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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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@@ -20,13 +20,13 @@
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#include "mapHandler.h"
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#include "GUIClasses.h"
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#include "../lib/CConfigHandler.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "BattleInterface/CBattleInterface.h"
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#include "gui/SDL_Extensions.h"
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#include "battle/CBattleInterface.h"
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/BattleState.h"
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#include "../lib/GameConstants.h"
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#include "UIFramework/CGuiHandler.h"
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#include "gui/CGuiHandler.h"
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//macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
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//awaiting variadic templates...
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