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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Implemented room description display (map/template name)

This commit is contained in:
Ivan Savenko 2024-03-11 19:47:35 +02:00
parent 69236b73ca
commit 715e094f5c
10 changed files with 73 additions and 11 deletions

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@ -149,7 +149,7 @@ GlobalLobbyRoomCard::GlobalLobbyRoomCard(GlobalLobbyWindow * window, const Globa
backgroundOverlay = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w, pos.h), ColorRGBA(0, 0, 0, 128), ColorRGBA(64, 64, 64, 64));
labelName = std::make_shared<CLabel>(5, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, roomDescription.hostAccountDisplayName);
labelStatus = std::make_shared<CLabel>(5, 20, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, roomDescription.description);
labelDescription = std::make_shared<CLabel>(5, 20, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, roomDescription.description);
labelRoomSize = std::make_shared<CLabel>(160, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, roomSizeText.toString());
iconRoomSize = std::make_shared<CPicture>(ImagePath::builtin("lobby/iconPlayer"), Point(145, 5));

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@ -52,7 +52,7 @@ public:
std::shared_ptr<TransparentFilledRectangle> backgroundOverlay;
std::shared_ptr<CLabel> labelName;
std::shared_ptr<CLabel> labelRoomSize;
std::shared_ptr<CLabel> labelStatus;
std::shared_ptr<CLabel> labelDescription;
std::shared_ptr<CButton> buttonJoin;
std::shared_ptr<CPicture> iconRoomSize;
};

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@ -29,6 +29,7 @@ void LobbyDatabase::createTables()
id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
roomID TEXT,
hostAccountID TEXT,
description TEXT NOT NULL DEFAULT '',
status INTEGER NOT NULL DEFAULT 0,
playerLimit INTEGER NOT NULL,
creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL
@ -155,6 +156,12 @@ void LobbyDatabase::prepareStatements()
WHERE accountID = ?
)";
static const std::string updateRoomDescriptionText = R"(
UPDATE gameRooms
SET description = ?
WHERE roomID = ?
)";
// SELECT FROM
static const std::string getRecentMessageHistoryText = R"(
@ -194,7 +201,7 @@ void LobbyDatabase::prepareStatements()
)";
static const std::string getActiveGameRoomsText = R"(
SELECT roomID, hostAccountID, displayName, status, playerLimit
SELECT roomID, hostAccountID, displayName, description, status, playerLimit
FROM gameRooms
LEFT JOIN accounts ON hostAccountID = accountID
WHERE status = 1
@ -270,6 +277,7 @@ void LobbyDatabase::prepareStatements()
setAccountOnlineStatement = database->prepare(setAccountOnlineText);
setGameRoomStatusStatement = database->prepare(setGameRoomStatusText);
updateAccountLoginTimeStatement = database->prepare(updateAccountLoginTimeText);
updateRoomDescriptionStatement = database->prepare(updateRoomDescriptionText);
getRecentMessageHistoryStatement = database->prepare(getRecentMessageHistoryText);
getIdleGameRoomStatement = database->prepare(getIdleGameRoomText);
@ -392,6 +400,11 @@ void LobbyDatabase::updateAccountLoginTime(const std::string & accountID)
updateAccountLoginTimeStatement->executeOnce(accountID);
}
void LobbyDatabase::updateRoomDescription(const std::string & gameRoomID, const std::string & description)
{
updateRoomDescriptionStatement->executeOnce(description, gameRoomID);
}
std::string LobbyDatabase::getAccountDisplayName(const std::string & accountID)
{
std::string result;
@ -486,7 +499,7 @@ std::vector<LobbyGameRoom> LobbyDatabase::getActiveGameRooms()
while(getActiveGameRoomsStatement->execute())
{
LobbyGameRoom entry;
getActiveGameRoomsStatement->getColumns(entry.roomID, entry.hostAccountID, entry.hostAccountDisplayName, entry.roomStatus, entry.playersLimit);
getActiveGameRoomsStatement->getColumns(entry.roomID, entry.hostAccountID, entry.hostAccountDisplayName, entry.description, entry.roomStatus, entry.playersLimit);
result.push_back(entry);
}
getActiveGameRoomsStatement->reset();

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@ -34,6 +34,7 @@ class LobbyDatabase
SQLiteStatementPtr setAccountOnlineStatement;
SQLiteStatementPtr setGameRoomStatusStatement;
SQLiteStatementPtr updateAccountLoginTimeStatement;
SQLiteStatementPtr updateRoomDescriptionStatement;
SQLiteStatementPtr getRecentMessageHistoryStatement;
SQLiteStatementPtr getIdleGameRoomStatement;
@ -75,6 +76,7 @@ public:
void insertChatMessage(const std::string & sender, const std::string & roomType, const std::string & roomID, const std::string & messageText);
void updateAccountLoginTime(const std::string & accountID);
void updateRoomDescription(const std::string & gameRoomID, const std::string & description);
std::vector<LobbyGameRoom> getActiveGameRooms();
std::vector<LobbyAccount> getActiveAccounts();

