mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
2ff07fa66a
-- Reduced memory usage for images with margins -- Implemented RLE compression - Linux-related changes: -- build system updated to include changed paths -- new dependency: boost-program-options -- configure option --disable-debug will produce optimized build - Several gcc compile fixes - Optimized CPU usage on town screens - Removed several includes from headers - Possible fix for #496
377 lines
14 KiB
C++
377 lines
14 KiB
C++
#include "../stdafx.h"
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#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "../CCallback.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "CKingdomInterface.h"
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#include "SDL.h"
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#include "SDL_Extensions.h"
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#include "CBitmapHandler.h"
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#include "Graphics.h"
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#include "CSpellWindow.h"
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#include "CConfigHandler.h"
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#include "CPlayerInterface.h"
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#include "../global.h"
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#include "../lib/CArtHandler.h"
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#include "CDefHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CLodHandler.h"
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#include "../lib/CObjectHandler.h"
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/list_of.hpp>
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#include <boost/assign/std/vector.hpp>
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#include <cstdlib>
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#include <sstream>
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#include <boost/lexical_cast.hpp>
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#include <boost/format.hpp>
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#include <boost/foreach.hpp>
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#undef min
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/*
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* CHeroWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern SDL_Surface * screen;
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using namespace boost::assign;
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void CHeroSwitcher::clickLeft(tribool down, bool previousState)
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{
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if(!down)
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{
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const CGHeroInstance * buf = LOCPLINT->getWHero(id);
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if(!buf)
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return;
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GH.popIntTotally(getOwner());
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GH.pushInt(new CHeroWindow(buf));
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}
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}
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CHeroWindow * CHeroSwitcher::getOwner()
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{
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return dynamic_cast<CHeroWindow*>(parent);
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}
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CHeroSwitcher::CHeroSwitcher(int serial)
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{
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pos = Rect(612, 87 + serial * 54, 48, 32) + pos;
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id = serial;
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used = LCLICK;
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}
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CHeroWindow::CHeroWindow(const CGHeroInstance *hero)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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garr = NULL;
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curHero = hero;
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player = LOCPLINT->playerID;//hero->tempOwner;
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background = new CPicture("HeroScr4.BMP");
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background->colorizeAndConvert(player);
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pos = background->center();
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//artifs = new CArtifactsOfHero(pos.topLeft(), true);
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ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
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quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::quit,this), 609, 516, "hsbtns.def", SDLK_RETURN);
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dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
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questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
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formations = new CHighlightableButtonsGroup(0);
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{
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BLOCK_CAPTURING;
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formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+481, pos.y+483, 0, 0, SDLK_t);
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formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+481, pos.y+519, 1, 0, SDLK_l);
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}
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tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
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//right list of heroes
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for(int g=0; g<8; ++g)
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heroListMi.push_back(new CHeroSwitcher(g));
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flags = CDefHandler::giveDefEss("CREST58.DEF");
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//areas
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portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
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for(int v=0; v<PRIMARY_SKILLS; ++v)
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{
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LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), SComponent::primskill);
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area->text = CGI->generaltexth->arraytxt[2+v];
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area->type = v;
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area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
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primSkillAreas.push_back(area);
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}
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specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
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expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
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morale = new MoraleLuckBox(true, Rect(175,179,53,45));
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luck = new MoraleLuckBox(false, Rect(233,179,53,45));
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spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
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for(int i = 0; i < std::min(hero->secSkills.size(), 8u); ++i)
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{
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Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
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secSkillAreas.push_back(new LRClickableAreaWTextComp(r, SComponent::secskill));
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}
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//////////////////////////////////////////////////////////////////////////???????????????
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// pos.x += 65;
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// pos.y += 8;
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//
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//primary skills & exp and mana
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new CPicture(graphics->pskillsm->ourImages[0].bitmap, 32, 111, false);
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new CPicture(graphics->pskillsm->ourImages[1].bitmap, 102, 111, false);
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new CPicture(graphics->pskillsm->ourImages[2].bitmap, 172, 111, false);
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new CPicture(graphics->pskillsm->ourImages[5].bitmap, 242, 111, false);
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new CPicture(graphics->pskillsm->ourImages[4].bitmap, 20, 230, false);
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new CPicture(graphics->pskillsm->ourImages[3].bitmap, 162, 230, false);
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update(hero);
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}
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CHeroWindow::~CHeroWindow()
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{
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delete flags;
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//SDL_FreeSurface(curBack);
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//curBack = NULL;
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curHero = NULL;
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//artifs->dispose();
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}
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void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
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{
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if(!hero) //something strange... no hero? it shouldn't happen
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{
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tlog1 << "Set NULL hero? no way...\n";
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return;
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}
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assert(hero == curHero);
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//assert(hero->tempOwner == LOCPLINT->playerID || hero->tempOwner == NEUTRAL_PLAYER); //for now we won't show hero windows for non-our heroes
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specArea->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
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tacticsButton->callback.clear();
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tacticsButton->callback2.clear();
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dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
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portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
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portraitArea->text = hero->getBiography();
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{
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AdventureMapButton * split = NULL;
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{
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BLOCK_CAPTURING;
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split = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garr), 604, 527, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
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boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
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}
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//delete garr;
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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if(!garr)
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{
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garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
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garr->addSplitBtn(split);
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}
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if(!artSets.size())
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{
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CArtifactsOfHero *arts = new CArtifactsOfHero(Point(-65, -8), true);
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arts->setHero(hero);
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artSets.push_back(arts);
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}
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}
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//primary skills support
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for(size_t g=0; g<primSkillAreas.size(); ++g)
