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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

Fix 2405 quest timeout mechanics

This commit is contained in:
Vadim Markovtsev 2016-01-29 09:28:37 +03:00
parent b7fbbfdebe
commit 30d64e3e3c

View File

@ -45,20 +45,20 @@ static std::string & visitedTxt(const bool visited)
return VLC->generaltexth->allTexts[id];
}
bool CQuest::checkQuest (const CGHeroInstance * h) const
bool CQuest::checkQuest(const CGHeroInstance * h) const
{
switch (missionType)
{
case MISSION_NONE:
return true;
case MISSION_LEVEL:
if (m13489val <= h->level)
if(m13489val <= h->level)
return true;
return false;
case MISSION_PRIMARY_STAT:
for (int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
{
if (h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < m2stats[i])
if(h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < m2stats[i])
return false;
}
return true;
@ -68,9 +68,9 @@ bool CQuest::checkQuest (const CGHeroInstance * h) const
return true;
return false;
case MISSION_ART:
for (auto & elem : m5arts)
for(auto & elem : m5arts)
{
if (h->hasArt(elem, false, true))
if(h->hasArt(elem, false, true))
continue;
return false; //if the artifact was not found
}
@ -80,31 +80,31 @@ bool CQuest::checkQuest (const CGHeroInstance * h) const
std::vector<CStackBasicDescriptor>::const_iterator cre;
TSlots::const_iterator it;
ui32 count;
for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
for(cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
{
for (count = 0, it = h->Slots().begin(); it != h->Slots().end(); ++it)
for(count = 0, it = h->Slots().begin(); it != h->Slots().end(); ++it)
{
if (it->second->type == cre->type)
if(it->second->type == cre->type)
count += it->second->count;
}
if (count < cre->count) //not enough creatures of this kind
if(count < cre->count) //not enough creatures of this kind
return false;
}
}
return true;
case MISSION_RESOURCES:
for (Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ?
for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ?
{ //Quest has no direct access to callback
if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
if(h->cb->getResource (h->tempOwner, i) < m7resources[i])
return false;
}
return true;
case MISSION_HERO:
if (m13489val == h->type->ID.getNum())
if(m13489val == h->type->ID.getNum())
return true;
return false;
case MISSION_PLAYER:
if (m13489val == h->getOwner().getNum())
if(m13489val == h->getOwner().getNum())
return true;
return false;
default:
@ -112,17 +112,17 @@ bool CQuest::checkQuest (const CGHeroInstance * h) const
}
}
void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
{
std::string text;
bool failRequirements = (h ? !checkQuest(h) : true);
if (firstVisit)
if(firstVisit)
{
isCustom = isCustomFirst;
iwText << (text = firstVisitText);
}
else if (failRequirements)
else if(failRequirements)
{
isCustom = isCustomNext;
iwText << (text = nextVisitText);
@ -131,15 +131,15 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
{
case MISSION_LEVEL:
components.push_back(Component (Component::EXPERIENCE, 0, m13489val, 0));
if (!isCustom)
if(!isCustom)
iwText.addReplacement(m13489val);
break;
case MISSION_PRIMARY_STAT:
{
MetaString loot;
for (int i = 0; i < 4; ++i)
for(int i = 0; i < 4; ++i)
{
if (m2stats[i])
if(m2stats[i])
{
components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
loot << "%d %s";
@ -153,19 +153,19 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
break;
case MISSION_KILL_HERO:
components.push_back(Component(Component::HERO_PORTRAIT, heroPortrait, 0, 0));
if (!isCustom)
if(!isCustom)
addReplacements(iwText, text);
break;
case MISSION_HERO:
//FIXME: portrait may not match hero, if custom portrait was set in map editor
components.push_back(Component (Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));
if (!isCustom)
if(!isCustom)
iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
break;
case MISSION_KILL_CREATURE:
{
components.push_back(Component(stackToKill));
if (!isCustom)
if(!isCustom)
{
addReplacements(iwText, text);
}
@ -174,35 +174,35 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
case MISSION_ART:
{
MetaString loot;
for (auto & elem : m5arts)
for(auto & elem : m5arts)
{
components.push_back(Component (Component::ARTIFACT, elem, 0, 0));
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, elem);
}
if (!isCustom)
if(!isCustom)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_ARMY:
{
MetaString loot;
for (auto & elem : m6creatures)
for(auto & elem : m6creatures)
{
components.push_back(Component(elem));
loot << "%s";
loot.addReplacement(elem);
}
if (!isCustom)
if(!isCustom)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_RESOURCES:
{
MetaString loot;
for (int i = 0; i < 7; ++i)
for(int i = 0; i < 7; ++i)
{
if (m7resources[i])
if(m7resources[i])
{
components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
loot << "%d %s";
@ -210,29 +210,29 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
loot.addReplacement(MetaString::RES_NAMES, i);
}
}
if (!isCustom)
if(!isCustom)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_PLAYER:
components.push_back(Component (Component::FLAG, m13489val, 0, 0));
if (!isCustom)
if(!isCustom)
iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
break;
}
}
void CQuest::getRolloverText (MetaString &ms, bool onHover) const
void CQuest::getRolloverText(MetaString &ms, bool onHover) const
