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	Final preparations for merge into develop (#780)
* version updated, change log updated from release draft * horse sounds for terrains * Update and freeze essential files
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						 Andrii Danylchenko
						Andrii Danylchenko
					
				
			
			
				
	
			
			
			
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							| @@ -80,4 +80,4 @@ Dmitry Orlov, <shubus.corporation@gmail.com> | ||||
|    * special buildings support in fan towns, new features and bug fixes | ||||
|  | ||||
| Andrey Cherkas aka nordsoft, <nordsoft@yahoo.com> | ||||
|    * random map generator features and bug fixes | ||||
|    * new terrain support, random map generator features and various bug fixes | ||||
| @@ -37,8 +37,8 @@ if(NOT CMAKE_BUILD_TYPE) | ||||
| 	set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo) | ||||
| endif() | ||||
|  | ||||
| set(VCMI_VERSION_MAJOR 0) | ||||
| set(VCMI_VERSION_MINOR 99) | ||||
| set(VCMI_VERSION_MAJOR 1) | ||||
| set(VCMI_VERSION_MINOR 0) | ||||
| set(VCMI_VERSION_PATCH 0) | ||||
|  | ||||
| option(ENABLE_ERM "Enable compilation of ERM scripting module" ON) | ||||
|   | ||||
							
								
								
									
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							| @@ -1,9 +1,12 @@ | ||||
| 0.99 -> 1.00 | ||||
| 0.99 -> 1.0 | ||||
|  | ||||
| GENERAL: | ||||
| * Spectator mode was implemented through command-line options | ||||
| * Some main menu settings get saved after returning to main menu - last selected map, save etc. | ||||
| * Restart scenario button should work correctly now | ||||
| * Skyship Grail works now immediately after capturing without battle | ||||
| * Lodestar Grail implemented | ||||
| * Fixed Gargoyles immunity | ||||
| * New bonuses: | ||||
| - SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3 | ||||
| - TRANSMUTATION - "WoG werewolf"-like ability | ||||
| @@ -35,17 +38,53 @@ MODS: | ||||
| * Added bonus updaters for hero specialties | ||||
| * Added allOf, anyOf and noneOf qualifiers for bonus limiters | ||||
| * Added bonus limiters: alignment, faction and terrain | ||||
| * Supported new terrains, new battlefields, custom water and rock terrains | ||||
| * Following special buildings becomes available in the fan towns: | ||||
| - attackVisitingBonus | ||||
| - defenceVisitingBonus | ||||
| - spellPowerVisitingBonus | ||||
| - knowledgeVisitingBonus | ||||
| - experienceVisitingBonus | ||||
| - lighthouse | ||||
| - treasury | ||||
|  | ||||
| SOUND: | ||||
| * Fixed many mising or wrong pickup and visit sounds for map objects | ||||
| * All map objects now have ambient sounds identical to OH3 | ||||
|  | ||||
| RANDOM MAP GENERATOR: | ||||
| * Random map generator supports water modes (normal, islands) | ||||
| * Added config randomMap.json with settings for map generator | ||||
| * Added parameter for template allowedWaterContent | ||||
| * Extra resource packs appear nearby mines | ||||
| * All map objects now have ambient sounds identical to OH3 | ||||
|  | ||||
| RANDOM MAP GENERATOR: | ||||
| * Random map generator supports water modes (normal, islands) | ||||
| * Added config randomMap.json with settings for map generator | ||||
| * Added parameter for template allowedWaterContent | ||||
| * Extra resource packs appear nearby mines | ||||
| * Underground can be player starting place for factions allowed to be placed underground | ||||
| * Improved obstacles placement aesthetics | ||||
| * Rivers are generated on the random maps | ||||
| * RMG works more stable, various crashes have been fixed | ||||
| * Treasures requiring guards are guaranteed to be protected | ||||
|  | ||||
| VCAI: | ||||
| * Reworked goal decomposition engine, fixing many loopholes. AI will now pick correct goals faster. | ||||
| * AI will now use universal pathfinding globally | ||||
| * AI can use Summon  Boat and Town Portal | ||||
| * AI can gather and save resources on purpose | ||||
| * AI will only buy army on demand instead of every turn | ||||
| * AI can distinguish the value of all map objects | ||||
| * General speed optimizations | ||||
|  | ||||
| BATTLES: | ||||
| * Towers should block ranged retaliation | ||||
| * AI can bypass broken wall with moat instead of standing and waiting until gate is destroyed | ||||
| * Towers do not attack war machines automatically | ||||
| * Draw is possible now as battle outcome in case the battle ends with only summoned creatures (both sides loose) | ||||
|  | ||||
| ADVENTURE MAP: | ||||
| * Added buttons and keyboard shortcuts to quickly exchange army and artifacts between heroes | ||||
| * Fix: Captured town should not be duplicated on the UI | ||||
|  | ||||
| LAUNCHER: | ||||
| * Implemented notifications about updates | ||||
| * Supported redirection links for downloading mods | ||||
|  | ||||
| 0.98 -> 0.99 | ||||
|  | ||||
|   | ||||
							
