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- Next part of animation system:
-- Reduced memory usage for images with margins -- Implemented RLE compression - Linux-related changes: -- build system updated to include changed paths -- new dependency: boost-program-options -- configure option --disable-debug will produce optimized build - Several gcc compile fixes - Optimized CPU usage on town screens - Removed several includes from headers - Possible fix for #496
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@@ -3,7 +3,7 @@
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#include "FontBase.h"
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#include "../global.h"
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#include <SDL.h>
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//#include <SDL.h>
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#include <boost/function.hpp>
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/*
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@@ -15,7 +15,8 @@
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* Full text of license available in license.txt file, in main folder
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*
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*/
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struct SDL_Surface;
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enum EWindowType {infoOnly, infoOK, yesOrNO};
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class CPreGame;
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class MapSel;
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