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- Next part of animation system:
-- Reduced memory usage for images with margins -- Implemented RLE compression - Linux-related changes: -- build system updated to include changed paths -- new dependency: boost-program-options -- configure option --disable-debug will produce optimized build - Several gcc compile fixes - Optimized CPU usage on town screens - Removed several includes from headers - Possible fix for #496
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@ -766,8 +766,8 @@ CGameState::CGameState()
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CGameState::~CGameState()
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{
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delete mx;
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delete map;
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delete curB;
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map.dellNull();
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curB.dellNull();
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//delete scenarioOps; //TODO: fix for loading ind delete
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//delete initialOpts;
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delete applierGs;
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@ -3132,4 +3132,4 @@ DuelParameters::DuelParameters()
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{
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terType = TerrainTile::dirt;
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bfieldType = 15;
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}
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}
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