGS = @BOOST_LDFLAGS@
BOOST_PROGRAM_OPTIONS_LIB = @BOOST_PROGRAM_OPTIONS_LIB@
BOOST_SYSTEM_LIB = @BOOST_SYSTEM_LIB@
BOOST_THREAD_LIB = @BOOST_THREAD_LIB@
CC = @CC@

View File

@ -227,8 +227,8 @@ public:
si8 battleHasWallPenalty(const CStack * stack, THex destHex) OVERRIDE; //checks if given stack has wall penalty
si8 battleCanTeleportTo(const CStack * stack, THex destHex, int telportLevel) OVERRIDE; //checks if teleportation of given stack to given position can take place
friend CCallback;
friend CClient;
friend class CCallback;
friend class CClient;
};
class CCallback : public ICallback, public CBattleCallback

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@ -42,6 +42,7 @@ ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/aclocal/m4/ax_boost_base.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_filesystem.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_iostreams.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_program_options.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_system.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_thread.m4 \
$(top_srcdir)/aclocal/m4/libtool.m4 \
@ -128,6 +129,7 @@ BOOST_CPPFLAGS = @BOOST_CPPFLAGS@
BOOST_FILESYSTEM_LIB = @BOOST_FILESYSTEM_LIB@
BOOST_IOSTREAMS_LIB = @BOOST_IOSTREAMS_LIB@
BOOST_LDFLAGS = @BOOST_LDFLAGS@
BOOST_PROGRAM_OPTIONS_LIB = @BOOST_PROGRAM_OPTIONS_LIB@
BOOST_SYSTEM_LIB = @BOOST_SYSTEM_LIB@
BOOST_THREAD_LIB = @BOOST_THREAD_LIB@
CC = @CC@

1
aclocal.m4 vendored
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@ -979,6 +979,7 @@ AC_SUBST([am__untar])
m4_include([aclocal/m4/ax_boost_base.m4])
m4_include([aclocal/m4/ax_boost_filesystem.m4])
m4_include([aclocal/m4/ax_boost_iostreams.m4])
m4_include([aclocal/m4/ax_boost_program_options.m4])
m4_include([aclocal/m4/ax_boost_system.m4])
m4_include([aclocal/m4/ax_boost_thread.m4])
m4_include([aclocal/m4/libtool.m4])

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@ -0,0 +1,108 @@
# ============================================================================
# http://www.gnu.org/software/autoconf-archive/ax_boost_program_options.html
# ============================================================================
#
# SYNOPSIS
#
# AX_BOOST_PROGRAM_OPTIONS
#
# DESCRIPTION
#
# Test for program options library from the Boost C++ libraries. The macro
# requires a preceding call to AX_BOOST_BASE. Further documentation is
# available at <http://randspringer.de/boost/index.html>.
#
# This macro calls:
#
# AC_SUBST(BOOST_PROGRAM_OPTIONS_LIB)
#
# And sets:
#
# HAVE_BOOST_PROGRAM_OPTIONS
#
# LICENSE
#
# Copyright (c) 2009 Thomas Porschberg <thomas@randspringer.de>
#
# Copying and distribution of this file, with or without modification, are
# permitted in any medium without royalty provided the copyright notice
# and this notice are preserved. This file is offered as-is, without any
# warranty.
#serial 20
AC_DEFUN([AX_BOOST_PROGRAM_OPTIONS],
[
AC_ARG_WITH([boost-program-options],
AS_HELP_STRING([--with-boost-program-options@<:@=special-lib@:>@],
[use the program options library from boost - it is possible to specify a certain library for the linker
e.g. --with-boost-program-options=boost_program_options-gcc-mt-1_33_1 ]),
[
if test "$withval" = "no"; then
want_boost="no"
elif test "$withval" = "yes"; then
want_boost="yes"
ax_boost_user_program_options_lib=""
else
want_boost="yes"
ax_boost_user_program_options_lib="$withval"
fi
],
[want_boost="yes"]
)
if test "x$want_boost" = "xyes"; then
AC_REQUIRE([AC_PROG_CC])
export want_boost
CPPFLAGS_SAVED="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $BOOST_CPPFLAGS"
export CPPFLAGS
LDFLAGS_SAVED="$LDFLAGS"
LDFLAGS="$LDFLAGS $BOOST_LDFLAGS"
export LDFLAGS
AC_CACHE_CHECK([whether the Boost::Program_Options library is available],
ax_cv_boost_program_options,
[AC_LANG_PUSH(C++)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[@%:@include <boost/program_options.hpp>
]],
[[boost::program_options::options_description generic("Generic options");
return 0;]])],
ax_cv_boost_program_options=yes, ax_cv_boost_program_options=no)
AC_LANG_POP([C++])
])
if test "$ax_cv_boost_program_options" = yes; then
AC_DEFINE(HAVE_BOOST_PROGRAM_OPTIONS,,[define if the Boost::PROGRAM_OPTIONS library is available])
BOOSTLIBDIR=`echo $BOOST_LDFLAGS | sed -e 's/@<:@^\/@:>@*//'`
if test "x$ax_boost_user_program_options_lib" = "x"; then
for libextension in `ls $BOOSTLIBDIR/libboost_program_options*.so* 2>/dev/null | sed 's,.*/,,' | sed -e 's;^lib\(boost_program_options.*\)\.so.*$;\1;'` `ls $BOOSTLIBDIR/libboost_program_options*.a* 2>/dev/null | sed 's,.*/,,' | sed -e 's;^lib\(boost_program_options.*\)\.a*$;\1;'` ; do
ax_lib=${libextension}
AC_CHECK_LIB($ax_lib, exit,
[BOOST_PROGRAM_OPTIONS_LIB="-l$ax_lib"; AC_SUBST(BOOST_PROGRAM_OPTIONS_LIB) link_program_options="yes"; break],
[link_program_options="no"])
done
if test "x$link_program_options" != "xyes"; then
for libextension in `ls $BOOSTLIBDIR/boost_program_options*.dll* 2>/dev/null | sed 's,.*/,,' | sed -e 's;^\(boost_program_options.*\)\.dll.*$;\1;'` `ls $BOOSTLIBDIR/boost_program_options*.a* 2>/dev/null | sed 's,.*/,,' | sed -e 's;^\(boost_program_options.*\)\.a*$;\1;'` ; do
ax_lib=${libextension}
AC_CHECK_LIB($ax_lib, exit,
[BOOST_PROGRAM_OPTIONS_LIB="-l$ax_lib"; AC_SUBST(BOOST_PROGRAM_OPTIONS_LIB) link_program_options="yes"; break],
[link_program_options="no"])
done
fi
else
for ax_lib in $ax_boost_user_program_options_lib boost_program_options-$ax_boost_user_program_options_lib; do
AC_CHECK_LIB($ax_lib, main,
[BOOST_PROGRAM_OPTIONS_LIB="-l$ax_lib"; AC_SUBST(BOOST_PROGRAM_OPTIONS_LIB) link_program_options="yes"; break],
[link_program_options="no"])
done
fi
if test "x$ax_lib" = "x"; then
AC_MSG_ERROR(Could not find a version of the library!)
fi
if test "x$link_program_options" != "xyes"; then
AC_MSG_ERROR([Could not link against [$ax_lib] !])
fi
fi
CPPFLAGS="$CPPFLAGS_SAVED"
LDFLAGS="$LDFLAGS_SAVED"
fi
])

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@ -52,13 +52,13 @@ void CButtonBase::show(SDL_Surface * to)
int img = std::min(state+bitmapOffset,int(imgs[curimg]->size()-1));
img = std::max(0, img);
SDL_Surface *toBlit = imgs[curimg]->image(img);
IImage *toBlit = imgs[curimg]->getImage(img);
if (abs)
{
if(toBlit)
{
blitAt(toBlit,pos.x,pos.y,to);
toBlit->draw(to, pos.x, pos.y);
}
else
{
@ -72,7 +72,7 @@ void CButtonBase::show(SDL_Surface * to)
}
else
{
blitAt(toBlit,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
toBlit->draw(to, pos.x+ourObj->pos.x,pos.y+ourObj->pos.y);
}
}
@ -239,8 +239,8 @@ void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::
pos.x += x;
pos.y += y;
pos.w = imgs[curimg]->image(0)->w;
pos.h = imgs[curimg]->image(0)->h -1;
pos.w = imgs[curimg]->getImage(0)->width();
pos.h = imgs[curimg]->getImage(0)->height() -1;
}
void AdventureMapButton::block( ui8 on )
@ -269,7 +269,7 @@ void AdventureMapButton::setPlayerColor(int player)
for(size_t i =0; i<imgs.size();i++)
for(size_t j=0;j<imgs[i]->size();j++)
{
graphics->blueToPlayersAdv(imgs[i]->image(j),player);
imgs[i]->getImage(j)->playerColored(player);
}
}
@ -599,20 +599,19 @@ CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int
if(style == 0)
{
CAnimation * pics = new CAnimation(horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF");
pics->load();
std::string name = horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF";
left->imgs.push_back(new CAnimation());
right->imgs.push_back(new CAnimation());
slider->imgs.push_back(new CAnimation());
left->imgs.back()->add(pics->image(0), true);
left->imgs.back()->add(pics->image(1), true);
right->imgs.back()->add(pics->image(2), true);
right->imgs.back()->add(pics->image(3), true);
slider->imgs.back()->add(pics->image(4), true);
delete pics;
left->imgs.push_back(new CAnimation(name));
left->imgs.back()->load();
left->bitmapOffset = 0;
right->imgs.push_back(new CAnimation(name));
right->imgs.back()->load();
right->bitmapOffset = 2;
slider->imgs.push_back(new CAnimation(name));
slider->imgs.back()->load();
slider->bitmapOffset = 4;
}
else
{

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@ -7,6 +7,7 @@
#include "CHeroWindow.h"
#include "CKingdomInterface.h"
#include "CMessage.h"
#include "CPlayerInterface.h"
#include "SDL_Extensions.h"
#include "CBitmapHandler.h"
#include "CConfigHandler.h"