								
								
									
										
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							| @@ -0,0 +1,40 @@ | ||||
| VERM | ||||
| ; standard verm file, global engine things should be put here | ||||
|  | ||||
| !?PI; | ||||
| ; example 1 --- Hello World | ||||
| ![print ^Hello world!^] | ||||
|  | ||||
| ; example 2 --- simple arithmetics | ||||
| ![defun add [x y] [+ x y]] | ||||
| ![print [add 2 3]] | ||||
|  | ||||
| ; example 3 --- semantic macros | ||||
| ![defmacro do-n-times [times body] | ||||
| 	`[progn | ||||
| 		[setq do-counter 0] | ||||
| 		[setq do-max ,times] | ||||
| 		[do [< do-counter do-max] | ||||
| 			[progn  | ||||
| 				[setq do-counter [+ do-counter 1]] | ||||
| 				,body | ||||
| 			] | ||||
| 		] | ||||
| 	] | ||||
| ] | ||||
| ![do-n-times 4 [print ^tekst\n^]] | ||||
|  | ||||
|  | ||||
| ; example 4 --- conditional expression | ||||
| ![if [> 2 1] [print ^Wieksze^] [print ^Mniejsze^]] | ||||
|  | ||||
| ; example 5 --- lambda expressions | ||||
| ![[lambda [x y] [if [> x y] [print ^wieksze^] [print ^mniejsze^]]] 2 3] | ||||
|  | ||||
| ; example 6 --- resursion | ||||
| ![defun factorial [n] | ||||
| 	[if [= n 0] 1 | ||||
| 		[* n [factorial [- n 1]]] | ||||
| 	] | ||||
| ] | ||||
| ![print [factorial 8]] | ||||
							
								
								
									
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							| @@ -0,0 +1,14 @@ | ||||
| ZVSE | ||||
| !?PI; | ||||
| 	!!VRv2777:S4; | ||||
| 	!!DO1/0/5/1&v2777<>1:P0; | ||||
|  | ||||
| !?FU1; | ||||
| 	!!VRv2778:Sx16%2; | ||||
| 	!!IF&x16>3:M^Hello world number %X16! To duza liczba^; | ||||
| 	!!IF&v2778==0&x16<=3:M^Hello world number %X16! To mala parzysta liczba^; | ||||
| 	!!IF&v2778==1&x16<=3:M^Hello world number %X16! To mala nieparzysta liczba^; | ||||
|  | ||||
| !?PI; | ||||
| 	!!VRz10:S^Composed hello ^; | ||||
| 	!!IF:M^%Z10%%world%%, v2777=%V2777, v2778=%V2778!^; | ||||
							
								
								
									
										