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@ -20,6 +20,7 @@ struct LobbyGameRoom
std::string roomID;
std::string hostAccountID;
std::string hostAccountDisplayName;
std::string description;
std::string roomStatus;
uint32_t playersCount;
uint32_t playersLimit;

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@ -162,7 +162,7 @@ JsonNode LobbyServer::prepareActiveGameRooms()
jsonEntry["gameRoomID"].String() = gameRoom.roomID;
jsonEntry["hostAccountID"].String() = gameRoom.hostAccountID;
jsonEntry["hostAccountDisplayName"].String() = gameRoom.hostAccountDisplayName;
jsonEntry["description"].String() = "TODO: ROOM DESCRIPTION";
jsonEntry["description"].String() = gameRoom.description;
jsonEntry["playersCount"].Integer() = gameRoom.playersCount;
jsonEntry["playersLimit"].Integer() = gameRoom.playersLimit;
reply["gameRooms"].Vector().push_back(jsonEntry);
@ -329,6 +329,9 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
std::string roomName = activeGameRooms.at(connection);
logGlobal->info("%s: Received message of type %s", roomName, messageType);
if(messageType == "changeRoomDescription")
return receiveChangeRoomDescription(connection, json);
if(messageType == "leaveGameRoom")
return receiveLeaveGameRoom(connection, json);
@ -573,6 +576,15 @@ void LobbyServer::receiveJoinGameRoom(const NetworkConnectionPtr & connection, c
broadcastActiveGameRooms();
}
void LobbyServer::receiveChangeRoomDescription(const NetworkConnectionPtr & connection, const JsonNode & json)
{
std::string gameRoomID = activeGameRooms[connection];
std::string description = json["description"].String();
database->updateRoomDescription(gameRoomID, description);
broadcastActiveGameRooms();
}
void LobbyServer::receiveLeaveGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json)
{
std::string accountID = json["accountID"].String();

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@ -85,6 +85,7 @@ class LobbyServer final : public INetworkServerListener
void receiveActivateGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
void receiveJoinGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
void receiveLeaveGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
void receiveChangeRoomDescription(const NetworkConnectionPtr & connection, const JsonNode & json);
void receiveSendInvite(const NetworkConnectionPtr & connection, const JsonNode & json);
void receiveDeclineInvite(const NetworkConnectionPtr & connection, const JsonNode & json);

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@ -595,6 +595,24 @@ void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo,
else
si->mapGenOptions.reset();
}
if (lobbyProcessor)
{
std::string roomDescription;
if (si->mapGenOptions)
{
if (si->mapGenOptions->getMapTemplate())
roomDescription = si->mapGenOptions->getMapTemplate()->getName();
// else - no template selected.
// TODO: handle this somehow?
}
else
roomDescription = mi->getNameTranslated();
lobbyProcessor->sendChangeRoomDescription(roomDescription);
}
si->mapname = mi->fileURI;
}

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@ -47,8 +47,7 @@ void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnecti
message["type"].String() = "leaveGameRoom";
message["accountID"].String() = proxy.first;
assert(JsonUtils::validate(message, "vcmi:lobbyProtocol/" + message["type"].String(), message["type"].String() + " pack"));
controlConnection->sendPacket(message.toBytes());
sendMessage(controlConnection, message);
break;
}
}
@ -127,8 +126,7 @@ void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetwor
toSend["accountCookie"] = settings["lobby"]["accountCookie"];
toSend["version"].String() = VCMI_VERSION_STRING;
assert(JsonUtils::validate(toSend, "vcmi:lobbyProtocol/" + toSend["type"].String(), toSend["type"].String() + " pack"));
connection->sendPacket(toSend.toBytes());
sendMessage(connection, toSend);
}
else
{
@ -144,10 +142,24 @@ void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetwor
toSend["guestAccountID"].String() = guestAccountID;
toSend["accountCookie"] = settings["lobby"]["accountCookie"];
assert(JsonUtils::validate(toSend, "vcmi:lobbyProtocol/" + toSend["type"].String(), toSend["type"].String() + " pack"));
connection->sendPacket(toSend.toBytes());
sendMessage(connection, toSend);
proxyConnections[guestAccountID] = connection;
owner.onNewConnection(connection);
}
}
void GlobalLobbyProcessor::sendChangeRoomDescription(const std::string & description)
{
JsonNode toSend;
toSend["type"].String() = "changeRoomDescription";
toSend["description"].String() = description;
sendMessage(controlConnection, toSend);
}
void GlobalLobbyProcessor::sendMessage(const NetworkConnectionPtr & targetConnection, const JsonNode & toSend)
{
assert(JsonUtils::validate(toSend, "vcmi:lobbyProtocol/" + toSend["type"].String(), toSend["type"].String() + " pack"));
targetConnection->sendPacket(toSend.toBytes());
}

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@ -34,6 +34,9 @@ class GlobalLobbyProcessor : public INetworkClientListener
void receiveAccountJoinsRoom(const JsonNode & json);
void establishNewConnection();
void sendMessage(const NetworkConnectionPtr & targetConnection, const JsonNode & payload);
public:
void sendChangeRoomDescription(const std::string & description);
explicit GlobalLobbyProcessor(CVCMIServer & owner);
};