File diff suppressed because it is too large Load Diff

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@ -6,7 +6,7 @@
#include <vector>
#include <string>
#include <queue>
#include <set>
#include <map>
#include "../global.h"
#include "GUIBase.h"
@ -22,96 +22,160 @@
*/
struct SDL_Surface;
struct BMPPalette;
class SDLImageLoader;
class CompImageLoader;
//class for def loading, methods are based on CDefHandler
//after loading will store general info (palette and frame offsets) and pointer to file itself
/*
* class for def loading, methods are based on CDefHandler
* after loading will store general info (palette and frame offsets) and pointer to file itself
*/
class CDefFile
{
private:
struct SSpriteDef
{
ui32 prSize;
ui32 defType2;
ui32 FullWidth;
ui32 FullHeight;
ui32 SpriteWidth;
ui32 SpriteHeight;
ui32 LeftMargin;
ui32 TopMargin;
ui32 size;
ui32 format; /// format in which pixel data is stored
ui32 fullWidth; /// full width and height of frame, including borders
ui32 fullHeight;
ui32 width; /// width and height of pixel data, borders excluded
ui32 height;
si32 leftMargin;
si32 topMargin;
};
//offset[group][frame] - offset of frame data in file
std::vector< std::vector <size_t> > offset;
//sorted list of offsets used to determine size
std::set <size_t> offList;
std::map<size_t, std::vector <size_t> > offset;
unsigned char * data;
BMPPalette * colors;
int datasize;
unsigned int type;
SDL_Color * palette;
public:
CDefFile(std::string Name);
~CDefFile();
//true if file was opened correctly
bool loaded() const;
//get copy of palette to unpack compressed animation
BMPPalette * getPalette();
//true if frame is present in it
bool haveFrame(size_t frame, size_t group) const;
//get copy of binary data
unsigned char * getFrame(size_t frame, size_t group) const;
//load frame as SDL_Surface
SDL_Surface * loadFrame(size_t frame, size_t group) const ;
template<class ImageLoader>
void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
//static version of previous one for calling from compressed anim
static SDL_Surface * loadFrame(const unsigned char * FDef, const BMPPalette * palette);
const std::map<size_t, std::vector <size_t> > * getEntries() const;
};
// Class for handling animation.
/*
* Base class for images, can be used for non-animation pictures as well
*/
class IImage
{
int refCount;
public:
//draws image on surface "where" at position
virtual void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=NULL) const=0;
//decrease ref count, returns true if image can be deleted (refCount <= 0)
bool decreaseRef();
void increaseRef();
//Change palette to specific player
virtual void playerColored(int player)=0;
virtual int width() const=0;
virtual int height() const=0;
IImage();
virtual ~IImage() {};
};
/*
* Wrapper around SDL_Surface
*/
class SDLImage : public IImage
{
public:
//Surface without empty borders
SDL_Surface * surf;
//size of left and top borders
Point margins;
//total size including borders
Point fullSize;
public:
//Load image from def file
SDLImage(CDefFile *data, size_t frame, size_t group=0, bool compressed=false);
//Load from bitmap file
SDLImage(std::string filename, bool compressed=false);
//Create using existing surface, extraRef will increase refcount on SDL_Surface
SDLImage(SDL_Surface * from, bool extraRef);
~SDLImage();
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=NULL) const;
void playerColored(int player);
int width() const;
int height() const;
friend class SDLImageLoader;
};
/*
* RLE-compressed image data for 8-bit images with alpha-channel, currently far from finished
* primary purpose is not high compression ratio but fast drawing.
* Consist of repeatable segments with format similar to H3 def compression:
* 1st byte:
* if (byte == 0xff)
* raw data, opaque and semi-transparent data always in separate blocks
* else
* RLE-compressed image data with this color
* 2nd byte = size of segment
* raw data (if any)
*/
class CompImage : public IImage
{
//x,y - margins, w,h - sprite size
Rect sprite;
//total size including borders
Point fullSize;
//RLE-d data
ui8 * surf;
//array of offsets for each line
unsigned int * line;
//palette
SDL_Color *palette;
//Used internally to blit one block of data
template<int bpp>
void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest) const;
void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest) const;
public:
//Load image from def file
CompImage(const CDefFile *data, size_t frame, size_t group=0);
//TODO: load image from SDL_Surface
CompImage(SDL_Surface * surf);
~CompImage();
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=NULL) const;
void playerColored(int player);
int width() const;
int height() const;
friend class CompImageLoader;
};
/*
* Class for handling animation.
*/
class CAnimation
{
private:
//source[group][position] - file with this frame, if string is empty - image located in def file
std::map<size_t, std::vector <std::string> > source;
//internal structure to hold all data of specific frame
struct AnimEntry
{
//surface for this entry
SDL_Surface * surf;
//data for CompressedAnim
unsigned char * data;
//reference count, changed by loadFrame \ unloadFrame
size_t refCount;
//size of compressed data, unused for def files
size_t dataSize;
//bitfield, location of image data: 1 - def, 2 - file#9.*, 4 - file#9#2.*
unsigned char source;
AnimEntry();
};
//palette from def file, used only for compressed anim
BMPPalette * defPalette;
//entries[group][position], store all info regarding frames
std::vector< std::vector <AnimEntry> > entries;
//bitmap[group][position], store objects with loaded bitmaps
std::map<size_t, std::map<size_t, IImage* > > images;
//animation file name
std::string name;
//if true all frames will be stored in compressed state
//if true all frames will be stored in compressed (RLE) state
const bool compressed;
//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
@ -120,9 +184,6 @@ private:
//unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
bool unloadFrame(size_t frame, size_t group);
//decompress entry data
void decompress(AnimEntry &entry);
//initialize animation from file
void init(CDefFile * file);
@ -138,21 +199,12 @@ public:
CAnimation();
~CAnimation();
//add custom surface to the end of specific group. If shared==true surface needs to be deleted
//somewhere outside of CAnim as well (SDL_Surface::refcount will be increased)
void add(SDL_Surface * surf, bool shared=false, size_t group=0);
//add custom surface to the selected position.
//Known issue: IImage should not be used in another CAnimation (results in crash othervice)
void setCustom(IImage * newImage, size_t frame, size_t group=0);
//removes all surfaces which have compressed data
void removeDecompressed(size_t frame, size_t group);
//get pointer to surface, this function ignores groups (like ourImages in DefHandler)
SDL_Surface * image (size_t frame);
//get pointer to surface, from specific group
SDL_Surface * image(size_t frame, size_t group);
//removes all frames as well as their entries
void clear();
//get pointer to image from specific group, NULL if not found
IImage * getImage(size_t frame, size_t group=0, bool verbose=true) const;
//all available frames
void load ();
@ -166,26 +218,22 @@ public:
void load (size_t frame, size_t group=0);
void unload(size_t frame, size_t group=0);
//list of frames (first = group ID, second = frame ID)
void load (std::vector <std::pair <size_t, size_t> > frames);
void unload(std::vector <std::pair <size_t, size_t> > frames);
//helper to fix frame order on some buttons
void fixButtonPos();
//size of specific group, 0 if not present
size_t groupSize(size_t group) const;
//total count of frames in whole anim
size_t size() const;
//total count of frames in group (including not loaded)
size_t size(size_t group=0) const;
};
/*
//Class for displaying one image from animation
* Class for displaying one image from animation
*/
class CAnimImage: public CIntObject
{
private:
CAnimation anim;
size_t frame;//displayed frame/group
//displayed frame/group
size_t frame;
size_t group;
public:
@ -194,38 +242,37 @@ public:
//change displayed frame on this one
void setFrame(size_t Frame, size_t Group=0);
void show(SDL_Surface *to);
//TODO: showAll();
void showAll(SDL_Surface *to);
};
*/
//Base class for displaying animation, used as superclass for different animations
/*
* Base class for displaying animation, used as superclass for different animations
*/
class CShowableAnim: public CIntObject
{
public:
enum EFlags
{
FLAG_BASE=1, //base frame will be blitted before current one
FLAG_COMPRESSED=2, //animations will be loaded in compressed state
FLAG_ROTATED=4, //will be displayed rotated
FLAG_ALPHA=8, //if image is 8bbp it will be printed with transparency (0=opaque, 255=transparent)
FLAG_USERLE=16, //not used for now, enable RLE compression from SDL
FLAG_PREVIEW=32 //for creatures only: several animation (move, attack, defence...) will be randomly selected
BASE=1, //base frame will be blitted before current one
HORIZONTAL_FLIP=2, //TODO: will be displayed rotated
VERTICAL_FLIP=4, //TODO: will be displayed rotated
USE_RLE=8, //RLE-d version, support full alpha-channel for 8-bit images
};
protected:
CAnimation anim;
size_t group, frame;//current frame
size_t first, last; //animation range
unsigned char flags;//flags from EFlags enum
//TODO: replace with time delay(needed for battles)
unsigned int frameDelay;//delay in frames of each image
unsigned int value;//how many times current frame was showed
unsigned char flags;//Flags from EFlags enum
//blit image with optional rotation, fitting into rect, etc
void blitImage(SDL_Surface *what, SDL_Surface *to);
void blitImage(size_t frame, size_t group, SDL_Surface *to);
//For clipping in rect, offsets of picture coordinates
int xOffset, yOffset;
@ -234,18 +281,18 @@ public:
//called when next animation sequence is required
boost::function<void()> callback;
CShowableAnim(int x, int y, std::string name, unsigned char flags, unsigned int Delay=4, size_t Group=0);
CShowableAnim(int x, int y, std::string name, unsigned char flags=0, unsigned int Delay=4, size_t Group=0);
~CShowableAnim();
//set animation to group or part of group
bool set(size_t Group);
bool set(size_t Group, size_t from, size_t to=-1);
//set rotation flag
void rotate(bool on);
//set rotation flags
void rotate(bool on, bool vertical=false);
//move displayed part of picture (if picture is clipped to rect)
void movePic( int byX, int byY);
void clipRect(int posX, int posY, int width, int height);
//set frame to first, call callback
virtual void reset();
@ -255,41 +302,44 @@ public:
void showAll(SDL_Surface *to);
};
/*
*
*/
class CCreatureAnim: public CShowableAnim
{
public:
enum EAnimType // list of creature animations, numbers were taken from def files
{
ANIM_MOVING=0, //will automatically add MOVE_START and MOVE_END to queue
ANIM_MOUSEON=1,
ANIM_HOLDING=2,
ANIM_HITTED=3,
ANIM_DEFENCE=4,
ANIM_DEATH=5,
//ANIM_DEATH2=6, //unused?
ANIM_TURN_L=7, //will automatically play second part of anim and rotate creature
ANIM_TURN_R=8, //same
//ANIM_TURN_L2=9, //identical to previous?
//ANIM_TURN_R2=10,
ANIM_ATTACK_UP=11,
ANIM_ATTACK_FRONT=12,
ANIM_ATTACK_DOWN=13,
ANIM_SHOOT_UP=14,
ANIM_SHOOT_FRONT=15,
ANIM_SHOOT_DOWN=16,
ANIM_CAST_UP=17,
ANIM_CAST_FRONT=18,
ANIM_CAST_DOWN=19,
ANIM_2HEX_ATTACK_UP=17,
ANIM_2HEX_ATTACK_FRONT=18,
ANIM_2HEX_ATTACK_DOWN=19,
ANIM_MOVE_START=20, //no need to use this two directly - ANIM_MOVING will be enought
ANIM_MOVE_END=21
MOVING=0, //will automatically add MOVE_START and MOVE_END to queue
MOUSEON=1,
HOLDING=2,
HITTED=3,
DEFENCE=4,
DEATH=5,
//DEATH2=6, //unused?
TURN_L=7, //will automatically play second part of anim and rotate creature
TURN_R=8, //same
//TURN_L2=9, //identical to previous?
//TURN_R2=10,
ATTACK_UP=11,
ATTACK_FRONT=12,
ATTACK_DOWN=13,
SHOOT_UP=14,
SHOOT_FRONT=15,
SHOOT_DOWN=16,
CAST_UP=17,
CAST_FRONT=18,
CAST_DOWN=19,
DHEX_ATTACK_UP=17,
DHEX_ATTACK_FRONT=18,
DHEX_ATTACK_DOWN=19,
MOVE_START=20, //no need to use this two directly - MOVING will be enought
MOVE_END=21
};
private:
// queue of animations waiting to be displayed
//queue of animations waiting to be displayed
std::queue<EAnimType> queue;
//this funcction is used as callback if preview flag was set during construction
@ -302,11 +352,13 @@ public:
//add sequence to the end of queue
void addLast(EAnimType newType);
void startPreview();
//clear queue and set animation to this sequence
void clearAndSet(EAnimType type);
CCreatureAnim(int x, int y, std::string name, unsigned char flags=FLAG_COMPRESSED | FLAG_ALPHA | FLAG_PREVIEW,
EAnimType type=ANIM_HOLDING);
CCreatureAnim(int x, int y, std::string name, Rect picPos,
unsigned char flags= USE_RLE, EAnimType = HOLDING );
};

View File

@ -7,6 +7,7 @@
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "CPlayerInterface.h"
#include "SDL_Extensions.h"
#include "CCreatureAnimation.h"
#include "Graphics.h"
@ -57,35 +58,22 @@ int hordeToDwellingID(int bid)//helper, converts horde buiding ID into correspon
}
CBuildingRect::CBuildingRect(const Structure *Str)
:CShowableAnim(0, 0, Str->defName, CShowableAnim::FLAG_BASE),
moi(false), str(Str)
:CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE | CShowableAnim::USE_RLE),
str(Str)
{
used |= LCLICK | RCLICK | HOVER;
pos.x += str->pos.x + LOCPLINT->castleInt->pos.x;
pos.y += str->pos.y + LOCPLINT->castleInt->pos.y;
if(str->ID == 33 && str->townID == 4) //little 'hack' for estate in necropolis - background color is not always the first color in the palette
for(size_t i=0; i<anim.groupSize(0);i++)
SDL_SetColorKey(anim.image(i,0), SDL_SRCCOLORKEY,
*((char*)(anim.image(i,0)->pixels)));
if (!str->borderName.empty())
border = BitmapHandler::loadBitmap(str->borderName, true);
else
border = NULL;
if(Str->ID<0 || (Str->ID>=27 && Str->ID<=29))
{
area = border = NULL;
return;
}
border = BitmapHandler::loadBitmap(str->borderName, true);
if (!border)
{
tlog2 << "Warning: no border for "<<Str->ID<<std::endl;
}
area = BitmapHandler::loadBitmap(str->areaName);
if (!area)
{
tlog2 << "Warning: no area for "<<Str->ID<<std::endl;
}
if (!str->areaName.empty())
area = BitmapHandler::loadBitmap(str->areaName);
else
area = NULL;
}
CBuildingRect::~CBuildingRect()
@ -95,22 +83,7 @@ CBuildingRect::~CBuildingRect()
if(area)
SDL_FreeSurface(area);
}
void CBuildingRect::activate()
{
activateHover();
activateLClick();
activateRClick();
}
void CBuildingRect::deactivate()
{
deactivateHover();
deactivateLClick();
deactivateRClick();
if(moi)
deactivateMouseMove();
moi=false;
}
bool CBuildingRect::operator<(const CBuildingRect & p2) const
{
if(str->pos.z != p2.str->pos.z)
@ -123,15 +96,14 @@ void CBuildingRect::hover(bool on)
//Hoverable::hover(on);
if(on)
{
if(!moi)
activateMouseMove();
moi = true;
if(!(active & MOVE))
changeUsedEvents(MOVE, true, true);
}
else
{
if(moi)
deactivateMouseMove();
moi = false;
if(active & MOVE)
changeUsedEvents(MOVE, false, true);
if(LOCPLINT->castleInt->hBuild == this)
{
LOCPLINT->castleInt->hBuild = NULL;
@ -179,13 +151,16 @@ void CBuildingRect::show(SDL_Surface *to)
{
CShowableAnim::show(to);
if(LOCPLINT->castleInt->hBuild == this && border) //if this this higlighted structure and has border we'll blit it
if(LOCPLINT->castleInt->hBuild == this && border)
blitAtLoc(border,0,0,to);
}
void CBuildingRect::showAll(SDL_Surface *to)
{
show(to);
CShowableAnim::showAll(to);
if(LOCPLINT->castleInt->hBuild == this && border && !active)
blitAtLoc(border,0,0,to);
}
std::string getBuildingSubtitle(int tid, int bid)//hover text for building
@ -765,8 +740,8 @@ void CCastleInterface::enterHall()
void CCastleInterface::showAll( SDL_Surface * to/*=NULL*/)
{
blitAt(cityBg,pos,to);
blitAt(townInt,pos.x,pos.y+374,to);
blitAt(cityBg,pos,to);
adventureInt->resdatabar.draw(to);
townlist->draw(to);
statusbar->show(to);
@ -792,8 +767,11 @@ void CCastleInterface::showAll( SDL_Surface * to/*=NULL*/)
market->show(to);
fort->show(to);
hall->show(to);
show(to);
for(size_t i=0;i<buildings.size();i++)
{
buildings[i]->showAll(to);
}
statusbar->show(to);//refreshing statusbar
if(screen->w != 800 || screen->h !=600)
CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
exit->show(to);
@ -812,13 +790,10 @@ void CCastleInterface::townChange()
void CCastleInterface::show(SDL_Surface * to)
{
blitAt(cityBg,pos,to);
//blit buildings
for(size_t i=0;i<buildings.size();i++)
{
buildings[i]->showAll(to);
buildings[i]->show(to);
}
statusbar->show(to);//refreshing statusbar
}
@ -1502,7 +1477,7 @@ void CHallInterface::close()
{
GH.popInts(LOCPLINT->castleInt->winMode == 2? 2 : 1 );
}
void CHallInterface::show(SDL_Surface * to)
void CHallInterface::showAll(SDL_Surface * to)
{
blitAt(bg,pos,to);
LOCPLINT->castleInt->statusbar->show(to);
@ -1700,14 +1675,23 @@ CFortScreen::~CFortScreen()
void CFortScreen::show( SDL_Surface * to)
{
blitAt(bg,pos,to);
for (int i=0; i<crePics.size(); i++)
{
crePics[i]->show(to);
}
}
void CFortScreen::showAll( SDL_Surface * to)
{
blitAt(bg,pos,to);
for (int i=0; i<crePics.size(); i++)
{
crePics[i]->showAll(to);
}
exit->show(to);
resdatabar->show(to);
GH.statusbar->show(to);
}
void CFortScreen::activate()
@ -1906,7 +1890,7 @@ CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner)
}
else
{
blitAt(scrolls.image(1),positions[i][j],*bg);
scrolls.getImage(0)->draw(*bg, positions[i][j].x, positions[i][j].y);
}
}
}
@ -1973,20 +1957,20 @@ void CMageGuildScreen::Scroll::hover(bool on)
CBlacksmithDialog::CBlacksmithDialog(bool possible, int creMachineID, int aid, int hid)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
// SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
bmp = new CPicture("TPSMITH");
bmp->colorizeAndConvert(LOCPLINT->playerID);
pos = bmp->center();
SDL_Surface *bg = BitmapHandler::loadBitmap("TPSMITBK.bmp");
blitAt(bg,64,50,*bmp);
SDL_FreeSurface(bg);
animBG = new CPicture("TPSMITBK", 64, 50);
animBG->needRefresh = true;
CCreatureAnim cra(170, 120, CGI->creh->creatures[creMachineID]->animDefName);
anim = new CCreatureAnim(64, 50, CGI->creh->creatures[creMachineID]->animDefName, Rect());
anim->clipRect(113,125,200,150);
anim->startPreview();
char pom[75];
sprintf(pom,CGI->generaltexth->allTexts[274].c_str(),CGI->creh->creatures[creMachineID]->nameSing.c_str()); //build a new ...
printAtMiddle(pom,165,28,FONT_MEDIUM,tytulowy,*bmp);
printAtMiddle(pom,165,28,FONT_BIG,tytulowy,*bmp);
printAtMiddle(CGI->generaltexth->jktexts[43],165,218,FONT_MEDIUM,zwykly,*bmp); //resource cost
SDL_itoa(CGI->arth->artifacts[aid]->price,pom,10);
printAtMiddle(pom,165,290,FONT_MEDIUM,zwykly,*bmp);

