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vcmi/lobby/LobbyDefines.h

59 lines
1.2 KiB
C++

/*
* LobbyDefines.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
struct LobbyAccount
{
std::string accountID;
std::string displayName;
};
struct LobbyGameRoom
{
std::string roomID;
std::string hostAccountID;
std::string hostAccountDisplayName;
std::string description;
std::string roomStatus;
uint32_t playersCount;
uint32_t playersLimit;
};
struct LobbyChatMessage
{
std::string accountID;
std::string displayName;
std::string messageText;
std::chrono::seconds age;
};
enum class LobbyCookieStatus : int32_t
{
INVALID,
VALID
};
enum class LobbyInviteStatus : int32_t
{
NOT_INVITED,
INVITED,
DECLINED
};
enum class LobbyRoomState : int32_t
{
IDLE = 0, // server is ready but no players are in the room
PUBLIC = 1, // host has joined and allows anybody to join
PRIVATE = 2, // host has joined but only allows those he invited to join
//BUSY = 3, // match is ongoing
//CANCELLED = 4, // game room was cancelled without starting the game
CLOSED = 5, // game room was closed after playing for some time
};