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Tweak condition to remove hardcoded terrain ID

This commit is contained in:
Dydzio 2022-12-30 16:04:19 +01:00
parent 2c09bfb22a
commit 306348c301

View File

@ -442,12 +442,12 @@ bool TerrainType::isUnderground() const
bool TerrainType::isSurfaceCartographerCompatible() const bool TerrainType::isSurfaceCartographerCompatible() const
{ {
return isLand() && isPassable() && id != Terrain::SUBTERRANEAN; return isSurface();
} }
bool TerrainType::isUndergroundCartographerCompatible() const bool TerrainType::isUndergroundCartographerCompatible() const
{ {
return isLand() && isPassable() && id == Terrain::SUBTERRANEAN; return isLand() && isPassable() && !isSurface();
} }
bool TerrainType::isTransitionRequired() const bool TerrainType::isTransitionRequired() const