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vcmi/client/CHeroWindow.cpp
Ivan Savenko 2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00

377 lines
14 KiB
C++

#include "../stdafx.h"
#include "AdventureMapButton.h"
#include "CAdvmapInterface.h"
#include "../CCallback.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "CKingdomInterface.h"
#include "SDL.h"
#include "SDL_Extensions.h"
#include "CBitmapHandler.h"
#include "Graphics.h"
#include "CSpellWindow.h"
#include "CConfigHandler.h"
#include "CPlayerInterface.h"
#include "../global.h"
#include "../lib/CArtHandler.h"
#include "CDefHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CLodHandler.h"
#include "../lib/CObjectHandler.h"
#include <boost/algorithm/string/replace.hpp>
#include <boost/assign/list_of.hpp>
#include <boost/assign/std/vector.hpp>
#include <cstdlib>
#include <sstream>
#include <boost/lexical_cast.hpp>
#include <boost/format.hpp>
#include <boost/foreach.hpp>
#undef min
/*
* CHeroWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
extern SDL_Surface * screen;
using namespace boost::assign;
void CHeroSwitcher::clickLeft(tribool down, bool previousState)
{
if(!down)
{
const CGHeroInstance * buf = LOCPLINT->getWHero(id);
if(!buf)
return;
GH.popIntTotally(getOwner());
GH.pushInt(new CHeroWindow(buf));
}
}
CHeroWindow * CHeroSwitcher::getOwner()
{
return dynamic_cast<CHeroWindow*>(parent);
}
CHeroSwitcher::CHeroSwitcher(int serial)
{
pos = Rect(612, 87 + serial * 54, 48, 32) + pos;
id = serial;
used = LCLICK;
}
CHeroWindow::CHeroWindow(const CGHeroInstance *hero)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
garr = NULL;
curHero = hero;
player = LOCPLINT->playerID;//hero->tempOwner;
background = new CPicture("HeroScr4.BMP");
background->colorizeAndConvert(player);
pos = background->center();
//artifs = new CArtifactsOfHero(pos.topLeft(), true);
ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::quit,this), 609, 516, "hsbtns.def", SDLK_RETURN);
dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
formations = new CHighlightableButtonsGroup(0);
{
BLOCK_CAPTURING;
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+481, pos.y+483, 0, 0, SDLK_t);
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+481, pos.y+519, 1, 0, SDLK_l);
}
tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
//right list of heroes
for(int g=0; g<8; ++g)
heroListMi.push_back(new CHeroSwitcher(g));
flags = CDefHandler::giveDefEss("CREST58.DEF");
//areas
portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
for(int v=0; v<PRIMARY_SKILLS; ++v)
{
LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), SComponent::primskill);
area->text = CGI->generaltexth->arraytxt[2+v];
area->type = v;
area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
primSkillAreas.push_back(area);
}
specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
morale = new MoraleLuckBox(true, Rect(175,179,53,45));
luck = new MoraleLuckBox(false, Rect(233,179,53,45));
spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
for(int i = 0; i < std::min(hero->secSkills.size(), 8u); ++i)
{
Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
secSkillAreas.push_back(new LRClickableAreaWTextComp(r, SComponent::secskill));
}
//////////////////////////////////////////////////////////////////////////???????????????
// pos.x += 65;
// pos.y += 8;
//
//primary skills & exp and mana
new CPicture(graphics->pskillsm->ourImages[0].bitmap, 32, 111, false);
new CPicture(graphics->pskillsm->ourImages[1].bitmap, 102, 111, false);
new CPicture(graphics->pskillsm->ourImages[2].bitmap, 172, 111, false);
new CPicture(graphics->pskillsm->ourImages[5].bitmap, 242, 111, false);
new CPicture(graphics->pskillsm->ourImages[4].bitmap, 20, 230, false);
new CPicture(graphics->pskillsm->ourImages[3].bitmap, 162, 230, false);
update(hero);
}
CHeroWindow::~CHeroWindow()
{
delete flags;
//SDL_FreeSurface(curBack);
//curBack = NULL;
curHero = NULL;
//artifs->dispose();
}
void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
{
if(!hero) //something strange... no hero? it shouldn't happen
{
tlog1 << "Set NULL hero? no way...\n";
return;
}
assert(hero == curHero);
//assert(hero->tempOwner == LOCPLINT->playerID || hero->tempOwner == NEUTRAL_PLAYER); //for now we won't show hero windows for non-our heroes
specArea->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
tacticsButton->callback.clear();
tacticsButton->callback2.clear();
dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
portraitArea->text = hero->getBiography();
{
AdventureMapButton * split = NULL;
{
BLOCK_CAPTURING;
split = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garr), 604, 527, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
}
//delete garr;
OBJ_CONSTRUCTION_CAPTURING_ALL;
if(!garr)
{
garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
garr->addSplitBtn(split);
}
if(!artSets.size())
{
CArtifactsOfHero *arts = new CArtifactsOfHero(Point(-65, -8), true);
arts->setHero(hero);
artSets.push_back(arts);
}
}
//primary skills support