View File

@ -1,14 +1,10 @@
#ifndef __CCASTLEINTERFACE_H__
#define __CCASTLEINTERFACE_H__
#include "../global.h"
#include <SDL.h>
#include "CAnimation.h"
#include "GUIBase.h"
#include "CMusicBase.h"
//#include "boost/tuple/tuple.hpp"
class CGTownInstance;
class CTownHandler;
class CHallInterface;
@ -37,14 +33,11 @@ class CMinorResDataBar;
class CBuildingRect : public CShowableAnim
{
public:
bool moi; //motion interested is active
const Structure* str;
SDL_Surface* border;
SDL_Surface* area;
CBuildingRect(const Structure *Str); //c-tor
~CBuildingRect(); //d-tor
void activate();
void deactivate();
bool operator<(const CBuildingRect & p2) const;
void hover(bool on);
void clickLeft(tribool down, bool previousState);
@ -119,7 +112,6 @@ public:
AdventureMapButton *exit;
AdventureMapButton *split;
musicBase::musicID musicID;
std::vector<CCreaInfo*> creainfo;//small icons of creatures (bottom-left corner);
std::vector<CBuildingRect*> buildings; //building id, building def, structure struct, border, filling
@ -198,7 +190,7 @@ public:
CHallInterface(CCastleInterface * owner); //c-tor
~CHallInterface(); //d-tor
void close();
void show(SDL_Surface * to);
void showAll(SDL_Surface * to);
void activate();
void deactivate();
};
@ -228,6 +220,7 @@ public:
~CFortScreen(); //d-tor
void close();
void show(SDL_Surface * to);
void showAll(SDL_Surface * to);
void activate();
void deactivate();
};
@ -240,7 +233,7 @@ public:
public:
const CSpell *spell;
Scroll(const CSpell *Spell);
Scroll(const CSpell *Spell);
void clickLeft(tribool down, bool previousState);
void clickRight(tribool down, bool previousState);
void hover(bool on);
@ -264,6 +257,7 @@ class CBlacksmithDialog : public CIntObject
public:
AdventureMapButton *buy, *cancel;
CPicture *bmp; //background
CPicture *animBG;
CCreatureAnim * anim;
CBlacksmithDialog(bool possible, int creMachineID, int aid, int hid); //c-tor

View File

@ -240,7 +240,7 @@ int CCreatureAnimation::nextFrameT(SDL_Surface * dest, int x, int y, bool attack
if(!destRect || (destRect->x <= xB && destRect->x + destRect->w > xB ))
{
const ui8 colorNr = SegmentType == 0xff ? FDef[BaseOffset+k] : SegmentType;
putPixel<bpp>(dest, xB + yB*dest->w, palette[colorNr], colorNr, yellowBorder, blueBorder, aCountMod);
putPixel<bpp>(dest, xB, yB, palette[colorNr], colorNr, yellowBorder, blueBorder, aCountMod);
}
}
ftcp++; //increment pos
@ -300,7 +300,8 @@ CCreatureAnimation::~CCreatureAnimation()
template<int bpp>
inline void CCreatureAnimation::putPixel(
SDL_Surface * dest,
const int & ftcp,
const int & ftcpX,
const int & ftcpY,
const BMPPalette & color,
const unsigned char & palc,
const bool & yellowBorder,
@ -310,7 +311,7 @@ inline void CCreatureAnimation::putPixel(
{
if(palc!=0)
{
Uint8 * p = (Uint8*)dest->pixels + ftcp*dest->format->BytesPerPixel;
Uint8 * p = (Uint8*)dest->pixels + ftcpX*dest->format->BytesPerPixel + ftcpY*dest->pitch;
if(palc > 7) //normal color
{
ColorPutter<bpp, 0>::PutColor(p, color.R, color.G, color.B);
@ -332,9 +333,8 @@ inline void CCreatureAnimation::putPixel(
else //shadow
{
//determining transparency value, 255 or 0 should be already filtered
Uint16 alpha;
static Uint16 colToAlpha[8] = {255,192,128,128,128,255,128,192};
alpha = colToAlpha[palc];
Uint16 alpha = colToAlpha[palc];
if(bpp != 3 && bpp != 4)
{

View File

@ -49,7 +49,8 @@ private:
template<int bpp>
void putPixel(
SDL_Surface * dest,
const int & ftcp,
const int & ftcpX,
const int & ftcpY,
const BMPPalette & color,
const unsigned char & palc,
const bool & yellowBorder,

View File

@ -12,6 +12,7 @@
#include "Graphics.h"
#include "CSpellWindow.h"
#include "CConfigHandler.h"
#include "CPlayerInterface.h"
#include "../global.h"
#include "../lib/CArtHandler.h"
#include "CDefHandler.h"

View File

@ -2,7 +2,7 @@
#define __CHEROWINDOW_H__
#include "CPlayerInterface.h"
//#include "CPlayerInterface.h"
/*
* CHeroWindow.h, part of VCMI engine

View File

@ -629,7 +629,7 @@ static void listenForEvents()
delete client;
client = NULL;
delete CGI->dobjinfo;
delete CGI->dobjinfo.get();
const_cast<CGameInfo*>(CGI)->dobjinfo = new CDefObjInfoHandler;
const_cast<CGameInfo*>(CGI)->dobjinfo->load();
@ -710,4 +710,4 @@ void requestChangingResolution()
ev.type = SDL_USEREVENT;
ev.user.code = 1;
SDL_PushEvent(&ev);
}
}

View File

@ -61,6 +61,8 @@ void CMessage::init()
{
for (int i=0;i<PLAYER_LIMIT;i++)
{
//FIXME: memory leak. Use SDL_Surface::refcount++ for each required surface
//that should not be deleted by CDefHandler destructor
CDefHandler * bluePieces = CDefHandler::giveDef("DIALGBOX.DEF");
std::vector<SDL_Surface *> n;
piecesOfBox.push_back(n);
@ -417,7 +419,7 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player)
// Compute total width of buttons
bw = 20*(ret->buttons.size()-1); // space between all buttons
for(size_t i=0; i<ret->buttons.size(); i++) //and add buttons width
bw+=ret->buttons[i]->imgs[0]->image(0)->w;
bw+=ret->buttons[i]->imgs[0]->getImage(0)->width();
winSize.second += 20 + //before button
ok->ourImages[0].bitmap->h; //button
}
@ -454,13 +456,13 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player)
{
// Position the buttons at the bottom of the window
bw = (ret->bitmap->w/2) - (bw/2);
curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->imgs[0]->image(0)->h;
curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->imgs[0]->getImage(0)->height();
for(size_t i=0; i<ret->buttons.size(); i++)
{
ret->buttons[i]->pos.x = bw + ret->pos.x;
ret->buttons[i]->pos.y = curh + ret->pos.y;
bw += ret->buttons[i]->imgs[0]->image(0)->w + 20;
bw += ret->buttons[i]->imgs[0]->getImage(0)->width() + 20;
}
}
for(size_t i=0; i<ret->components.size(); i++)
@ -553,7 +555,7 @@ ComponentsToBlit::~ComponentsToBlit()
ComponentsToBlit::ComponentsToBlit(std::vector<SComponent*> & SComps, int maxw, SDL_Surface* _or)
{
w = h = 0;
if(!SComps.size())
if(SComps.empty())
return;
comps.resize(1);

View File

@ -3,7 +3,7 @@
#include "FontBase.h"
#include "../global.h"
#include <SDL.h>
//#include <SDL.h>
#include <boost/function.hpp>
/*
@ -15,7 +15,8 @@
* Full text of license available in license.txt file, in main folder
*
*/
struct SDL_Surface;
enum EWindowType {infoOnly, infoOK, yesOrNO};
class CPreGame;
class MapSel;

View File

@ -207,7 +207,7 @@ static CApplier<CBaseForPGApply> *applier = NULL;
CMenuScreen::CMenuScreen( EState which )
{
OBJ_CONSTRUCTION;
OBJ_CONSTRUCTION;//FIXME: Memory leak in buttons? Images on them definitely were not freed after game start
bgAd = NULL;
switch(which)
@ -2845,11 +2845,9 @@ void CBonusSelection::updateBonusSelection()
for(int i = 0; i < bonDescs.size(); i++)
{
SDL_Surface *notSelected, *selected;
CDefEssential * de = CDefHandler::giveDefEss(bonDefs[bonDescs[i].type]);
SDL_Surface * surfToDuplicate = NULL;
bool freeDuplicatedSurface = false;
bool createNewRef = true;
std::string desc;
switch(bonDescs[i].type)
@ -2883,7 +2881,7 @@ void CBonusSelection::updateBonusSelection()
std::string bldgBitmapName = graphics->ERMUtoPicture[faction][CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>())];
surfToDuplicate = BitmapHandler::loadBitmap(bldgBitmapName);
freeDuplicatedSurface = true;
createNewRef = false;
}
break;
case 3: //artifact
@ -2997,23 +2995,18 @@ void CBonusSelection::updateBonusSelection()
bonuses->addButton(new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, bonDefs[bonDescs[i].type], i));
notSelected = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format, surfToDuplicate->flags);
selected = SDL_ConvertSurface(notSelected, notSelected->format, notSelected->flags);
//printing yellow border
//create separate surface with yellow border
SDL_Surface * selected = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format, surfToDuplicate->flags);
blitAt(twcp->ourImages[1].bitmap, 0, 0, selected);
//moving surfaces into button
bonuses->buttons.back()->imgs[0]->clear();
bonuses->buttons.back()->imgs[0]->add(notSelected);
bonuses->buttons.back()->imgs[0]->add(selected);
//replace images on button with new ones
delete bonuses->buttons.back()->imgs[0];
bonuses->buttons.back()->imgs[0] = new CAnimation();
bonuses->buttons.back()->imgs[0]->setCustom(new SDLImage(surfToDuplicate, createNewRef), 0);
bonuses->buttons.back()->imgs[0]->setCustom(new SDLImage(selected, false), 1);
//cleaning
delete de;
if(freeDuplicatedSurface)
{
SDL_FreeSurface(surfToDuplicate);
}
}
}
if (bonuses->buttons.size() > 0)

View File

@ -513,7 +513,8 @@ void CIntObject::tick()
CIntObject::CIntObject()
{
pressedL = pressedR = hovered = captureAllKeys = strongInterest = toNextTick = active = used = 0;
pressedL = pressedR = hovered = captureAllKeys = strongInterest = false;
toNextTick = active = used = 0;
recActions = defActions = GH.defActionsDef;
@ -849,6 +850,7 @@ CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
CPicture::CPicture(SDL_Surface *BG, const Rect &SrcRect, int x /*= 0*/, int y /*= 0*/, bool free /*= false*/)
{
needRefresh = false;
srcRect = new Rect(SrcRect);
pos.x += x;
pos.y += y;
@ -865,9 +867,16 @@ CPicture::~CPicture()
void CPicture::init()
{
needRefresh = false;
srcRect = NULL;
}
void CPicture::show( SDL_Surface * to )
{
if (needRefresh)
showAll(to);
}
void CPicture::showAll( SDL_Surface * to )
{
if(bg)

View File

@ -135,6 +135,13 @@ struct Rect : public SDL_Rect
w = W;
h = H;
}
Rect(const Point &position, const Point &size) //c-tor
{
x = position.x;
y = position.y;
w = size.x;
h = size.y;
}
Rect(const SDL_Rect & r) //c-tor
{
x = r.x;
@ -465,6 +472,7 @@ public:
SDL_Surface *bg;
Rect *srcRect; //if NULL then whole surface will be used
bool freeSurf; //whether surface will be freed upon CPicture destruction
bool needRefresh;//Surface needs to be displayed each frame
operator SDL_Surface*()
{
@ -480,6 +488,7 @@ public:
void createSimpleRect(const Rect &r, bool screenFormat, ui32 color);
~CPicture();
void show(SDL_Surface * to);
void showAll(SDL_Surface * to);
void convertToScreenBPP();
void colorizeAndConvert(int player);

View File

@ -14,6 +14,7 @@
#include "SDL_framerate.h"
#include "CConfigHandler.h"
#include "CCreatureAnimation.h"
#include "CPlayerInterface.h"
#include "Graphics.h"
#include "CAnimation.h"
#include "../lib/CArtHandler.h"
@ -1640,19 +1641,19 @@ int CTownList::size()
}
CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
:c(cre),big(Big)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos.x+=x;
pos.y+=y;
x = 225 - (c->isDoubleWide()?63:78);
y = 225 - (big?75:65);
anim = new CCreatureAnim(0,0, cre->animDefName);
anim->movePic(x,y);
anim->pos.w = 100;
anim->pos.h = big?130:120;
if(Big)
bg = new CPicture(graphics->backgrounds[cre->faction],0,0,false);
else
bg = new CPicture(graphics->backgroundsm[cre->faction],0,0,false);
bg->needRefresh = true;
anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
anim->clipRect(cre->doubleWide?170:150, 155, bg->pos.w, bg->pos.h);
anim->startPreview();
}
CCreaturePic::~CCreaturePic()
@ -1660,21 +1661,6 @@ CCreaturePic::~CCreaturePic()
}
void CCreaturePic::show(SDL_Surface *to)
{
if(big)
blitAtLoc(graphics->backgrounds[c->faction],0,0,to);
else
blitAtLoc(graphics->backgroundsm[c->faction],0,0,to);
CIntObject::show(to);
}
void CCreaturePic::showAll(SDL_Surface *to)
{
show(to);
}
void CRecruitmentWindow::close()
{
GH.popIntTotally(this);

View File

@ -444,16 +444,12 @@ public:
class CCreaturePic : public CIntObject //draws picture with creature on background, use Animated=true to get animation
{
private:
const CCreature *c; //which creature's picture
bool big; //big => 100x130; !big => 100x120
CPicture *bg; //background
CCreatureAnim *anim; //displayed animation
public:
CCreaturePic(int x, int y, const CCreature *cre, bool Big=true, bool Animated=true); //c-tor
~CCreaturePic(); //d-tor
void show(SDL_Surface *to); //prints creature on screen
void showAll(SDL_Surface *to);
};
class CRecruitmentWindow : public CIntObject