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							| @@ -9,7 +9,8 @@ | ||||
| 		"code" : "dt", | ||||
| 		"river" : "rm", | ||||
| 		"battleFields" : ["dirt_birches", "dirt_hills", "dirt_pines"], | ||||
| 		"terrainViewPatterns" : "dirt" | ||||
| 		"terrainViewPatterns" : "dirt", | ||||
| 		"horseSoundId" : 0 | ||||
| 	}, | ||||
| 	"sand" : | ||||
| 	{ | ||||
| @@ -22,7 +23,8 @@ | ||||
| 		"river" : "rm", | ||||
| 		"battleFields" : ["sand_mesas"], | ||||
| 		"transitionRequired" : true, | ||||
| 		"terrainViewPatterns" : "sand" | ||||
| 		"terrainViewPatterns" : "sand", | ||||
| 		"horseSoundId" : 1 | ||||
| 	}, | ||||
| 	"grass" : | ||||
| 	{ | ||||
| @@ -33,7 +35,8 @@ | ||||
| 		"tiles" : "GRASTL", | ||||
| 		"code" : "gr", | ||||
| 		"river" : "rw", | ||||
| 		"battleFields" : ["grass_hills", "grass_pines"] | ||||
| 		"battleFields" : ["grass_hills", "grass_pines"], | ||||
| 		"horseSoundId" : 2 | ||||
| 	}, | ||||
| 	"snow" : | ||||
| 	{ | ||||
| @@ -44,7 +47,8 @@ | ||||
| 		"tiles" : "SNOWTL", | ||||
| 		"code" : "sn", | ||||
| 		"river" : "ri", | ||||
| 		"battleFields" : ["snow_mountains", "snow_trees"] | ||||
| 		"battleFields" : ["snow_mountains", "snow_trees"], | ||||
| 		"horseSoundId" : 3 | ||||
| 	}, | ||||
| 	"swamp" : | ||||
| 	{ | ||||
| @@ -55,7 +59,8 @@ | ||||
| 		"tiles" : "SWMPTL", | ||||
| 		"code" : "sw", | ||||
| 		"river" : "rw", | ||||
| 		"battleFields" : ["swamp_trees"] | ||||
| 		"battleFields" : ["swamp_trees"], | ||||
| 		"horseSoundId" : 4 | ||||
| 	}, | ||||
| 	"rough" : | ||||
| 	{ | ||||
| @@ -66,7 +71,8 @@ | ||||
| 		"tiles" : "ROUGTL", | ||||
| 		"code" : "rg", | ||||
| 		"river" : "rm", | ||||
| 		"battleFields" : ["rough"] | ||||
| 		"battleFields" : ["rough"], | ||||
| 		"horseSoundId" : 5 | ||||
| 	}, | ||||
| 	"subterra" : | ||||
| 	{ | ||||
| @@ -79,7 +85,8 @@ | ||||
| 		"code" : "sb", | ||||
| 		"river" : "rw", | ||||
| 		"battleFields" : ["subterranean"], | ||||
| 		"rockTerrain" : "rock" | ||||
| 		"rockTerrain" : "rock", | ||||
| 		"horseSoundId" : 6 | ||||
| 	}, | ||||
| 	"lava" : | ||||
| 	{ | ||||
| @@ -91,7 +98,8 @@ | ||||
| 		"code" : "lv", | ||||
| 		"river" : "rl", | ||||
| 		"battleFields" : ["lava"], | ||||
| 		"rockTerrain" : "rock" | ||||
| 		"rockTerrain" : "rock", | ||||
| 		"horseSoundId" : 7 | ||||
| 	}, | ||||
| 	"water" : | ||||
| 	{ | ||||
| @@ -104,7 +112,8 @@ | ||||
| 		"code" : "wt", | ||||
| 		"battleFields" : ["ship"], | ||||
| 		"transitionRequired" : true, | ||||
| 		"terrainViewPatterns" : "water" | ||||
| 		"terrainViewPatterns" : "water", | ||||
| 		"horseSoundId" : 8 | ||||
| 	}, | ||||
| 	"rock" : | ||||
| 	{ | ||||
| @@ -117,6 +126,7 @@ | ||||
| 		"code" : "rc", | ||||
| 		"battleFields" : ["rocklands"], | ||||
| 		"transitionRequired" : true, | ||||
| 		"terrainViewPatterns" : "rock" | ||||
| 		"terrainViewPatterns" : "rock", | ||||
| 		"horseSoundId" : 9 | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -51,9 +51,9 @@ const TeamID TeamID::NO_TEAM = TeamID(255); | ||||
| namespace GameConstants | ||||
| { | ||||
| #ifdef VCMI_NO_EXTRA_VERSION | ||||
| 	const std::string VCMI_VERSION = std::string("VCMI 0.99"); | ||||
| 	const std::string VCMI_VERSION = std::string("VCMI 1.0.0"); | ||||
| #else | ||||
| 	const std::string VCMI_VERSION = std::string("VCMI 0.99 ") + GIT_SHA1; | ||||
| 	const std::string VCMI_VERSION = std::string("VCMI 1.0.0.") + GIT_SHA1; | ||||
| #endif | ||||
| } | ||||
|  | ||||
|   | ||||
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