- Next part of animation system:

-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
This commit is contained in:
Ivan Savenko
2011-02-06 17:26:27 +00:00
parent ec601ffffd
commit 2ff07fa66a
48 changed files with 2056 additions and 1356 deletions
+3 -2
View File
@@ -3,7 +3,7 @@
#include "FontBase.h"
#include "../global.h"
#include <SDL.h>
//#include <SDL.h>
#include <boost/function.hpp>
/*
@@ -15,7 +15,8 @@
* Full text of license available in license.txt file, in main folder
*
*/
struct SDL_Surface;
enum EWindowType {infoOnly, infoOK, yesOrNO};
class CPreGame;
class MapSel;