View File

@ -1,44 +1,23 @@
bin_PROGRAMS = vcmiclient
vcmiclient_LDADD = $(top_builddir)/lib/libvcmi.la @SDL_LIBS@ @FFMPEG_LIBS@
vcmiclient_LDADD = $(top_builddir)/lib/libvcmi.la @SDL_LIBS@ @FFMPEG_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@
vcmiclient_CXXFLAGS = @SDL_CXXFLAGS@ @FFMPEG_CXXFLAGS@
vcmiclient_LDFLAGS = -L$(top_builddir)/lib
vcmiclient_SOURCES = \
../AI_Base.h \
../CCallback.cpp \
../CCallback.h \
../CConsoleHandler.cpp \
../CConsoleHandler.h \
../CGameInterface.cpp \
../CGameInterface.h \
../CThreadHelper.cpp \
../CThreadHelper.h \
../StartInfo.h \
../global.h \
../hch/CBuildingHandler.h \
../hch/CDefHandler.cpp \
../hch/CDefHandler.h \
../hch/CHeroHandler.h \
../hch/CMusicBase.h \
../hch/CMusicHandler.cpp \
../hch/CMusicHandler.h \
../hch/CObjectHandler.h \
../hch/CSndHandler.cpp \
../hch/CSndHandler.h \
../hch/CSoundBase.h \
../hch/CVideoHandler.cpp \
../hch/CVideoHandler.h \
../lib/CMapInfo.cpp \
../lib/CMapInfo.h \
../int3.h \
../nodrze.h \
../stdafx.h \
../tchar_amigaos4.h \
../timeHandler.h \
AdventureMapButton.cpp \
AdventureMapButton.h \
CAdvmapInterface.cpp \
CAdvmapInterface.h \
CAnimation.h \
CAnimation.cpp \
CAnimation.h \
CBattleInterface.cpp \
CBattleInterface.h \
CBitmapHandler.cpp \
@ -51,35 +30,45 @@ vcmiclient_SOURCES = \
CCreatureAnimation.h \
CCursorHandler.cpp \
CCursorHandler.h \
CDefHandler.cpp \
CDefHandler.h \
CGameInfo.cpp \
CGameInfo.h \
CHeroWindow.cpp \
CHeroWindow.h \
CKingdomInterface.cpp \
CKingdomInterface.h \
CMT.cpp \
Client.cpp \
Client.h \
CMessage.cpp \
CMessage.h \
CMT.cpp \
CMusicBase.h \
CMusicHandler.cpp \
CMusicHandler.h \
CPlayerInterface.cpp \
CPlayerInterface.h \
CPreGame.cpp \
CPreGame.h \
CSndHandler.cpp \
CSndHandler.h \
CSoundBase.h \
CSpellWindow.cpp \
CSpellWindow.h \
Client.cpp \
Client.h \
CVideoHandler.cpp \
CVideoHandler.h \
FontBase.h \
FunctionList.h \
Graphics.cpp \
Graphics.h \
GUIBase.cpp \
GUIBase.h \
GUIClasses.cpp \
GUIClasses.h \
Graphics.cpp \
Graphics.h \
mapHandler.cpp \
mapHandler.h \
NetPacksClient.cpp \
SDL_Extensions.cpp \
SDL_Extensions.h \
SDL_framerate.cpp \
SDL_framerate.h \
mapHandler.cpp \
mapHandler.h
SDL_framerate.h

View File

@ -41,6 +41,7 @@ ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/aclocal/m4/ax_boost_base.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_filesystem.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_iostreams.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_program_options.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_system.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_thread.m4 \
$(top_srcdir)/aclocal/m4/libtool.m4 \
@ -57,13 +58,9 @@ CONFIG_CLEAN_VPATH_FILES =
am__installdirs = "$(DESTDIR)$(bindir)"
PROGRAMS = $(bin_PROGRAMS)
am_vcmiclient_OBJECTS = vcmiclient-CCallback.$(OBJEXT) \
vcmiclient-CConsoleHandler.$(OBJEXT) \
vcmiclient-CGameInterface.$(OBJEXT) \
vcmiclient-CThreadHelper.$(OBJEXT) \
vcmiclient-CDefHandler.$(OBJEXT) \
vcmiclient-CMusicHandler.$(OBJEXT) \
vcmiclient-CSndHandler.$(OBJEXT) \
vcmiclient-CVideoHandler.$(OBJEXT) \
vcmiclient-CMapInfo.$(OBJEXT) \
vcmiclient-AdventureMapButton.$(OBJEXT) \
vcmiclient-CAdvmapInterface.$(OBJEXT) \
vcmiclient-CAnimation.$(OBJEXT) \
@ -73,19 +70,22 @@ am_vcmiclient_OBJECTS = vcmiclient-CCallback.$(OBJEXT) \
vcmiclient-CConfigHandler.$(OBJEXT) \
vcmiclient-CCreatureAnimation.$(OBJEXT) \
vcmiclient-CCursorHandler.$(OBJEXT) \
vcmiclient-CDefHandler.$(OBJEXT) \
vcmiclient-CGameInfo.$(OBJEXT) \
vcmiclient-CHeroWindow.$(OBJEXT) \
vcmiclient-CKingdomInterface.$(OBJEXT) \
vcmiclient-CMT.$(OBJEXT) vcmiclient-CMessage.$(OBJEXT) \
vcmiclient-Client.$(OBJEXT) vcmiclient-CMessage.$(OBJEXT) \
vcmiclient-CMT.$(OBJEXT) vcmiclient-CMusicHandler.$(OBJEXT) \
vcmiclient-CPlayerInterface.$(OBJEXT) \
vcmiclient-CPreGame.$(OBJEXT) \
vcmiclient-CSpellWindow.$(OBJEXT) vcmiclient-Client.$(OBJEXT) \
vcmiclient-GUIBase.$(OBJEXT) vcmiclient-GUIClasses.$(OBJEXT) \
vcmiclient-Graphics.$(OBJEXT) \
vcmiclient-CPreGame.$(OBJEXT) vcmiclient-CSndHandler.$(OBJEXT) \
vcmiclient-CSpellWindow.$(OBJEXT) \
vcmiclient-CVideoHandler.$(OBJEXT) \
vcmiclient-Graphics.$(OBJEXT) vcmiclient-GUIBase.$(OBJEXT) \
vcmiclient-GUIClasses.$(OBJEXT) \
vcmiclient-mapHandler.$(OBJEXT) \
vcmiclient-NetPacksClient.$(OBJEXT) \
vcmiclient-SDL_Extensions.$(OBJEXT) \
vcmiclient-SDL_framerate.$(OBJEXT) \
vcmiclient-mapHandler.$(OBJEXT)
vcmiclient-SDL_framerate.$(OBJEXT)
vcmiclient_OBJECTS = $(am_vcmiclient_OBJECTS)
vcmiclient_DEPENDENCIES = $(top_builddir)/lib/libvcmi.la
AM_V_lt = $(am__v_lt_$(V))
@ -153,6 +153,7 @@ BOOST_CPPFLAGS = @BOOST_CPPFLAGS@
BOOST_FILESYSTEM_LIB = @BOOST_FILESYSTEM_LIB@
BOOST_IOSTREAMS_LIB = @BOOST_IOSTREAMS_LIB@
BOOST_LDFLAGS = @BOOST_LDFLAGS@
BOOST_PROGRAM_OPTIONS_LIB = @BOOST_PROGRAM_OPTIONS_LIB@
BOOST_SYSTEM_LIB = @BOOST_SYSTEM_LIB@
BOOST_THREAD_LIB = @BOOST_THREAD_LIB@
CC = @CC@
@ -269,45 +270,24 @@ target_alias = @target_alias@
top_build_prefix = @top_build_prefix@
top_builddir = @top_builddir@
top_srcdir = @top_srcdir@
vcmiclient_LDADD = $(top_builddir)/lib/libvcmi.la @SDL_LIBS@ @FFMPEG_LIBS@
vcmiclient_LDADD = $(top_builddir)/lib/libvcmi.la @SDL_LIBS@ @FFMPEG_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@
vcmiclient_CXXFLAGS = @SDL_CXXFLAGS@ @FFMPEG_CXXFLAGS@
vcmiclient_LDFLAGS = -L$(top_builddir)/lib
vcmiclient_SOURCES = \
../AI_Base.h \
../CCallback.cpp \
../CCallback.h \
../CConsoleHandler.cpp \
../CConsoleHandler.h \
../CGameInterface.cpp \
../CGameInterface.h \
../CThreadHelper.cpp \
../CThreadHelper.h \
../StartInfo.h \
../global.h \
../hch/CBuildingHandler.h \
../hch/CDefHandler.cpp \
../hch/CDefHandler.h \
../hch/CHeroHandler.h \
../hch/CMusicBase.h \
../hch/CMusicHandler.cpp \
../hch/CMusicHandler.h \
../hch/CObjectHandler.h \
../hch/CSndHandler.cpp \
../hch/CSndHandler.h \
../hch/CSoundBase.h \
../hch/CVideoHandler.cpp \
../hch/CVideoHandler.h \
../lib/CMapInfo.cpp \
../lib/CMapInfo.h \
../int3.h \
../nodrze.h \
../stdafx.h \
../tchar_amigaos4.h \
../timeHandler.h \
AdventureMapButton.cpp \
AdventureMapButton.h \
CAdvmapInterface.cpp \
CAdvmapInterface.h \
CAnimation.h \
CAnimation.cpp \
CAnimation.h \
CBattleInterface.cpp \
CBattleInterface.h \
CBitmapHandler.cpp \
@ -320,38 +300,48 @@ vcmiclient_SOURCES = \
CCreatureAnimation.h \
CCursorHandler.cpp \
CCursorHandler.h \
CDefHandler.cpp \
CDefHandler.h \
CGameInfo.cpp \
CGameInfo.h \
CHeroWindow.cpp \
CHeroWindow.h \
CKingdomInterface.cpp \
CKingdomInterface.h \
CMT.cpp \
Client.cpp \
Client.h \
CMessage.cpp \
CMessage.h \
CMT.cpp \
CMusicBase.h \
CMusicHandler.cpp \
CMusicHandler.h \
CPlayerInterface.cpp \
CPlayerInterface.h \
CPreGame.cpp \
CPreGame.h \
CSndHandler.cpp \
CSndHandler.h \
CSoundBase.h \
CSpellWindow.cpp \
CSpellWindow.h \
Client.cpp \
Client.h \
CVideoHandler.cpp \
CVideoHandler.h \
FontBase.h \
FunctionList.h \
Graphics.cpp \
Graphics.h \
GUIBase.cpp \
GUIBase.h \
GUIClasses.cpp \
GUIClasses.h \
Graphics.cpp \
Graphics.h \
mapHandler.cpp \
mapHandler.h \
NetPacksClient.cpp \
SDL_Extensions.cpp \
SDL_Extensions.h \
SDL_framerate.cpp \
SDL_framerate.h \
mapHandler.cpp \
mapHandler.h
SDL_framerate.h
all: all-am
@ -448,6 +438,7 @@ distclean-compile:
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CCallback.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CCastleInterface.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CConfigHandler.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CConsoleHandler.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CCreatureAnimation.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CCursorHandler.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CDefHandler.Po@am__quote@
@ -456,7 +447,6 @@ distclean-compile:
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CHeroWindow.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CKingdomInterface.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CMT.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CMapInfo.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CMessage.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CMusicHandler.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CPlayerInterface.Po@am__quote@
@ -514,6 +504,22 @@ vcmiclient-CCallback.obj: ../CCallback.cpp
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CCallback.obj `if test -f '../CCallback.cpp'; then $(CYGPATH_W) '../CCallback.cpp'; else $(CYGPATH_W) '$(srcdir)/../CCallback.cpp'; fi`
vcmiclient-CConsoleHandler.o: ../CConsoleHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CConsoleHandler.o -MD -MP -MF $(DEPDIR)/vcmiclient-CConsoleHandler.Tpo -c -o vcmiclient-CConsoleHandler.o `test -f '../CConsoleHandler.cpp' || echo '$(srcdir)/'`../CConsoleHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CConsoleHandler.Tpo $(DEPDIR)/vcmiclient-CConsoleHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../CConsoleHandler.cpp' object='vcmiclient-CConsoleHandler.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CConsoleHandler.o `test -f '../CConsoleHandler.cpp' || echo '$(srcdir)/'`../CConsoleHandler.cpp
vcmiclient-CConsoleHandler.obj: ../CConsoleHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CConsoleHandler.obj -MD -MP -MF $(DEPDIR)/vcmiclient-CConsoleHandler.Tpo -c -o vcmiclient-CConsoleHandler.obj `if test -f '../CConsoleHandler.cpp'; then $(CYGPATH_W) '../CConsoleHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/../CConsoleHandler.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CConsoleHandler.Tpo $(DEPDIR)/vcmiclient-CConsoleHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../CConsoleHandler.cpp' object='vcmiclient-CConsoleHandler.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CConsoleHandler.obj `if test -f '../CConsoleHandler.cpp'; then $(CYGPATH_W) '../CConsoleHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/../CConsoleHandler.cpp'; fi`
vcmiclient-CGameInterface.o: ../CGameInterface.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CGameInterface.o -MD -MP -MF $(DEPDIR)/vcmiclient-CGameInterface.Tpo -c -o vcmiclient-CGameInterface.o `test -f '../CGameInterface.cpp' || echo '$(srcdir)/'`../CGameInterface.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CGameInterface.Tpo $(DEPDIR)/vcmiclient-CGameInterface.Po
@ -546,86 +552,6 @@ vcmiclient-CThreadHelper.obj: ../CThreadHelper.cpp
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CThreadHelper.obj `if test -f '../CThreadHelper.cpp'; then $(CYGPATH_W) '../CThreadHelper.cpp'; else $(CYGPATH_W) '$(srcdir)/../CThreadHelper.cpp'; fi`
vcmiclient-CDefHandler.o: ../hch/CDefHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CDefHandler.o -MD -MP -MF $(DEPDIR)/vcmiclient-CDefHandler.Tpo -c -o vcmiclient-CDefHandler.o `test -f '../hch/CDefHandler.cpp' || echo '$(srcdir)/'`../hch/CDefHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CDefHandler.Tpo $(DEPDIR)/vcmiclient-CDefHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../hch/CDefHandler.cpp' object='vcmiclient-CDefHandler.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CDefHandler.o `test -f '../hch/CDefHandler.cpp' || echo '$(srcdir)/'`../hch/CDefHandler.cpp
vcmiclient-CDefHandler.obj: ../hch/CDefHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CDefHandler.obj -MD -MP -MF $(DEPDIR)/vcmiclient-CDefHandler.Tpo -c -o vcmiclient-CDefHandler.obj `if test -f '../hch/CDefHandler.cpp'; then $(CYGPATH_W) '../hch/CDefHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/../hch/CDefHandler.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CDefHandler.Tpo $(DEPDIR)/vcmiclient-CDefHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../hch/CDefHandler.cpp' object='vcmiclient-CDefHandler.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CDefHandler.obj `if test -f '../hch/CDefHandler.cpp'; then $(CYGPATH_W) '../hch/CDefHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/../hch/CDefHandler.cpp'; fi`
vcmiclient-CMusicHandler.o: ../hch/CMusicHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CMusicHandler.o -MD -MP -MF $(DEPDIR)/vcmiclient-CMusicHandler.Tpo -c -o vcmiclient-CMusicHandler.o `test -f '../hch/CMusicHandler.cpp' || echo '$(srcdir)/'`../hch/CMusicHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CMusicHandler.Tpo $(DEPDIR)/vcmiclient-CMusicHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../hch/CMusicHandler.cpp' object='vcmiclient-CMusicHandler.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CMusicHandler.o `test -f '../hch/CMusicHandler.cpp' || echo '$(srcdir)/'`../hch/CMusicHandler.cpp
vcmiclient-CMusicHandler.obj: ../hch/CMusicHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CMusicHandler.obj -MD -MP -MF $(DEPDIR)/vcmiclient-CMusicHandler.Tpo -c -o vcmiclient-CMusicHandler.obj `if test -f '../hch/CMusicHandler.cpp'; then $(CYGPATH_W) '../hch/CMusicHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/../hch/CMusicHandler.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CMusicHandler.Tpo $(DEPDIR)/vcmiclient-CMusicHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../hch/CMusicHandler.cpp' object='vcmiclient-CMusicHandler.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CMusicHandler.obj `if test -f '../hch/CMusicHandler.cpp'; then $(CYGPATH_W) '../hch/CMusicHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/../hch/CMusicHandler.cpp'; fi`
vcmiclient-CSndHandler.o: ../hch/CSndHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CSndHandler.o -MD -MP -MF $(DEPDIR)/vcmiclient-CSndHandler.Tpo -c -o vcmiclient-CSndHandler.o `test -f '../hch/CSndHandler.cpp' || echo '$(srcdir)/'`../hch/CSndHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CSndHandler.Tpo $(DEPDIR)/vcmiclient-CSndHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../hch/CSndHandler.cpp' object='vcmiclient-CSndHandler.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CSndHandler.o `test -f '../hch/CSndHandler.cpp' || echo '$(srcdir)/'`../hch/CSndHandler.cpp
vcmiclient-CSndHandler.obj: ../hch/CSndHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CSndHandler.obj -MD -MP -MF $(DEPDIR)/vcmiclient-CSndHandler.Tpo -c -o vcmiclient-CSndHandler.obj `if test -f '../hch/CSndHandler.cpp'; then $(CYGPATH_W) '../hch/CSndHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/../hch/CSndHandler.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CSndHandler.Tpo $(DEPDIR)/vcmiclient-CSndHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../hch/CSndHandler.cpp' object='vcmiclient-CSndHandler.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CSndHandler.obj `if test -f '../hch/CSndHandler.cpp'; then $(CYGPATH_W) '../hch/CSndHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/../hch/CSndHandler.cpp'; fi`
vcmiclient-CVideoHandler.o: ../hch/CVideoHandler.cpp
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vcmiclient-CVideoHandler.obj: ../hch/CVideoHandler.cpp
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vcmiclient-CMapInfo.o: ../lib/CMapInfo.cpp
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vcmiclient-CMapInfo.obj: ../lib/CMapInfo.cpp
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vcmiclient-AdventureMapButton.o: AdventureMapButton.cpp
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@ -770,6 +696,22 @@ vcmiclient-CCursorHandler.obj: CCursorHandler.cpp
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vcmiclient-CDefHandler.o: CDefHandler.cpp
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vcmiclient-CDefHandler.obj: CDefHandler.cpp
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vcmiclient-CGameInfo.o: CGameInfo.cpp
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@ -818,21 +760,21 @@ vcmiclient-CKingdomInterface.obj: CKingdomInterface.cpp
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vcmiclient-CMT.o: CMT.cpp
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vcmiclient-Client.o: Client.cpp
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vcmiclient-CMT.obj: CMT.cpp
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vcmiclient-Client.obj: Client.cpp
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vcmiclient-CMessage.o: CMessage.cpp
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@ -850,6 +792,38 @@ vcmiclient-CMessage.obj: CMessage.cpp
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vcmiclient-CMT.o: CMT.cpp
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vcmiclient-CMT.obj: CMT.cpp
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vcmiclient-CMusicHandler.o: CMusicHandler.cpp
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vcmiclient-CMusicHandler.obj: CMusicHandler.cpp
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vcmiclient-CPlayerInterface.o: CPlayerInterface.cpp
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@ -882,6 +856,22 @@ vcmiclient-CPreGame.obj: CPreGame.cpp
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vcmiclient-CSndHandler.o: CSndHandler.cpp
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vcmiclient-CSndHandler.obj: CSndHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CSndHandler.obj -MD -MP -MF $(DEPDIR)/vcmiclient-CSndHandler.Tpo -c -o vcmiclient-CSndHandler.obj `if test -f 'CSndHandler.cpp'; then $(CYGPATH_W) 'CSndHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/CSndHandler.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CSndHandler.Tpo $(DEPDIR)/vcmiclient-CSndHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='CSndHandler.cpp' object='vcmiclient-CSndHandler.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CSndHandler.obj `if test -f 'CSndHandler.cpp'; then $(CYGPATH_W) 'CSndHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/CSndHandler.cpp'; fi`
vcmiclient-CSpellWindow.o: CSpellWindow.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CSpellWindow.o -MD -MP -MF $(DEPDIR)/vcmiclient-CSpellWindow.Tpo -c -o vcmiclient-CSpellWindow.o `test -f 'CSpellWindow.cpp' || echo '$(srcdir)/'`CSpellWindow.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CSpellWindow.Tpo $(DEPDIR)/vcmiclient-CSpellWindow.Po
@ -898,21 +888,37 @@ vcmiclient-CSpellWindow.obj: CSpellWindow.cpp
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CSpellWindow.obj `if test -f 'CSpellWindow.cpp'; then $(CYGPATH_W) 'CSpellWindow.cpp'; else $(CYGPATH_W) '$(srcdir)/CSpellWindow.cpp'; fi`
vcmiclient-Client.o: Client.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-Client.o -MD -MP -MF $(DEPDIR)/vcmiclient-Client.Tpo -c -o vcmiclient-Client.o `test -f 'Client.cpp' || echo '$(srcdir)/'`Client.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-Client.Tpo $(DEPDIR)/vcmiclient-Client.Po
vcmiclient-CVideoHandler.o: CVideoHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CVideoHandler.o -MD -MP -MF $(DEPDIR)/vcmiclient-CVideoHandler.Tpo -c -o vcmiclient-CVideoHandler.o `test -f 'CVideoHandler.cpp' || echo '$(srcdir)/'`CVideoHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CVideoHandler.Tpo $(DEPDIR)/vcmiclient-CVideoHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='Client.cpp' object='vcmiclient-Client.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='CVideoHandler.cpp' object='vcmiclient-CVideoHandler.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-Client.o `test -f 'Client.cpp' || echo '$(srcdir)/'`Client.cpp
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CVideoHandler.o `test -f 'CVideoHandler.cpp' || echo '$(srcdir)/'`CVideoHandler.cpp
vcmiclient-Client.obj: Client.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-Client.obj -MD -MP -MF $(DEPDIR)/vcmiclient-Client.Tpo -c -o vcmiclient-Client.obj `if test -f 'Client.cpp'; then $(CYGPATH_W) 'Client.cpp'; else $(CYGPATH_W) '$(srcdir)/Client.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-Client.Tpo $(DEPDIR)/vcmiclient-Client.Po
vcmiclient-CVideoHandler.obj: CVideoHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CVideoHandler.obj -MD -MP -MF $(DEPDIR)/vcmiclient-CVideoHandler.Tpo -c -o vcmiclient-CVideoHandler.obj `if test -f 'CVideoHandler.cpp'; then $(CYGPATH_W) 'CVideoHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/CVideoHandler.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CVideoHandler.Tpo $(DEPDIR)/vcmiclient-CVideoHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='Client.cpp' object='vcmiclient-Client.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='CVideoHandler.cpp' object='vcmiclient-CVideoHandler.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-Client.obj `if test -f 'Client.cpp'; then $(CYGPATH_W) 'Client.cpp'; else $(CYGPATH_W) '$(srcdir)/Client.cpp'; fi`
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CVideoHandler.obj `if test -f 'CVideoHandler.cpp'; then $(CYGPATH_W) 'CVideoHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/CVideoHandler.cpp'; fi`
vcmiclient-Graphics.o: Graphics.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-Graphics.o -MD -MP -MF $(DEPDIR)/vcmiclient-Graphics.Tpo -c -o vcmiclient-Graphics.o `test -f 'Graphics.cpp' || echo '$(srcdir)/'`Graphics.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-Graphics.Tpo $(DEPDIR)/vcmiclient-Graphics.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='Graphics.cpp' object='vcmiclient-Graphics.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-Graphics.o `test -f 'Graphics.cpp' || echo '$(srcdir)/'`Graphics.cpp
vcmiclient-Graphics.obj: Graphics.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-Graphics.obj -MD -MP -MF $(DEPDIR)/vcmiclient-Graphics.Tpo -c -o vcmiclient-Graphics.obj `if test -f 'Graphics.cpp'; then $(CYGPATH_W) 'Graphics.cpp'; else $(CYGPATH_W) '$(srcdir)/Graphics.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-Graphics.Tpo $(DEPDIR)/vcmiclient-Graphics.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='Graphics.cpp' object='vcmiclient-Graphics.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-Graphics.obj `if test -f 'Graphics.cpp'; then $(CYGPATH_W) 'Graphics.cpp'; else $(CYGPATH_W) '$(srcdir)/Graphics.cpp'; fi`
vcmiclient-GUIBase.o: GUIBase.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-GUIBase.o -MD -MP -MF $(DEPDIR)/vcmiclient-GUIBase.Tpo -c -o vcmiclient-GUIBase.o `test -f 'GUIBase.cpp' || echo '$(srcdir)/'`GUIBase.cpp
@ -946,21 +952,21 @@ vcmiclient-GUIClasses.obj: GUIClasses.cpp
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-GUIClasses.obj `if test -f 'GUIClasses.cpp'; then $(CYGPATH_W) 'GUIClasses.cpp'; else $(CYGPATH_W) '$(srcdir)/GUIClasses.cpp'; fi`
vcmiclient-Graphics.o: Graphics.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-Graphics.o -MD -MP -MF $(DEPDIR)/vcmiclient-Graphics.Tpo -c -o vcmiclient-Graphics.o `test -f 'Graphics.cpp' || echo '$(srcdir)/'`Graphics.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-Graphics.Tpo $(DEPDIR)/vcmiclient-Graphics.Po
vcmiclient-mapHandler.o: mapHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-mapHandler.o -MD -MP -MF $(DEPDIR)/vcmiclient-mapHandler.Tpo -c -o vcmiclient-mapHandler.o `test -f 'mapHandler.cpp' || echo '$(srcdir)/'`mapHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-mapHandler.Tpo $(DEPDIR)/vcmiclient-mapHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='Graphics.cpp' object='vcmiclient-Graphics.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='mapHandler.cpp' object='vcmiclient-mapHandler.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-Graphics.o `test -f 'Graphics.cpp' || echo '$(srcdir)/'`Graphics.cpp
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-mapHandler.o `test -f 'mapHandler.cpp' || echo '$(srcdir)/'`mapHandler.cpp
vcmiclient-Graphics.obj: Graphics.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-Graphics.obj -MD -MP -MF $(DEPDIR)/vcmiclient-Graphics.Tpo -c -o vcmiclient-Graphics.obj `if test -f 'Graphics.cpp'; then $(CYGPATH_W) 'Graphics.cpp'; else $(CYGPATH_W) '$(srcdir)/Graphics.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-Graphics.Tpo $(DEPDIR)/vcmiclient-Graphics.Po
vcmiclient-mapHandler.obj: mapHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-mapHandler.obj -MD -MP -MF $(DEPDIR)/vcmiclient-mapHandler.Tpo -c -o vcmiclient-mapHandler.obj `if test -f 'mapHandler.cpp'; then $(CYGPATH_W) 'mapHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/mapHandler.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-mapHandler.Tpo $(DEPDIR)/vcmiclient-mapHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='Graphics.cpp' object='vcmiclient-Graphics.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='mapHandler.cpp' object='vcmiclient-mapHandler.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-Graphics.obj `if test -f 'Graphics.cpp'; then $(CYGPATH_W) 'Graphics.cpp'; else $(CYGPATH_W) '$(srcdir)/Graphics.cpp'; fi`
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-mapHandler.obj `if test -f 'mapHandler.cpp'; then $(CYGPATH_W) 'mapHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/mapHandler.cpp'; fi`
vcmiclient-NetPacksClient.o: NetPacksClient.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-NetPacksClient.o -MD -MP -MF $(DEPDIR)/vcmiclient-NetPacksClient.Tpo -c -o vcmiclient-NetPacksClient.o `test -f 'NetPacksClient.cpp' || echo '$(srcdir)/'`NetPacksClient.cpp
@ -1010,22 +1016,6 @@ vcmiclient-SDL_framerate.obj: SDL_framerate.cpp
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-SDL_framerate.obj `if test -f 'SDL_framerate.cpp'; then $(CYGPATH_W) 'SDL_framerate.cpp'; else $(CYGPATH_W) '$(srcdir)/SDL_framerate.cpp'; fi`
vcmiclient-mapHandler.o: mapHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-mapHandler.o -MD -MP -MF $(DEPDIR)/vcmiclient-mapHandler.Tpo -c -o vcmiclient-mapHandler.o `test -f 'mapHandler.cpp' || echo '$(srcdir)/'`mapHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-mapHandler.Tpo $(DEPDIR)/vcmiclient-mapHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='mapHandler.cpp' object='vcmiclient-mapHandler.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-mapHandler.o `test -f 'mapHandler.cpp' || echo '$(srcdir)/'`mapHandler.cpp
vcmiclient-mapHandler.obj: mapHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-mapHandler.obj -MD -MP -MF $(DEPDIR)/vcmiclient-mapHandler.Tpo -c -o vcmiclient-mapHandler.obj `if test -f 'mapHandler.cpp'; then $(CYGPATH_W) 'mapHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/mapHandler.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-mapHandler.Tpo $(DEPDIR)/vcmiclient-mapHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='mapHandler.cpp' object='vcmiclient-mapHandler.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-mapHandler.obj `if test -f 'mapHandler.cpp'; then $(CYGPATH_W) 'mapHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/mapHandler.cpp'; fi`
mostlyclean-libtool:
-rm -f *.lo

