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synced 2024-12-24 22:14:36 +02:00
Store and show correct player room limit in UI
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parent
715e094f5c
commit
3023db6f0f
@ -58,11 +58,12 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientCon
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// announce opened game room
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// TODO: find better approach?
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int roomType = settings["lobby"]["roomType"].Integer();
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int roomPlayerLimit = settings["lobby"]["roomPlayerLimit"].Integer();
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if (roomType != 0)
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handler.getGlobalLobby().sendOpenPrivateRoom();
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handler.getGlobalLobby().sendOpenRoom("private", roomPlayerLimit);
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else
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handler.getGlobalLobby().sendOpenPublicRoom();
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handler.getGlobalLobby().sendOpenRoom("public", roomPlayerLimit);
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}
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while (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
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@ -184,7 +184,7 @@ void GlobalLobbyClient::receiveActiveGameRooms(const JsonNode & json)
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room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
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room.description = jsonEntry["description"].String();
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room.playersCount = jsonEntry["playersCount"].Integer();
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room.playersLimit = jsonEntry["playersLimit"].Integer();
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room.playerLimit = jsonEntry["playerLimit"].Integer();
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activeRooms.push_back(room);
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}
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@ -284,21 +284,13 @@ void GlobalLobbyClient::sendMessage(const JsonNode & data)
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networkConnection->sendPacket(data.toBytes());
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}
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void GlobalLobbyClient::sendOpenPublicRoom()
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void GlobalLobbyClient::sendOpenRoom(const std::string & mode, int playerLimit)
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{
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JsonNode toSend;
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toSend["type"].String() = "activateGameRoom";
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toSend["hostAccountID"] = settings["lobby"]["accountID"];
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toSend["roomType"].String() = "public";
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sendMessage(toSend);
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}
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void GlobalLobbyClient::sendOpenPrivateRoom()
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{
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JsonNode toSend;
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toSend["type"].String() = "activateGameRoom";
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toSend["hostAccountID"] = settings["lobby"]["accountID"];
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toSend["roomType"].String() = "private";
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toSend["roomType"].String() = mode;
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toSend["playerLimit"].Integer() = playerLimit;
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sendMessage(toSend);
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}
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@ -60,8 +60,7 @@ public:
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void sendMessage(const JsonNode & data);
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void sendClientRegister(const std::string & accountName);
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void sendClientLogin();
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void sendOpenPublicRoom();
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void sendOpenPrivateRoom();
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void sendOpenRoom(const std::string & mode, int playerLimit);
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void sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection);
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@ -23,5 +23,5 @@ struct GlobalLobbyRoom
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std::string hostAccountDisplayName;
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std::string description;
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int playersCount;
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int playersLimit;
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int playerLimit;
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};
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@ -142,7 +142,7 @@ GlobalLobbyRoomCard::GlobalLobbyRoomCard(GlobalLobbyWindow * window, const Globa
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auto roomSizeText = MetaString::createFromRawString("%d/%d");
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roomSizeText.replaceNumber(roomDescription.playersCount);
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roomSizeText.replaceNumber(roomDescription.playersLimit);
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roomSizeText.replaceNumber(roomDescription.playerLimit);
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pos.w = 230;
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pos.h = 40;
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@ -22,6 +22,13 @@
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"type" : "string",
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"enum" : [ "public", "private" ],
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"description" : "Room type to use for activation"
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}
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},
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"playerLimit" :
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{
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"type" : "number",
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"minimum" : 1,
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"maximum" : 8,
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"description" : "Maximum number of players that can enter this room"
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},
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}
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}
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@ -20,7 +20,7 @@
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{
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"type" : "object",
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"additionalProperties" : false,
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"required" : [ "gameRoomID", "hostAccountID", "hostAccountDisplayName", "description", "playersCount", "playersLimit" ],
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"required" : [ "gameRoomID", "hostAccountID", "hostAccountDisplayName", "description", "playersCount", "playerLimit" ],
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"properties" : {
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"gameRoomID" :
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{
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@ -47,9 +47,11 @@
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"type" : "number",
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"description" : "Current number of players in this room, including host"
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},
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"playersLimit" :
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"playerLimit" :
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{
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"type" : "number",
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"minimum" : 1,
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"maximum" : 8,
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"description" : "Maximum number of players that can join this room, including host"
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}
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}
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@ -162,6 +162,12 @@ void LobbyDatabase::prepareStatements()
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WHERE roomID = ?
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)";
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static const std::string updateRoomPlayerLimitText = R"(
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UPDATE gameRooms
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SET playerLimit = ?
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WHERE roomID = ?