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{
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primSkillAreas[g]->bonusValue = hero->getPrimSkillLevel(g);
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}
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//secondary skills support
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for(size_t g=0; g< secSkillAreas.size(); ++g)
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{
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int skill = hero->secSkills[g].first,
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level = hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(hero->secSkills[g].first));
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secSkillAreas[g]->type = skill;
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secSkillAreas[g]->bonusValue = level;
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secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
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secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
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}
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//printing experience - original format does not support ui64
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expArea->text = CGI->generaltexth->allTexts[2];
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boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->level));
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boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
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boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->exp));
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//printing spell points
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spellPointsArea->text = boost::str(boost::format(CGI->generaltexth->allTexts[205]) % hero->name % hero->mana % hero->manaLimit());
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//if we have exchange window with this hero open
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bool noDismiss=false;
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BOOST_FOREACH(IShowActivable *isa, GH.listInt)
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{
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if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
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for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
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if(cew->heroInst[g] == hero)
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noDismiss = true;
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if (CKingdomInterface * cki = dynamic_cast<CKingdomInterface*>(isa))
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noDismiss = true;
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}
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dismissButton->block(!!hero->visitedTown || noDismiss);
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if(hero->getSecSkillLevel(CGHeroInstance::TACTICS) == 0)
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tacticsButton->block(true);
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else
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{
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tacticsButton->block(false);
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tacticsButton->callback = vstd::assigno(hero->tacticFormationEnabled,true);
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tacticsButton->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
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}
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//setting formations
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formations->onChange = 0;
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formations->select(hero->formation,true);
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formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, hero, _1);
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morale->set(hero);
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luck->set(hero);
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if(redrawNeeded)
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redraw();
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}
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void CHeroWindow::quit()
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{
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GH.popIntTotally(this);
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}
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void CHeroWindow::dismissCurrent()
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{
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CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
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ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
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}
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void CHeroWindow::questlog()
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{
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}
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void CHeroWindow::showAll(SDL_Surface * to)
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{
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CIntObject::showAll(to);
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//blitting portrait
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blitAtLoc(graphics->portraitLarge[curHero->portrait], 19, 19, to);
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//printing hero's name
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printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, tytulowy, to);
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//printing hero's level
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std::string secondLine= CGI->generaltexth->allTexts[342];
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boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
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boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
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printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, zwykly, to);
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//primary skills names
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printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, tytulowy, to);
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printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, tytulowy, to);
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printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, tytulowy, to);
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printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, tytulowy, to);
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//dismiss / quest log
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std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8]);
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if(toPrin.size()==1)
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{
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printAtLoc(toPrin[0], 372, 439, FONT_SMALL, zwykly, to);
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}
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else
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{
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printAtLoc(toPrin[0], 372, 430, FONT_SMALL, zwykly, to);
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printAtLoc(toPrin[1], 372, 446, FONT_SMALL, zwykly, to);
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}
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toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9]);
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if(toPrin.size()==1)
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{
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printAtLoc(toPrin[0], 512, 439, FONT_SMALL, zwykly, to);
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}
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else
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{
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printAtLoc(toPrin[0], 512, 430, FONT_SMALL, zwykly, to);
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printAtLoc(toPrin[1], 512, 446, FONT_SMALL, zwykly, to);
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}
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//printing primary skills' amounts
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for(int m=0; m<4; ++m)
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{
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std::ostringstream primarySkill;
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primarySkill<<curHero->getPrimSkillLevel(m);
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printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, zwykly, to);
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}
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blitAtLoc(flags->ourImages[player].bitmap, 606, 8, to);
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//hero list blitting
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for(int slotPos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
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{
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const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
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if (cur->inTownGarrison)
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// Only display heroes that are not in garrison
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continue;
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blitAtLoc(graphics->portraitSmall[cur->portrait], 611, 87+slotPos*54, to);
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//printing yellow border
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if(cur->name == curHero->name)
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{
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for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
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{
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for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
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if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
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CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + 611+f, pos.y + 87+slotPos*54+h, 240, 220, 120);
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}
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}
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slotPos ++;
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}
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//secondary skills
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for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
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{
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blitAtLoc(graphics->abils44->ourImages[curHero->secSkills[v].first*3+3+curHero->secSkills[v].second-1].bitmap, v%2 ? 161 : 18, 276 + 48 * (v/2), to);
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printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, zwykly, to);
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printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, zwykly, to);
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}
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//printing special ability
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blitAtLoc(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, to);
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printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, tytulowy, to);
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printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, zwykly, to);
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//printing necessery texts
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printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, tytulowy, to);
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std::ostringstream expstr;
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expstr<<curHero->exp;
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printAtLoc(expstr.str(), 68, 252, FONT_SMALL, zwykly, to);
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printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, tytulowy, to);
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std::ostringstream manastr;
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manastr << curHero->mana << '/' << curHero->manaLimit();
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printAtLoc(manastr.str(), 211, 252, FONT_SMALL, zwykly, to);
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} |