View File

@ -61,9 +61,9 @@ STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(Uint8 *&p
template<int bpp, int incrementPtr>
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
{
PutColor(ptr, (((Uint32)ptr[2]-(Uint32)R)*(Uint32)A) >> (8 + (Uint32)R),
(((Uint32)ptr[1]-(Uint32)G)*(Uint32)A) >> (8 + (Uint32)G),
(((Uint32)ptr[0]-(Uint32)B)*(Uint32)A) >> (8 + (Uint32)B));
PutColor(ptr, ((((Uint32)ptr[2]-(Uint32)R)*(Uint32)A) >> 8 ) + (Uint32)R,
((((Uint32)ptr[1]-(Uint32)G)*(Uint32)A) >> 8 ) + (Uint32)G,
((((Uint32)ptr[0]-(Uint32)B)*(Uint32)A) >> 8 ) + (Uint32)B);
}
@ -1295,3 +1295,8 @@ void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color )
}
SDL_Surface * CSDL_Ext::std32bppSurface = NULL;
//instantiation of templates used in CAnimation, required for correct linking
template struct ColorPutter<2,1>;
template struct ColorPutter<3,1>;
template struct ColorPutter<4,1>;

View File

@ -22,8 +22,9 @@
//A macro to force inlining some of our functions. Compiler (at least MSVC) is not so smart here-> without that displaying is MUCH slower
#ifdef _MSC_VER
#define STRONG_INLINE __forceinline
#elif __GNUC__
#define STRONG_INLINE __attribute__((always_inline))
#else
//TODO: GCC counterpart?
#define STRONG_INLINE inline
#endif
@ -88,7 +89,8 @@ inline SDL_Rect genRect(const int & hh, const int & ww, const int & xx, const in
return ret;
}
//TODO: inlining will work only if functions are defined in each compilation unit (like placing them in headers)
//however here PutColor defined in SDL_Extensions.cpp, but used in CAnimation.cpp and CCreatureAnimation.cpp
template<int bpp, int incrementPtr>
struct ColorPutter
{