for(size_t g=0; g<primSkillAreas.size(); ++g)
{
primSkillAreas[g]->bonusValue = hero->getPrimSkillLevel(g);
}
//secondary skills support
for(size_t g=0; g< secSkillAreas.size(); ++g)
{
int skill = hero->secSkills[g].first,
level = hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(hero->secSkills[g].first));
secSkillAreas[g]->type = skill;
secSkillAreas[g]->bonusValue = level;
secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
}
//printing experience - original format does not support ui64
expArea->text = CGI->generaltexth->allTexts[2];
boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->level));
boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->exp));
//printing spell points
spellPointsArea->text = boost::str(boost::format(CGI->generaltexth->allTexts[205]) % hero->name % hero->mana % hero->manaLimit());
//if we have exchange window with this hero open
bool noDismiss=false;
BOOST_FOREACH(IShowActivable *isa, GH.listInt)
{
if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
if(cew->heroInst[g] == hero)
noDismiss = true;
if (CKingdomInterface * cki = dynamic_cast<CKingdomInterface*>(isa))
noDismiss = true;
}
dismissButton->block(!!hero->visitedTown || noDismiss);
if(hero->getSecSkillLevel(CGHeroInstance::TACTICS) == 0)
tacticsButton->block(true);
else
{
tacticsButton->block(false);
tacticsButton->callback = vstd::assigno(hero->tacticFormationEnabled,true);
tacticsButton->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
}
//setting formations
formations->onChange = 0;
formations->select(hero->formation,true);
formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, hero, _1);
morale->set(hero);
luck->set(hero);
if(redrawNeeded)
redraw();
}
void CHeroWindow::quit()
{
GH.popIntTotally(this);
}
void CHeroWindow::dismissCurrent()
{
CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
}
void CHeroWindow::questlog()
{
}
void CHeroWindow::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
//blitting portrait
blitAtLoc(graphics->portraitLarge[curHero->portrait], 19, 19, to);
//printing hero's name
printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, tytulowy, to);
//printing hero's level
std::string secondLine= CGI->generaltexth->allTexts[342];
boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, zwykly, to);
//primary skills names
printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, tytulowy, to);
printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, tytulowy, to);
printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, tytulowy, to);
printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, tytulowy, to);
//dismiss / quest log
std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8]);
if(toPrin.size()==1)
{
printAtLoc(toPrin[0], 372, 439, FONT_SMALL, zwykly, to);
}
else
{
printAtLoc(toPrin[0], 372, 430, FONT_SMALL, zwykly, to);
printAtLoc(toPrin[1], 372, 446, FONT_SMALL, zwykly, to);
}
toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9]);
if(toPrin.size()==1)
{
printAtLoc(toPrin[0], 512, 439, FONT_SMALL, zwykly, to);
}
else
{
printAtLoc(toPrin[0], 512, 430, FONT_SMALL, zwykly, to);
printAtLoc(toPrin[1], 512, 446, FONT_SMALL, zwykly, to);
}
//printing primary skills' amounts
for(int m=0; m<4; ++m)
{
std::ostringstream primarySkill;
primarySkill<<curHero->getPrimSkillLevel(m);
printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, zwykly, to);
}
blitAtLoc(flags->ourImages[player].bitmap, 606, 8, to);
//hero list blitting
for(int slotPos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
{
const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
if (cur->inTownGarrison)
// Only display heroes that are not in garrison
continue;
blitAtLoc(graphics->portraitSmall[cur->portrait], 611, 87+slotPos*54, to);
//printing yellow border
if(cur->name == curHero->name)
{
for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
{
for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + 611+f, pos.y + 87+slotPos*54+h, 240, 220, 120);
}
}
slotPos ++;
}
//secondary skills
for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
{
blitAtLoc(graphics->abils44->ourImages[curHero->secSkills[v].first*3+3+curHero->secSkills[v].second-1].bitmap, v%2 ? 161 : 18, 276 + 48 * (v/2), to);
printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, zwykly, to);
printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, zwykly, to);
}
//printing special ability
blitAtLoc(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, to);
printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, tytulowy, to);
printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, zwykly, to);
//printing necessery texts
printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, tytulowy, to);
std::ostringstream expstr;
expstr<<curHero->exp;
printAtLoc(expstr.str(), 68, 252, FONT_SMALL, zwykly, to);
printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, tytulowy, to);
std::ostringstream manastr;
manastr << curHero->mana << '/' << curHero->manaLimit();
printAtLoc(manastr.str(), 211, 252, FONT_SMALL, zwykly, to);
}