mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-17 00:07:41 +02:00
Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one
This commit is contained in:
@ -3925,7 +3925,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero)
|
bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap)
|
||||||
{
|
{
|
||||||
// Make sure exchange is even possible between the two heroes.
|
// Make sure exchange is even possible between the two heroes.
|
||||||
if(!isAllowedExchange(srcHero, dstHero))
|
if(!isAllowedExchange(srcHero, dstHero))
|
||||||
@ -3933,60 +3933,14 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
|
|||||||
|
|
||||||
auto psrcHero = getHero(srcHero);
|
auto psrcHero = getHero(srcHero);
|
||||||
auto pdstHero = getHero(dstHero);
|
auto pdstHero = getHero(dstHero);
|
||||||
|
|
||||||
BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(psrcHero),
|
BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(psrcHero),
|
||||||
static_cast<ConstTransitivePtr<CGHeroInstance>>(pdstHero), false);
|
static_cast<ConstTransitivePtr<CGHeroInstance>>(pdstHero), swap);
|
||||||
auto slots = &ma.artsPack0;
|
auto & slotsSrcDst = ma.artsPack0;
|
||||||
|
auto & slotsDstSrc = ma.artsPack1;
|
||||||
|
|
||||||
// Temporary fitting set for artifacts. Used to select available slots before sending data.
|
if(swap)
|
||||||
CArtifactFittingSet ArtFittingSet(pdstHero->bearerType());
|
|
||||||
ArtFittingSet.artifactsInBackpack = pdstHero->artifactsInBackpack;
|
|
||||||
ArtFittingSet.artifactsWorn = pdstHero->artifactsWorn;
|
|
||||||
|
|
||||||
// Move over artifacts that are worn
|
|
||||||
for(auto & artInfo : psrcHero->artifactsWorn)
|
|
||||||
{
|
{
|
||||||
if(ArtifactUtils::isArtRemovable(artInfo))
|
|
||||||
{
|
|
||||||
auto artifact = psrcHero->getArt(artInfo.first);
|
|
||||||
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
|
|
||||||
ArtFittingSet.putArtifact(dstSlot,
|
|
||||||
static_cast<ConstTransitivePtr<CArtifactInstance>>(psrcHero->getArt(artInfo.first)));
|
|
||||||
slots->push_back(BulkMoveArtifacts::LinkedSlots(artInfo.first, dstSlot));
|
|
||||||
|
|
||||||
if(ArtifactUtils::checkSpellbookIsNeeded(pdstHero, artifact->artType->id, dstSlot))
|
|
||||||
giveHeroNewArtifact(pdstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Move over artifacts that are in backpack
|
|
||||||
for(auto & slotInfo : psrcHero->artifactsInBackpack)
|
|
||||||
{
|
|
||||||
auto artifact = psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact));
|
|
||||||
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
|
|
||||||
ArtFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(slotInfo.artifact));
|
|
||||||
slots->push_back(BulkMoveArtifacts::LinkedSlots(psrcHero->getArtPos(slotInfo.artifact), dstSlot));
|
|
||||||
|
|
||||||
if(ArtifactUtils::checkSpellbookIsNeeded(pdstHero, artifact->artType->id, dstSlot))
|
|
||||||
giveHeroNewArtifact(pdstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
|
|
||||||
}
|
|
||||||
sendAndApply(&ma);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CGameHandler::bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID rightHero)
|
|
||||||
{
|
|
||||||
// Make sure exchange is even possible between the two heroes.
