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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-29 00:41:38 +02:00

- Next part of animation system:

-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
This commit is contained in:
Ivan Savenko
2011-02-06 17:26:27 +00:00
parent ec601ffffd
commit 2ff07fa66a
48 changed files with 2056 additions and 1356 deletions

View File

@ -766,8 +766,8 @@ CGameState::CGameState()
CGameState::~CGameState()
{
delete mx;
delete map;
delete curB;
map.dellNull();
curB.dellNull();
//delete scenarioOps; //TODO: fix for loading ind delete
//delete initialOpts;
delete applierGs;
@ -3132,4 +3132,4 @@ DuelParameters::DuelParameters()
{
terType = TerrainTile::dirt;
bfieldType = 15;
}
}