{
// Quests with MISSION_NONE type don't have a text for them
assert(missionType != MISSION_NONE);
if (onHover)
if(onHover)
ms << "\n\n";
ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption];
switch (missionType)
switch(missionType)
{
case MISSION_LEVEL:
ms.addReplacement(boost::lexical_cast<std::string>(m13489val));
@ -306,10 +306,10 @@ void CQuest::getRolloverText (MetaString &ms, bool onHover) const
}
}
void CQuest::getCompletionText (MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
void CQuest::getCompletionText(MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
{
iwText << completedText;
switch (missionType)
switch(missionType)
{
case CQuest::MISSION_LEVEL:
if (!isCustomComplete)
@ -398,14 +398,14 @@ CGSeerHut::CGSeerHut() : IQuestObject()
void CGSeerHut::setObjToKill()
{
if (quest->missionType == CQuest::MISSION_KILL_CREATURE)
if(quest->missionType == CQuest::MISSION_KILL_CREATURE)
{
quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
assert(quest->stackToKill.type);
quest->stackToKill.count = 0; //no count in info window
quest->stackDirection = checkDirection();
}
else if (quest->missionType == CQuest::MISSION_KILL_HERO)
else if(quest->missionType == CQuest::MISSION_KILL_HERO)
{
quest->heroName = getHeroToKill(false)->name;
quest->heroPortrait = getHeroToKill(false)->portrait;
@ -424,13 +424,13 @@ void CGSeerHut::initObj()
init();
quest->progress = CQuest::NOT_ACTIVE;
if (quest->missionType)
if(quest->missionType)
{
if (!quest->isCustomFirst)
if(!quest->isCustomFirst)
quest->firstVisitText = VLC->generaltexth->quests[quest->missionType-1][0][quest->textOption];
if (!quest->isCustomNext)
if(!quest->isCustomNext)
quest->nextVisitText = VLC->generaltexth->quests[quest->missionType-1][1][quest->textOption];
if (!quest->isCustomComplete)
if(!quest->isCustomComplete)
quest->completedText = VLC->generaltexth->quests[quest->missionType-1][2][quest->textOption];
}
else
@ -440,23 +440,23 @@ void CGSeerHut::initObj()
}
}
void CGSeerHut::getRolloverText (MetaString &text, bool onHover) const
void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
{
quest->getRolloverText (text, onHover);//TODO: simplify?
if (!onHover)
if(!onHover)
text.addReplacement(seerName);
}
std::string CGSeerHut::getHoverText(PlayerColor player) const
{
std::string hoverName = getObjectName();
if (ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
if(ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
{
hoverName = VLC->generaltexth->allTexts[347];
boost::algorithm::replace_first(hoverName,"%s", seerName);
boost::algorithm::replace_first(hoverName, "%s", seerName);
}
if (quest->progress & quest->missionType) //rollover when the quest is active
if(quest->progress & quest->missionType) //rollover when the quest is active
{
MetaString ms;
getRolloverText (ms, true);
@ -495,7 +495,7 @@ void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &compo
void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
{
quest->getCompletionText (text, components, isCustom, h);
switch (rewardType)
switch(rewardType)
{
case EXPERIENCE: components.push_back(Component (Component::EXPERIENCE, 0, h->calculateXp(rVal), 0));
break;
@ -522,7 +522,7 @@ void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &comp
void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
{
switch (what)
switch(what)
{
case 10:
quest->progress = static_cast<CQuest::Eprogress>(val);
@ -532,44 +532,44 @@ void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
void CGSeerHut::newTurn() const
{
if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()-1) //time is up
if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up
{
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
}
}
void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
{
InfoWindow iw;
iw.player = h->getOwner();
if (quest->progress < CQuest::COMPLETE)
if(quest->progress < CQuest::COMPLETE)
{
bool firstVisit = !quest->progress;
bool failRequirements = !checkQuest(h);
bool isCustom=false;
bool isCustom = false;
if (firstVisit)
if(firstVisit)
{
isCustom = quest->isCustomFirst;
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
AddQuest aq;
aq.quest = QuestInfo (quest, this, visitablePos());
aq.player = h->tempOwner;
cb->sendAndApply (&aq); //TODO: merge with setObjProperty?
cb->sendAndApply(&aq); //TODO: merge with setObjProperty?
}
else if (failRequirements)
else if(failRequirements)
{
isCustom = quest->isCustomNext;
}
if (firstVisit || failRequirements)
if(firstVisit || failRequirements)
{
getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
cb->showInfoDialog(&iw);
}
if (!failRequirements) // propose completion, also on first visit
if(!failRequirements) // propose completion, also on first visit
{
BlockingDialog bd (true, false);
bd.player = h->getOwner();
@ -818,12 +818,12 @@ void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER);
}
bool CGBorderGuard::checkQuest (const CGHeroInstance * h) const
bool CGBorderGuard::checkQuest(const CGHeroInstance * h) const
{
return wasMyColorVisited (h->tempOwner);
}
void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const
{
if (wasMyColorVisited (h->getOwner()) )
{
@ -851,7 +851,7 @@ void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answ
cb->removeObject(this);
}
void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passability
{
if (!wasMyColorVisited (h->getOwner()) )
{