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)";
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// SELECT FROM
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static const std::string getRecentMessageHistoryText = R"(
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@ -278,6 +284,7 @@ void LobbyDatabase::prepareStatements()
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setGameRoomStatusStatement = database->prepare(setGameRoomStatusText);
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updateAccountLoginTimeStatement = database->prepare(updateAccountLoginTimeText);
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updateRoomDescriptionStatement = database->prepare(updateRoomDescriptionText);
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updateRoomPlayerLimitStatement = database->prepare(updateRoomPlayerLimitText);
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getRecentMessageHistoryStatement = database->prepare(getRecentMessageHistoryText);
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getIdleGameRoomStatement = database->prepare(getIdleGameRoomText);
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@ -400,6 +407,11 @@ void LobbyDatabase::updateAccountLoginTime(const std::string & accountID)
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updateAccountLoginTimeStatement->executeOnce(accountID);
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}
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void LobbyDatabase::updateRoomPlayerLimit(const std::string & gameRoomID, int playerLimit)
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{
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updateRoomPlayerLimitStatement->executeOnce(playerLimit, gameRoomID);
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}
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void LobbyDatabase::updateRoomDescription(const std::string & gameRoomID, const std::string & description)
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{
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updateRoomDescriptionStatement->executeOnce(description, gameRoomID);
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@ -499,7 +511,7 @@ std::vector<LobbyGameRoom> LobbyDatabase::getActiveGameRooms()
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while(getActiveGameRoomsStatement->execute())
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{
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LobbyGameRoom entry;
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getActiveGameRoomsStatement->getColumns(entry.roomID, entry.hostAccountID, entry.hostAccountDisplayName, entry.description, entry.roomStatus, entry.playersLimit);
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getActiveGameRoomsStatement->getColumns(entry.roomID, entry.hostAccountID, entry.hostAccountDisplayName, entry.description, entry.roomStatus, entry.playerLimit);
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result.push_back(entry);
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}
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getActiveGameRoomsStatement->reset();
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@ -35,6 +35,7 @@ class LobbyDatabase
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SQLiteStatementPtr setGameRoomStatusStatement;
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SQLiteStatementPtr updateAccountLoginTimeStatement;
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SQLiteStatementPtr updateRoomDescriptionStatement;
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SQLiteStatementPtr updateRoomPlayerLimitStatement;
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SQLiteStatementPtr getRecentMessageHistoryStatement;
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SQLiteStatementPtr getIdleGameRoomStatement;
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@ -76,6 +77,7 @@ public:
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void insertChatMessage(const std::string & sender, const std::string & roomType, const std::string & roomID, const std::string & messageText);
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void updateAccountLoginTime(const std::string & accountID);
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void updateRoomPlayerLimit(const std::string & gameRoomID, int playerLimit);
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void updateRoomDescription(const std::string & gameRoomID, const std::string & description);
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std::vector<LobbyGameRoom> getActiveGameRooms();
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@ -23,7 +23,7 @@ struct LobbyGameRoom
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std::string description;
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std::string roomStatus;
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uint32_t playersCount;
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uint32_t playersLimit;
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uint32_t playerLimit;
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};
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struct LobbyChatMessage
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@ -164,7 +164,7 @@ JsonNode LobbyServer::prepareActiveGameRooms()
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jsonEntry["hostAccountDisplayName"].String() = gameRoom.hostAccountDisplayName;
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jsonEntry["description"].String() = gameRoom.description;
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jsonEntry["playersCount"].Integer() = gameRoom.playersCount;
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jsonEntry["playersLimit"].Integer() = gameRoom.playersLimit;
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jsonEntry["playerLimit"].Integer() = gameRoom.playerLimit;
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reply["gameRooms"].Vector().push_back(jsonEntry);
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}
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@ -520,6 +520,7 @@ void LobbyServer::receiveActivateGameRoom(const NetworkConnectionPtr & connectio
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{
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std::string hostAccountID = json["hostAccountID"].String();
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std::string accountID = activeAccounts[connection];
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int playerLimit = json["playerLimit"].Integer();
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if(database->isPlayerInGameRoom(accountID))
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return sendOperationFailed(connection, "Player already in the room!");
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@ -537,6 +538,7 @@ void LobbyServer::receiveActivateGameRoom(const NetworkConnectionPtr & connectio
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if(roomType == "private")
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database->setGameRoomStatus(gameRoomID, LobbyRoomState::PRIVATE);
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database->updateRoomPlayerLimit(gameRoomID, playerLimit);
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database->insertPlayerIntoGameRoom(accountID, gameRoomID);
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broadcastActiveGameRooms();
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sendJoinRoomSuccess(connection, gameRoomID, false);
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