272
configure vendored
View File

@ -748,6 +748,7 @@ FFMPEG_LIBS
SDL_CXXFLAGS
SDL_LIBS
HAVE_SDL_CONFIG
BOOST_PROGRAM_OPTIONS_LIB
BOOST_IOSTREAMS_LIB
BOOST_THREAD_LIB
BOOST_FILESYSTEM_LIB
@ -886,6 +887,7 @@ with_boost_system
with_boost_filesystem
with_boost_thread
with_boost_iostreams
with_boost_program_options
'
ac_precious_vars='build_alias
host_alias
@ -1562,6 +1564,11 @@ Optional Packages:
possible to specify a certain library for the
linker e.g.
--with-boost-iostreams=boost_iostreams-gcc-mt-d-1_33_1
--with-boost-program-options[=special-lib]
use the program options library from boost - it is
possible to specify a certain library for the linker
e.g.
--with-boost-program-options=boost_program_options-gcc-mt-1_33_1
Some influential environment variables:
CXX C++ compiler command
@ -5206,13 +5213,13 @@ if test "${lt_cv_nm_interface+set}" = set; then :
else
lt_cv_nm_interface="BSD nm"
echo "int some_variable = 0;" > conftest.$ac_ext
(eval echo "\"\$as_me:5209: $ac_compile\"" >&5)
(eval echo "\"\$as_me:5216: $ac_compile\"" >&5)
(eval "$ac_compile" 2>conftest.err)
cat conftest.err >&5
(eval echo "\"\$as_me:5212: $NM \\\"conftest.$ac_objext\\\"\"" >&5)
(eval echo "\"\$as_me:5219: $NM \\\"conftest.$ac_objext\\\"\"" >&5)
(eval "$NM \"conftest.$ac_objext\"" 2>conftest.err > conftest.out)
cat conftest.err >&5
(eval echo "\"\$as_me:5215: output\"" >&5)
(eval echo "\"\$as_me:5222: output\"" >&5)
cat conftest.out >&5
if $GREP 'External.*some_variable' conftest.out > /dev/null; then
lt_cv_nm_interface="MS dumpbin"
@ -6418,7 +6425,7 @@ ia64-*-hpux*)
;;
*-*-irix6*)
# Find out which ABI we are using.
echo '#line 6421 "configure"' > conftest.$ac_ext
echo '#line 6428 "configure"' > conftest.$ac_ext
if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5
(eval $ac_compile) 2>&5
ac_status=$?
@ -8414,11 +8421,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:8417: $lt_compile\"" >&5)
(eval echo "\"\$as_me:8424: $lt_compile\"" >&5)
(eval "$lt_compile" 2>conftest.err)
ac_status=$?
cat conftest.err >&5
echo "$as_me:8421: \$? = $ac_status" >&5
echo "$as_me:8428: \$? = $ac_status" >&5
if (exit $ac_status) && test -s "$ac_outfile"; then
# The compiler can only warn and ignore the option if not recognized
# So say no if there are warnings other than the usual output.
@ -8753,11 +8760,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:8756: $lt_compile\"" >&5)
(eval echo "\"\$as_me:8763: $lt_compile\"" >&5)
(eval "$lt_compile" 2>conftest.err)
ac_status=$?
cat conftest.err >&5
echo "$as_me:8760: \$? = $ac_status" >&5
echo "$as_me:8767: \$? = $ac_status" >&5
if (exit $ac_status) && test -s "$ac_outfile"; then
# The compiler can only warn and ignore the option if not recognized
# So say no if there are warnings other than the usual output.
@ -8858,11 +8865,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:8861: $lt_compile\"" >&5)
(eval echo "\"\$as_me:8868: $lt_compile\"" >&5)
(eval "$lt_compile" 2>out/conftest.err)
ac_status=$?
cat out/conftest.err >&5
echo "$as_me:8865: \$? = $ac_status" >&5
echo "$as_me:8872: \$? = $ac_status" >&5
if (exit $ac_status) && test -s out/conftest2.$ac_objext
then
# The compiler can only warn and ignore the option if not recognized
@ -8913,11 +8920,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:8916: $lt_compile\"" >&5)
(eval echo "\"\$as_me:8923: $lt_compile\"" >&5)
(eval "$lt_compile" 2>out/conftest.err)
ac_status=$?
cat out/conftest.err >&5
echo "$as_me:8920: \$? = $ac_status" >&5
echo "$as_me:8927: \$? = $ac_status" >&5
if (exit $ac_status) && test -s out/conftest2.$ac_objext
then
# The compiler can only warn and ignore the option if not recognized
@ -11293,7 +11300,7 @@ else
lt_dlunknown=0; lt_dlno_uscore=1; lt_dlneed_uscore=2
lt_status=$lt_dlunknown
cat > conftest.$ac_ext <<_LT_EOF
#line 11296 "configure"
#line 11303 "configure"
#include "confdefs.h"
#if HAVE_DLFCN_H
@ -11389,7 +11396,7 @@ else
lt_dlunknown=0; lt_dlno_uscore=1; lt_dlneed_uscore=2
lt_status=$lt_dlunknown
cat > conftest.$ac_ext <<_LT_EOF
#line 11392 "configure"
#line 11399 "configure"
#include "confdefs.h"
#if HAVE_DLFCN_H
@ -13345,11 +13352,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:13348: $lt_compile\"" >&5)
(eval echo "\"\$as_me:13355: $lt_compile\"" >&5)
(eval "$lt_compile" 2>conftest.err)
ac_status=$?
cat conftest.err >&5
echo "$as_me:13352: \$? = $ac_status" >&5
echo "$as_me:13359: \$? = $ac_status" >&5
if (exit $ac_status) && test -s "$ac_outfile"; then
# The compiler can only warn and ignore the option if not recognized
# So say no if there are warnings other than the usual output.
@ -13444,11 +13451,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:13447: $lt_compile\"" >&5)
(eval echo "\"\$as_me:13454: $lt_compile\"" >&5)
(eval "$lt_compile" 2>out/conftest.err)
ac_status=$?
cat out/conftest.err >&5
echo "$as_me:13451: \$? = $ac_status" >&5
echo "$as_me:13458: \$? = $ac_status" >&5
if (exit $ac_status) && test -s out/conftest2.$ac_objext
then
# The compiler can only warn and ignore the option if not recognized
@ -13496,11 +13503,11 @@ else
-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
-e 's:$: $lt_compiler_flag:'`
(eval echo "\"\$as_me:13499: $lt_compile\"" >&5)
(eval echo "\"\$as_me:13506: $lt_compile\"" >&5)
(eval "$lt_compile" 2>out/conftest.err)
ac_status=$?
cat out/conftest.err >&5
echo "$as_me:13503: \$? = $ac_status" >&5
echo "$as_me:13510: \$? = $ac_status" >&5
if (exit $ac_status) && test -s out/conftest2.$ac_objext
then
# The compiler can only warn and ignore the option if not recognized
@ -15707,6 +15714,231 @@ fi
fi
# Check whether --with-boost-program-options was given.
if test "${with_boost_program_options+set}" = set; then :
withval=$with_boost_program_options;
if test "$withval" = "no"; then
want_boost="no"
elif test "$withval" = "yes"; then
want_boost="yes"
ax_boost_user_program_options_lib=""
else
want_boost="yes"
ax_boost_user_program_options_lib="$withval"
fi
else
want_boost="yes"
fi
if test "x$want_boost" = "xyes"; then
export want_boost
CPPFLAGS_SAVED="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $BOOST_CPPFLAGS"
export CPPFLAGS
LDFLAGS_SAVED="$LDFLAGS"
LDFLAGS="$LDFLAGS $BOOST_LDFLAGS"
export LDFLAGS
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether the Boost::Program_Options library is available" >&5
$as_echo_n "checking whether the Boost::Program_Options library is available... " >&6; }
if test "${ax_cv_boost_program_options+set}" = set; then :
$as_echo_n "(cached) " >&6
else
ac_ext=cpp
ac_cpp='$CXXCPP $CPPFLAGS'
ac_compile='$CXX -c $CXXFLAGS $CPPFLAGS conftest.$ac_ext >&5'
ac_link='$CXX -o conftest$ac_exeext $CXXFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
ac_compiler_gnu=$ac_cv_cxx_compiler_gnu
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <boost/program_options.hpp>
int
main ()
{
boost::program_options::options_description generic("Generic options");
return 0;
;
return 0;
}
_ACEOF
if ac_fn_cxx_try_compile "$LINENO"; then :
ax_cv_boost_program_options=yes
else
ax_cv_boost_program_options=no
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
ac_ext=cpp
ac_cpp='$CXXCPP $CPPFLAGS'
ac_compile='$CXX -c $CXXFLAGS $CPPFLAGS conftest.$ac_ext >&5'
ac_link='$CXX -o conftest$ac_exeext $CXXFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
ac_compiler_gnu=$ac_cv_cxx_compiler_gnu
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ax_cv_boost_program_options" >&5
$as_echo "$ax_cv_boost_program_options" >&6; }
if test "$ax_cv_boost_program_options" = yes; then
$as_echo "#define HAVE_BOOST_PROGRAM_OPTIONS /**/" >>confdefs.h
BOOSTLIBDIR=`echo $BOOST_LDFLAGS | sed -e 's/[^\/]*//'`
if test "x$ax_boost_user_program_options_lib" = "x"; then
for libextension in `ls $BOOSTLIBDIR/libboost_program_options*.so* 2>/dev/null | sed 's,.*/,,' | sed -e 's;^lib\(boost_program_options.*\)\.so.*$;\1;'` `ls $BOOSTLIBDIR/libboost_program_options*.a* 2>/dev/null | sed 's,.*/,,' | sed -e 's;^lib\(boost_program_options.*\)\.a*$;\1;'` ; do
ax_lib=${libextension}
as_ac_Lib=`$as_echo "ac_cv_lib_$ax_lib''_exit" | $as_tr_sh`
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for exit in -l$ax_lib" >&5
$as_echo_n "checking for exit in -l$ax_lib... " >&6; }
if eval "test \"\${$as_ac_Lib+set}\"" = set; then :
$as_echo_n "(cached) " >&6
else
ac_check_lib_save_LIBS=$LIBS
LIBS="-l$ax_lib $LIBS"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
/* Override any GCC internal prototype to avoid an error.
Use char because int might match the return type of a GCC
builtin and then its argument prototype would still apply. */
#ifdef __cplusplus
extern "C"
#endif
char exit ();
int
main ()
{
return exit ();
;
return 0;
}
_ACEOF
if ac_fn_cxx_try_link "$LINENO"; then :
eval "$as_ac_Lib=yes"
else
eval "$as_ac_Lib=no"
fi
rm -f core conftest.err conftest.$ac_objext \
conftest$ac_exeext conftest.$ac_ext
LIBS=$ac_check_lib_save_LIBS
fi
eval ac_res=\$$as_ac_Lib
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_res" >&5
$as_echo "$ac_res" >&6; }
if eval test \"x\$"$as_ac_Lib"\" = x"yes"; then :
BOOST_PROGRAM_OPTIONS_LIB="-l$ax_lib"; link_program_options="yes"; break
else
link_program_options="no"
fi
done
if test "x$link_program_options" != "xyes"; then
for libextension in `ls $BOOSTLIBDIR/boost_program_options*.dll* 2>/dev/null | sed 's,.*/,,' | sed -e 's;^\(boost_program_options.*\)\.dll.*$;\1;'` `ls $BOOSTLIBDIR/boost_program_options*.a* 2>/dev/null | sed 's,.*/,,' | sed -e 's;^\(boost_program_options.*\)\.a*$;\1;'` ; do
ax_lib=${libextension}
as_ac_Lib=`$as_echo "ac_cv_lib_$ax_lib''_exit" | $as_tr_sh`
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for exit in -l$ax_lib" >&5
$as_echo_n "checking for exit in -l$ax_lib... " >&6; }
if eval "test \"\${$as_ac_Lib+set}\"" = set; then :
$as_echo_n "(cached) " >&6
else
ac_check_lib_save_LIBS=$LIBS
LIBS="-l$ax_lib $LIBS"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
/* Override any GCC internal prototype to avoid an error.
Use char because int might match the return type of a GCC
builtin and then its argument prototype would still apply. */
#ifdef __cplusplus
extern "C"
#endif
char exit ();
int
main ()
{
return exit ();
;
return 0;
}
_ACEOF
if ac_fn_cxx_try_link "$LINENO"; then :
eval "$as_ac_Lib=yes"
else
eval "$as_ac_Lib=no"
fi
rm -f core conftest.err conftest.$ac_objext \
conftest$ac_exeext conftest.$ac_ext
LIBS=$ac_check_lib_save_LIBS
fi
eval ac_res=\$$as_ac_Lib
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_res" >&5
$as_echo "$ac_res" >&6; }
if eval test \"x\$"$as_ac_Lib"\" = x"yes"; then :
BOOST_PROGRAM_OPTIONS_LIB="-l$ax_lib"; link_program_options="yes"; break
else
link_program_options="no"
fi
done
fi
else
for ax_lib in $ax_boost_user_program_options_lib boost_program_options-$ax_boost_user_program_options_lib; do
as_ac_Lib=`$as_echo "ac_cv_lib_$ax_lib''_main" | $as_tr_sh`
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for main in -l$ax_lib" >&5
$as_echo_n "checking for main in -l$ax_lib... " >&6; }
if eval "test \"\${$as_ac_Lib+set}\"" = set; then :
$as_echo_n "(cached) " >&6
else
ac_check_lib_save_LIBS=$LIBS
LIBS="-l$ax_lib $LIBS"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
int
main ()
{
return main ();
;
return 0;
}
_ACEOF
if ac_fn_cxx_try_link "$LINENO"; then :
eval "$as_ac_Lib=yes"
else
eval "$as_ac_Lib=no"
fi
rm -f core conftest.err conftest.$ac_objext \
conftest$ac_exeext conftest.$ac_ext
LIBS=$ac_check_lib_save_LIBS
fi
eval ac_res=\$$as_ac_Lib
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_res" >&5
$as_echo "$ac_res" >&6; }
if eval test \"x\$"$as_ac_Lib"\" = x"yes"; then :
BOOST_PROGRAM_OPTIONS_LIB="-l$ax_lib"; link_program_options="yes"; break
else
link_program_options="no"
fi
done
fi
if test "x$ax_lib" = "x"; then
as_fn_error $? "Could not find a version of the library!" "$LINENO" 5
fi
if test "x$link_program_options" != "xyes"; then
as_fn_error $? "Could not link against $ax_lib !" "$LINENO" 5
fi
fi
CPPFLAGS="$CPPFLAGS_SAVED"
LDFLAGS="$LDFLAGS_SAVED"
fi
# Check for SDL libraries
saved_LIBS=$LIBS
# Extract the first word of "sdl-config", so it can be a program name with args.

View File

@ -41,6 +41,7 @@ AX_BOOST_SYSTEM
AX_BOOST_FILESYSTEM
AX_BOOST_THREAD
AX_BOOST_IOSTREAMS
AX_BOOST_PROGRAM_OPTIONS
# Check for SDL libraries
saved_LIBS=$LIBS

View File

@ -378,8 +378,7 @@ class bmap : public std::map<KeyT, ValT>
public:
const ValT & operator[](KeyT key) const
{
const_iterator it = find(key);
return it->second;
return find(key)->second;
}
ValT & operator[](KeyT key)
{

View File

@ -1,4 +1,4 @@
#pragma once;
#pragma once
#ifndef __BATTLEACTION_H__
#define __BATTLEACTION_H__

View File

@ -3,6 +3,8 @@
#include "../global.h"
#include "HeroBonus.h"
#include "CCreatureSet.h"
#include "CObjectHandler.h"
#include "CCreatureHandler.h"
#include "ConstTransitivePtr.h"
@ -112,7 +114,7 @@ struct DLL_EXPORT BattleInfo : public CBonusSystemNode
const CGHeroInstance * battleGetOwner(const CStack * stack) const; //returns hero that owns given stack; NULL if none
si8 battleMaxSpellLevel() const; //calculates maximum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, SPELL_LEVELS is returned
void localInit();
static BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int terType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town );
static BattleInfo * setupBattle( int3 tile, int terrain, int terType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town );
};
class DLL_EXPORT CStack : public CBonusSystemNode, public CStackBasicDescriptor

View File

@ -150,7 +150,7 @@ CBuildingHandler::~CBuildingHandler()
{
for(std::vector< bmap<int, ConstTransitivePtr<CBuilding> > >::iterator i=buildings.begin(); i!=buildings.end(); i++)
for(std::map<int, ConstTransitivePtr<CBuilding> >::iterator j=i->begin(); j!=i->end(); j++)
delete j->second;
j->second.dellNull();
}
static std::string emptyStr = "";

View File

@ -446,7 +446,7 @@ void CStackInstance::setType(const CCreature *c)
}
std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
{
std::map<TBonusType, std::pair<std::string, std::string>>::iterator it = VLC->creh->stackBonuses.find(bonus->type);
std::map<TBonusType, std::pair<std::string, std::string> >::iterator it = VLC->creh->stackBonuses.find(bonus->type);
if (it != VLC->creh->stackBonuses.end())
{
std::string text;
@ -649,4 +649,4 @@ bool CSimpleArmy::setCreature(TSlot slot, TCreature cre, TQuantity count)
assert(!vstd::contains(army, slot));
army[slot] = CStackBasicDescriptor(cre, count);
return true;
}
}

View File

@ -144,5 +144,5 @@ CDefObjInfoHandler::~CDefObjInfoHandler()
{
for(bmap<int,bmap<int, ConstTransitivePtr<CGDefInfo> > >::iterator i=gobjs.begin(); i!=gobjs.end(); i++)
for(bmap<int, ConstTransitivePtr<CGDefInfo> >::iterator j=i->second.begin(); j!=i->second.end(); j++)
delete j->second;
j->second.dellNull();
}

View File

@ -766,8 +766,8 @@ CGameState::CGameState()
CGameState::~CGameState()
{
delete mx;
delete map;
delete curB;
map.dellNull();
curB.dellNull();
//delete scenarioOps; //TODO: fix for loading ind delete
//delete initialOpts;
delete applierGs;
@ -3132,4 +3132,4 @@ DuelParameters::DuelParameters()
{
terType = TerrainTile::dirt;
bfieldType = 15;
}
}

View File

@ -135,7 +135,7 @@ int CObstacleInfo::getMaxBlocked(int hex) const
CHeroHandler::~CHeroHandler()
{
for (int i = 0; i < heroes.size(); i++)
delete heroes[i];
heroes[i].dellNull();
for (int i = 0; i < heroClasses.size(); i++)
delete heroClasses[i];

View File

@ -73,11 +73,13 @@ struct Entry
Entry(std::string con): name(con){};
Entry(){};
};
namespace boost
{
template<>
struct boost::hash<Entry> : public std::unary_function<Entry, std::size_t> {
struct hash<Entry> : public std::unary_function<Entry, std::size_t>
{
private:
boost::hash<std::string> stringHasher;
hash<std::string> stringHasher;
public:
std::size_t operator()(Entry const& en) const
{
@ -86,6 +88,8 @@ public:
}
};
}
class DLL_EXPORT CLodHandler
{
std::map<std::string, LodFileType> extMap;// to convert extensions to file type

View File

@ -13,6 +13,7 @@
//for smart objs serialization over net
#include "../lib/CMapInfo.h"
#include "../StartInfo.h"
#include "BattleState.h"
#include "CGameState.h"
#include "map.h"
#include "CObjectHandler.h"

View File

@ -62,5 +62,5 @@ public:
h & ptr;
}
friend CGameHandler;
friend class CGameHandler;
};

View File

@ -2,52 +2,53 @@ pkglib_LTLIBRARIES = libvcmi.la
libvcmi_la_LIBADD = @BOOST_SYSTEM_LIB@ @BOOST_FILESYSTEM_LIB@ @BOOST_THREAD_LIB@ @BOOST_IOSTREAMS_LIB@ -lz -lpthread
libvcmi_la_CXXFLAGS = @SDL_CXXFLAGS@
libvcmi_la_SOURCES = \
../CConsoleHandler.cpp \
../CConsoleHandler.h \
../hch/CArtHandler.cpp \
../hch/CArtHandler.h \
../hch/CBuildingHandler.cpp \
../hch/CBuildingHandler.h \
../hch/CCampaignHandler.cpp \
../hch/CCampaignHandler.h \
../hch/CCreatureHandler.cpp \
../hch/CCreatureHandler.h \
../hch/CDefObjInfoHandler.cpp \
../hch/CDefObjInfoHandler.h \
../hch/CGeneralTextHandler.cpp \
../hch/CGeneralTextHandler.h \
../hch/CHeroHandler.cpp \
../hch/CHeroHandler.h \
../hch/CLodHandler.cpp \
../hch/CLodHandler.h \
../hch/CObjectHandler.cpp \
../hch/CObjectHandler.h \
../hch/CSpellHandler.cpp \
../hch/CSpellHandler.h \
../hch/CTownHandler.cpp \
../hch/CTownHandler.h \
../stdafx.cpp \
BattleAction.cpp \
BattleAction.h \
BattleState.cpp \
BattleState.h \
CArtHandler.cpp \
CArtHandler.h \
CBuildingHandler.cpp \
CBuildingHandler.h \
CCampaignHandler.cpp \
CCampaignHandler.h \
CCreatureHandler.cpp \
CCreatureHandler.h \
CCreatureSet.cpp \
CCreatureSet.h \
CMapInfo.cpp \
CMapInfo.h \
CDefObjInfoHandler.cpp \
CDefObjInfoHandler.h \
CGameState.cpp \
CGameState.h \
CGeneralTextHandler.cpp \
CGeneralTextHandler.h \
CHeroHandler.cpp \
CHeroHandler.h \
CLodHandler.cpp \
CLodHandler.h \
CMapInfo.cpp \
CMapInfo.h \
CObjectHandler.cpp \
CObjectHandler.h \
CondSh.h \
Connection.cpp \
Connection.h \
ConstTransitivePtr.h \
CSpellHandler.cpp \
CSpellHandler.h \
CTownHandler.cpp \
CTownHandler.h \
HeroBonus.cpp \
HeroBonus.h \
IGameCallback.cpp \
IGameCallback.h \
Interprocess.h \
map.cpp \
map.h \
NetPacks.h \
NetPacksLib.cpp \
RegisterTypes.cpp \
RegisterTypes.h \
StackFeature.h \
VCMI_Lib.cpp \
VCMI_Lib.h \
map.cpp \
map.h
VCMIDirs.h \
VCMI_Lib.cpp
VCMI_Lib.h

View File

@ -40,6 +40,7 @@ ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/aclocal/m4/ax_boost_base.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_filesystem.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_iostreams.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_program_options.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_system.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_thread.m4 \
$(top_srcdir)/aclocal/m4/libtool.m4 \
@ -77,19 +78,18 @@ am__base_list = \
am__installdirs = "$(DESTDIR)$(pkglibdir)"
LTLIBRARIES = $(pkglib_LTLIBRARIES)
libvcmi_la_DEPENDENCIES =
am_libvcmi_la_OBJECTS = libvcmi_la-CConsoleHandler.lo \
libvcmi_la-CArtHandler.lo libvcmi_la-CBuildingHandler.lo \
libvcmi_la-CCampaignHandler.lo libvcmi_la-CCreatureHandler.lo \
libvcmi_la-CDefObjInfoHandler.lo \
am_libvcmi_la_OBJECTS = libvcmi_la-BattleAction.lo \
libvcmi_la-BattleState.lo libvcmi_la-CArtHandler.lo \
libvcmi_la-CBuildingHandler.lo libvcmi_la-CCampaignHandler.lo \
libvcmi_la-CCreatureHandler.lo libvcmi_la-CCreatureSet.lo \
libvcmi_la-CDefObjInfoHandler.lo libvcmi_la-CGameState.lo \
libvcmi_la-CGeneralTextHandler.lo libvcmi_la-CHeroHandler.lo \
libvcmi_la-CLodHandler.lo libvcmi_la-CObjectHandler.lo \
libvcmi_la-CLodHandler.lo libvcmi_la-CMapInfo.lo \
libvcmi_la-CObjectHandler.lo libvcmi_la-Connection.lo \
libvcmi_la-CSpellHandler.lo libvcmi_la-CTownHandler.lo \
libvcmi_la-stdafx.lo libvcmi_la-CCreatureSet.lo \
libvcmi_la-CMapInfo.lo libvcmi_la-CGameState.lo \
libvcmi_la-Connection.lo libvcmi_la-HeroBonus.lo \
libvcmi_la-IGameCallback.lo libvcmi_la-NetPacksLib.lo \
libvcmi_la-RegisterTypes.lo libvcmi_la-VCMI_Lib.lo \
libvcmi_la-map.lo
libvcmi_la-HeroBonus.lo libvcmi_la-IGameCallback.lo \
libvcmi_la-map.lo libvcmi_la-NetPacksLib.lo \
libvcmi_la-RegisterTypes.lo libvcmi_la-VCMI_Lib.lo
libvcmi_la_OBJECTS = $(am_libvcmi_la_OBJECTS)
AM_V_lt = $(am__v_lt_$(V))
am__v_lt_ = $(am__v_lt_$(AM_DEFAULT_VERBOSITY))
@ -156,6 +156,7 @@ BOOST_CPPFLAGS = @BOOST_CPPFLAGS@
BOOST_FILESYSTEM_LIB = @BOOST_FILESYSTEM_LIB@
BOOST_IOSTREAMS_LIB = @BOOST_IOSTREAMS_LIB@
BOOST_LDFLAGS = @BOOST_LDFLAGS@
BOOST_PROGRAM_OPTIONS_LIB = @BOOST_PROGRAM_OPTIONS_LIB@
BOOST_SYSTEM_LIB = @BOOST_SYSTEM_LIB@
BOOST_THREAD_LIB = @BOOST_THREAD_LIB@
CC = @CC@
@ -276,55 +277,55 @@ pkglib_LTLIBRARIES = libvcmi.la
libvcmi_la_LIBADD = @BOOST_SYSTEM_LIB@ @BOOST_FILESYSTEM_LIB@ @BOOST_THREAD_LIB@ @BOOST_IOSTREAMS_LIB@ -lz -lpthread
libvcmi_la_CXXFLAGS = @SDL_CXXFLAGS@
libvcmi_la_SOURCES = \
../CConsoleHandler.cpp \
../CConsoleHandler.h \
../hch/CArtHandler.cpp \
../hch/CArtHandler.h \
../hch/CBuildingHandler.cpp \
../hch/CBuildingHandler.h \
../hch/CCampaignHandler.cpp \
../hch/CCampaignHandler.h \
../hch/CCreatureHandler.cpp \
../hch/CCreatureHandler.h \
../hch/CDefObjInfoHandler.cpp \
../hch/CDefObjInfoHandler.h \
../hch/CGeneralTextHandler.cpp \
../hch/CGeneralTextHandler.h \
../hch/CHeroHandler.cpp \
../hch/CHeroHandler.h \
../hch/CLodHandler.cpp \
../hch/CLodHandler.h \
../hch/CObjectHandler.cpp \
../hch/CObjectHandler.h \
../hch/CSpellHandler.cpp \
../hch/CSpellHandler.h \
../hch/CTownHandler.cpp \
../hch/CTownHandler.h \
../stdafx.cpp \
BattleAction.cpp \
BattleAction.h \
BattleState.cpp \
BattleState.h \
CArtHandler.cpp \
CArtHandler.h \
CBuildingHandler.cpp \
CBuildingHandler.h \
CCampaignHandler.cpp \
CCampaignHandler.h \
CCreatureHandler.cpp \
CCreatureHandler.h \
CCreatureSet.cpp \
CCreatureSet.h \
CMapInfo.cpp \
CMapInfo.h \
CDefObjInfoHandler.cpp \
CDefObjInfoHandler.h \
CGameState.cpp \
CGameState.h \
CGeneralTextHandler.cpp \
CGeneralTextHandler.h \
CHeroHandler.cpp \
CHeroHandler.h \
CLodHandler.cpp \
CLodHandler.h \
CMapInfo.cpp \
CMapInfo.h \
CObjectHandler.cpp \
CObjectHandler.h \
CondSh.h \
Connection.cpp \
Connection.h \
ConstTransitivePtr.h \
CSpellHandler.cpp \
CSpellHandler.h \
CTownHandler.cpp \
CTownHandler.h \
HeroBonus.cpp \
HeroBonus.h \
IGameCallback.cpp \
IGameCallback.h \
Interprocess.h \
map.cpp \
map.h \
NetPacks.h \
NetPacksLib.cpp \
RegisterTypes.cpp \
RegisterTypes.h \
StackFeature.h \
VCMI_Lib.cpp \
VCMI_Lib.h \
map.cpp \
map.h
VCMIDirs.h \
VCMI_Lib.cpp
all: all-am
@ -400,10 +401,11 @@ mostlyclean-compile:
distclean-compile:
-rm -f *.tab.c
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-BattleAction.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-BattleState.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-CArtHandler.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-CBuildingHandler.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-CCampaignHandler.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-CConsoleHandler.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-CCreatureHandler.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-CCreatureSet.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-CDefObjInfoHandler.Plo@am__quote@
@ -422,7 +424,6 @@ distclean-compile:
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-RegisterTypes.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-VCMI_Lib.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-map.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libvcmi_la-stdafx.Plo@am__quote@
.cpp.o:
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXXCOMPILE) -MT $@ -MD -MP -MF $(DEPDIR)/$*.Tpo -c -o $@ $<
@ -448,109 +449,53 @@ distclean-compile:
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(LTCXXCOMPILE) -c -o $@ $<
libvcmi_la-CConsoleHandler.lo: ../CConsoleHandler.cpp
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@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/libvcmi_la-CConsoleHandler.Tpo $(DEPDIR)/libvcmi_la-CConsoleHandler.Plo
libvcmi_la-BattleAction.lo: BattleAction.cpp
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@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../CConsoleHandler.cpp' object='libvcmi_la-CConsoleHandler.lo' libtool=yes @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='BattleAction.cpp' object='libvcmi_la-BattleAction.lo' libtool=yes @AMDEPBACKSLASH@
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libvcmi_la-BattleState.lo: BattleState.cpp
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@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='BattleState.cpp' object='libvcmi_la-BattleState.lo' libtool=yes @AMDEPBACKSLASH@
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libvcmi_la-CArtHandler.lo: CArtHandler.cpp
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libvcmi_la-CBuildingHandler.lo: ../hch/CBuildingHandler.cpp
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libvcmi_la-CBuildingHandler.lo: CBuildingHandler.cpp
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@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../hch/CBuildingHandler.cpp' object='libvcmi_la-CBuildingHandler.lo' libtool=yes @AMDEPBACKSLASH@
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libvcmi_la-CCampaignHandler.lo: ../hch/CCampaignHandler.cpp
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libvcmi_la-CCampaignHandler.lo: CCampaignHandler.cpp
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libvcmi_la-CCreatureHandler.lo: ../hch/CCreatureHandler.cpp
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libvcmi_la-CCreatureHandler.lo: CCreatureHandler.cpp
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libvcmi_la-CDefObjInfoHandler.lo: ../hch/CDefObjInfoHandler.cpp
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libvcmi_la-CGeneralTextHandler.lo: ../hch/CGeneralTextHandler.cpp
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libvcmi_la-CHeroHandler.lo: ../hch/CHeroHandler.cpp
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@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='CSpellHandler.cpp' object='libvcmi_la-CSpellHandler.lo' libtool=yes @AMDEPBACKSLASH@
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@am__fastdepCXX_FALSE@ $(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libvcmi_la_CXXFLAGS) $(CXXFLAGS) -c -o libvcmi_la-CSpellHandler.lo `test -f 'CSpellHandler.cpp' || echo '$(srcdir)/'`CSpellHandler.cpp
libvcmi_la-CTownHandler.lo: CTownHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libvcmi_la_CXXFLAGS) $(CXXFLAGS) -MT libvcmi_la-CTownHandler.lo -MD -MP -MF $(DEPDIR)/libvcmi_la-CTownHandler.Tpo -c -o libvcmi_la-CTownHandler.lo `test -f 'CTownHandler.cpp' || echo '$(srcdir)/'`CTownHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/libvcmi_la-CTownHandler.Tpo $(DEPDIR)/libvcmi_la-CTownHandler.Plo
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='CTownHandler.cpp' object='libvcmi_la-CTownHandler.lo' libtool=yes @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libvcmi_la_CXXFLAGS) $(CXXFLAGS) -c -o libvcmi_la-CTownHandler.lo `test -f 'CTownHandler.cpp' || echo '$(srcdir)/'`CTownHandler.cpp
libvcmi_la-HeroBonus.lo: HeroBonus.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libvcmi_la_CXXFLAGS) $(CXXFLAGS) -MT libvcmi_la-HeroBonus.lo -MD -MP -MF $(DEPDIR)/libvcmi_la-HeroBonus.Tpo -c -o libvcmi_la-HeroBonus.lo `test -f 'HeroBonus.cpp' || echo '$(srcdir)/'`HeroBonus.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/libvcmi_la-HeroBonus.Tpo $(DEPDIR)/libvcmi_la-HeroBonus.Plo
@ -600,6 +601,14 @@ libvcmi_la-IGameCallback.lo: IGameCallback.cpp
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libvcmi_la_CXXFLAGS) $(CXXFLAGS) -c -o libvcmi_la-IGameCallback.lo `test -f 'IGameCallback.cpp' || echo '$(srcdir)/'`IGameCallback.cpp
libvcmi_la-map.lo: map.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libvcmi_la_CXXFLAGS) $(CXXFLAGS) -MT libvcmi_la-map.lo -MD -MP -MF $(DEPDIR)/libvcmi_la-map.Tpo -c -o libvcmi_la-map.lo `test -f 'map.cpp' || echo '$(srcdir)/'`map.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/libvcmi_la-map.Tpo $(DEPDIR)/libvcmi_la-map.Plo
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='map.cpp' object='libvcmi_la-map.lo' libtool=yes @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libvcmi_la_CXXFLAGS) $(CXXFLAGS) -c -o libvcmi_la-map.lo `test -f 'map.cpp' || echo '$(srcdir)/'`map.cpp
libvcmi_la-NetPacksLib.lo: NetPacksLib.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libvcmi_la_CXXFLAGS) $(CXXFLAGS) -MT libvcmi_la-NetPacksLib.lo -MD -MP -MF $(DEPDIR)/libvcmi_la-NetPacksLib.Tpo -c -o libvcmi_la-NetPacksLib.lo `test -f 'NetPacksLib.cpp' || echo '$(srcdir)/'`NetPacksLib.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/libvcmi_la-NetPacksLib.Tpo $(DEPDIR)/libvcmi_la-NetPacksLib.Plo
@ -624,14 +633,6 @@ libvcmi_la-VCMI_Lib.lo: VCMI_Lib.cpp
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libvcmi_la_CXXFLAGS) $(CXXFLAGS) -c -o libvcmi_la-VCMI_Lib.lo `test -f 'VCMI_Lib.cpp' || echo '$(srcdir)/'`VCMI_Lib.cpp
libvcmi_la-map.lo: map.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libvcmi_la_CXXFLAGS) $(CXXFLAGS) -MT libvcmi_la-map.lo -MD -MP -MF $(DEPDIR)/libvcmi_la-map.Tpo -c -o libvcmi_la-map.lo `test -f 'map.cpp' || echo '$(srcdir)/'`map.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/libvcmi_la-map.Tpo $(DEPDIR)/libvcmi_la-map.Plo
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='map.cpp' object='libvcmi_la-map.lo' libtool=yes @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libvcmi_la_CXXFLAGS) $(CXXFLAGS) -c -o libvcmi_la-map.lo `test -f 'map.cpp' || echo '$(srcdir)/'`map.cpp
mostlyclean-libtool:
-rm -f *.lo
@ -839,6 +840,7 @@ uninstall-am: uninstall-pkglibLTLIBRARIES
mostlyclean-generic mostlyclean-libtool pdf pdf-am ps ps-am \
tags uninstall uninstall-am uninstall-pkglibLTLIBRARIES
VCMI_Lib.h
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.

View File

@ -3,7 +3,9 @@
#include "Connection.h"
#include "NetPacks.h"
#include "VCMI_Lib.h"
#include "CArtHandler.h"
#include "CObjectHandler.h"
#include "CGameState.h"
#include "CHeroHandler.h"
#include "CTownHandler.h"
/*

View File

@ -518,7 +518,7 @@ Mapa::~Mapa()
delete [] terrain;
}
for(std::list<ConstTransitivePtr<CMapEvent> >::iterator i = events.begin(); i != events.end(); i++)
delete *i;
i->dellNull();
}
CGHeroInstance * Mapa::getHero(int ID, int mode)
@ -2131,4 +2131,4 @@ bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
{
return entrableTerrain(from) && !blocked;
}
}

View File

@ -4,10 +4,12 @@ vcmiserver_LDADD = $(top_builddir)/lib/libvcmi.la
vcmiserver_CXXFLAGS = @SDL_CXXFLAGS@
vcmiserver_LDFLAGS = -L$(top_builddir)/lib
vcmiserver_SOURCES = \
../CConsoleHandler.cpp \
../CConsoleHandler.h \
CGameHandler.cpp \
CGameHandler.h \
CVCMIServer.cpp \
CVCMIServer.h \
NetPacksServer.cpp \
../lib/CMapInfo.cpp \
../lib/CMapInfo.h
stdafx.cpp \
stdafx.h

View File

@ -41,6 +41,7 @@ ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/aclocal/m4/ax_boost_base.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_filesystem.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_iostreams.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_program_options.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_system.m4 \
$(top_srcdir)/aclocal/m4/ax_boost_thread.m4 \
$(top_srcdir)/aclocal/m4/libtool.m4 \
@ -56,10 +57,11 @@ CONFIG_CLEAN_FILES =
CONFIG_CLEAN_VPATH_FILES =
am__installdirs = "$(DESTDIR)$(bindir)"
PROGRAMS = $(bin_PROGRAMS)
am_vcmiserver_OBJECTS = vcmiserver-CGameHandler.$(OBJEXT) \
am_vcmiserver_OBJECTS = vcmiserver-CConsoleHandler.$(OBJEXT) \
vcmiserver-CGameHandler.$(OBJEXT) \
vcmiserver-CVCMIServer.$(OBJEXT) \
vcmiserver-NetPacksServer.$(OBJEXT) \
vcmiserver-CMapInfo.$(OBJEXT)
vcmiserver-stdafx.$(OBJEXT)
vcmiserver_OBJECTS = $(am_vcmiserver_OBJECTS)
vcmiserver_DEPENDENCIES = $(top_builddir)/lib/libvcmi.la
AM_V_lt = $(am__v_lt_$(V))
@ -127,6 +129,7 @@ BOOST_CPPFLAGS = @BOOST_CPPFLAGS@
BOOST_FILESYSTEM_LIB = @BOOST_FILESYSTEM_LIB@
BOOST_IOSTREAMS_LIB = @BOOST_IOSTREAMS_LIB@
BOOST_LDFLAGS = @BOOST_LDFLAGS@
BOOST_PROGRAM_OPTIONS_LIB = @BOOST_PROGRAM_OPTIONS_LIB@
BOOST_SYSTEM_LIB = @BOOST_SYSTEM_LIB@
BOOST_THREAD_LIB = @BOOST_THREAD_LIB@
CC = @CC@
@ -247,13 +250,15 @@ vcmiserver_LDADD = $(top_builddir)/lib/libvcmi.la
vcmiserver_CXXFLAGS = @SDL_CXXFLAGS@
vcmiserver_LDFLAGS = -L$(top_builddir)/lib
vcmiserver_SOURCES = \
../CConsoleHandler.cpp \
../CConsoleHandler.h \
CGameHandler.cpp \
CGameHandler.h \
CVCMIServer.cpp \
CVCMIServer.h \
NetPacksServer.cpp \
../lib/CMapInfo.cpp \
../lib/CMapInfo.h
stdafx.cpp \
stdafx.h
all: all-am
@ -342,10 +347,11 @@ mostlyclean-compile:
distclean-compile:
-rm -f *.tab.c
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiserver-CConsoleHandler.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiserver-CGameHandler.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiserver-CMapInfo.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiserver-CVCMIServer.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiserver-NetPacksServer.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiserver-stdafx.Po@am__quote@
.cpp.o:
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXXCOMPILE) -MT $@ -MD -MP -MF $(DEPDIR)/$*.Tpo -c -o $@ $<
@ -371,6 +377,22 @@ distclean-compile:
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(LTCXXCOMPILE) -c -o $@ $<
vcmiserver-CConsoleHandler.o: ../CConsoleHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -MT vcmiserver-CConsoleHandler.o -MD -MP -MF $(DEPDIR)/vcmiserver-CConsoleHandler.Tpo -c -o vcmiserver-CConsoleHandler.o `test -f '../CConsoleHandler.cpp' || echo '$(srcdir)/'`../CConsoleHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiserver-CConsoleHandler.Tpo $(DEPDIR)/vcmiserver-CConsoleHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../CConsoleHandler.cpp' object='vcmiserver-CConsoleHandler.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -c -o vcmiserver-CConsoleHandler.o `test -f '../CConsoleHandler.cpp' || echo '$(srcdir)/'`../CConsoleHandler.cpp
vcmiserver-CConsoleHandler.obj: ../CConsoleHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -MT vcmiserver-CConsoleHandler.obj -MD -MP -MF $(DEPDIR)/vcmiserver-CConsoleHandler.Tpo -c -o vcmiserver-CConsoleHandler.obj `if test -f '../CConsoleHandler.cpp'; then $(CYGPATH_W) '../CConsoleHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/../CConsoleHandler.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiserver-CConsoleHandler.Tpo $(DEPDIR)/vcmiserver-CConsoleHandler.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../CConsoleHandler.cpp' object='vcmiserver-CConsoleHandler.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -c -o vcmiserver-CConsoleHandler.obj `if test -f '../CConsoleHandler.cpp'; then $(CYGPATH_W) '../CConsoleHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/../CConsoleHandler.cpp'; fi`
vcmiserver-CGameHandler.o: CGameHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -MT vcmiserver-CGameHandler.o -MD -MP -MF $(DEPDIR)/vcmiserver-CGameHandler.Tpo -c -o vcmiserver-CGameHandler.o `test -f 'CGameHandler.cpp' || echo '$(srcdir)/'`CGameHandler.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiserver-CGameHandler.Tpo $(DEPDIR)/vcmiserver-CGameHandler.Po
@ -419,21 +441,21 @@ vcmiserver-NetPacksServer.obj: NetPacksServer.cpp
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -c -o vcmiserver-NetPacksServer.obj `if test -f 'NetPacksServer.cpp'; then $(CYGPATH_W) 'NetPacksServer.cpp'; else $(CYGPATH_W) '$(srcdir)/NetPacksServer.cpp'; fi`
vcmiserver-CMapInfo.o: ../lib/CMapInfo.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -MT vcmiserver-CMapInfo.o -MD -MP -MF $(DEPDIR)/vcmiserver-CMapInfo.Tpo -c -o vcmiserver-CMapInfo.o `test -f '../lib/CMapInfo.cpp' || echo '$(srcdir)/'`../lib/CMapInfo.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiserver-CMapInfo.Tpo $(DEPDIR)/vcmiserver-CMapInfo.Po
vcmiserver-stdafx.o: stdafx.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -MT vcmiserver-stdafx.o -MD -MP -MF $(DEPDIR)/vcmiserver-stdafx.Tpo -c -o vcmiserver-stdafx.o `test -f 'stdafx.cpp' || echo '$(srcdir)/'`stdafx.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiserver-stdafx.Tpo $(DEPDIR)/vcmiserver-stdafx.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../lib/CMapInfo.cpp' object='vcmiserver-CMapInfo.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='stdafx.cpp' object='vcmiserver-stdafx.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -c -o vcmiserver-CMapInfo.o `test -f '../lib/CMapInfo.cpp' || echo '$(srcdir)/'`../lib/CMapInfo.cpp
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -c -o vcmiserver-stdafx.o `test -f 'stdafx.cpp' || echo '$(srcdir)/'`stdafx.cpp
vcmiserver-CMapInfo.obj: ../lib/CMapInfo.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -MT vcmiserver-CMapInfo.obj -MD -MP -MF $(DEPDIR)/vcmiserver-CMapInfo.Tpo -c -o vcmiserver-CMapInfo.obj `if test -f '../lib/CMapInfo.cpp'; then $(CYGPATH_W) '../lib/CMapInfo.cpp'; else $(CYGPATH_W) '$(srcdir)/../lib/CMapInfo.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiserver-CMapInfo.Tpo $(DEPDIR)/vcmiserver-CMapInfo.Po
vcmiserver-stdafx.obj: stdafx.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -MT vcmiserver-stdafx.obj -MD -MP -MF $(DEPDIR)/vcmiserver-stdafx.Tpo -c -o vcmiserver-stdafx.obj `if test -f 'stdafx.cpp'; then $(CYGPATH_W) 'stdafx.cpp'; else $(CYGPATH_W) '$(srcdir)/stdafx.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiserver-stdafx.Tpo $(DEPDIR)/vcmiserver-stdafx.Po
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../lib/CMapInfo.cpp' object='vcmiserver-CMapInfo.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='stdafx.cpp' object='vcmiserver-stdafx.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -c -o vcmiserver-CMapInfo.obj `if test -f '../lib/CMapInfo.cpp'; then $(CYGPATH_W) '../lib/CMapInfo.cpp'; else $(CYGPATH_W) '$(srcdir)/../lib/CMapInfo.cpp'; fi`
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiserver_CXXFLAGS) $(CXXFLAGS) -c -o vcmiserver-stdafx.obj `if test -f 'stdafx.cpp'; then $(CYGPATH_W) 'stdafx.cpp'; else $(CYGPATH_W) '$(srcdir)/stdafx.cpp'; fi`
mostlyclean-libtool:
-rm -f *.lo