|
|
||||||
if(!isAllowedExchange(leftHero, rightHero))
|
|
||||||
COMPLAIN_RET("That heroes cannot make any exchange!");
|
|
||||||
|
|
||||||
auto pleftHero = getHero(leftHero);
|
|
||||||
auto prightHero = getHero(rightHero);
|
|
||||||
BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(pleftHero),
|
|
||||||
static_cast<ConstTransitivePtr<CGHeroInstance>>(prightHero), true);
|
|
||||||
ma.srcArtHolder = static_cast<ConstTransitivePtr<CGHeroInstance>>(prightHero);
|
|
||||||
ma.dstArtHolder = static_cast<ConstTransitivePtr<CGHeroInstance>>(pleftHero);
|
|
||||||
auto & slotsLeftRight = ma.artsPack0;
|
|
||||||
auto & slotsRightLeft = ma.artsPack1;
|
|
||||||
|
|
||||||
auto moveArtsWorn = [this](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
|
auto moveArtsWorn = [this](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
|
||||||
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
|
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
|
||||||
{
|
{
|
||||||
@ -4002,21 +3956,55 @@ bool CGameHandler::bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID
|
|||||||
giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
|
giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
// Move over artifacts that are worn leftHero -> rightHero
|
// Move over artifacts that are worn srcHero -> dstHero
|
||||||
moveArtsWorn(pleftHero, prightHero, slotsLeftRight);
|
moveArtsWorn(psrcHero, pdstHero, slotsSrcDst);
|
||||||
// Move over artifacts that are worn rightHero -> leftHero
|
// Move over artifacts that are worn dstHero -> srcHero
|
||||||
moveArtsWorn(prightHero, pleftHero, slotsRightLeft);
|
moveArtsWorn(pdstHero, psrcHero, slotsDstSrc);
|
||||||
// Move over artifacts that are in backpack leftHero -> rightHero
|
// Move over artifacts that are in backpack srcHero -> dstHero
|
||||||
for(auto & slotInfo : pleftHero->artifactsInBackpack)
|
for(auto & slotInfo : psrcHero->artifactsInBackpack)
|
||||||
{
|
{
|
||||||
auto slot = pleftHero->getArtPos(slotInfo.artifact);
|
auto slot = psrcHero->getArtPos(slotInfo.artifact);
|
||||||
slotsLeftRight.push_back(BulkMoveArtifacts::LinkedSlots(slot, slot));
|
slotsSrcDst.push_back(BulkMoveArtifacts::LinkedSlots(slot, slot));
|
||||||
}
|
}
|
||||||
// Move over artifacts that are in backpack rightHero -> leftHero
|
// Move over artifacts that are in backpack dstHero -> srcHero
|
||||||
for(auto & slotInfo : prightHero->artifactsInBackpack)
|
for(auto & slotInfo : pdstHero->artifactsInBackpack)
|
||||||
{
|
{
|
||||||
auto slot = prightHero->getArtPos(slotInfo.artifact);
|
auto slot = pdstHero->getArtPos(slotInfo.artifact);
|
||||||
slotsRightLeft.push_back(BulkMoveArtifacts::LinkedSlots(slot, slot));
|
slotsDstSrc.push_back(BulkMoveArtifacts::LinkedSlots(slot, slot));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
auto & slots = ma.artsPack0;
|
||||||
|
// Temporary fitting set for artifacts. Used to select available slots before sending data.
|
||||||
|
CArtifactFittingSet ArtFittingSet(pdstHero->bearerType());
|
||||||
|
ArtFittingSet.artifactsInBackpack = pdstHero->artifactsInBackpack;
|
||||||
|
ArtFittingSet.artifactsWorn = pdstHero->artifactsWorn;
|
||||||
|
|
||||||
|
auto moveArtifact = [this, &ArtFittingSet, &slots](const CArtifactInstance * artifact,
|
||||||
|
ArtifactPosition srcSlot, const CGHeroInstance * pdstHero) -> void
|
||||||
|
{
|
||||||
|
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
|
||||||
|
ArtFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
|
||||||
|
slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
|
||||||
|
|
||||||
|
if(ArtifactUtils::checkSpellbookIsNeeded(pdstHero, artifact->artType->id, dstSlot))
|
||||||
|
giveHeroNewArtifact(pdstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
|
||||||
|
};
|
||||||
|
|
||||||
|
// Move over artifacts that are worn
|
||||||
|
for(auto & artInfo : psrcHero->artifactsWorn)
|
||||||
|
{
|
||||||
|
if(ArtifactUtils::isArtRemovable(artInfo))
|
||||||
|
{
|
||||||
|
moveArtifact(psrcHero->getArt(artInfo.first), artInfo.first, pdstHero);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Move over artifacts that are in backpack
|
||||||
|
for(auto & slotInfo : psrcHero->artifactsInBackpack)
|
||||||
|
{
|
||||||
|
moveArtifact(psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact)), psrcHero->getArtPos(slotInfo.artifact), pdstHero);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
sendAndApply(&ma);
|
sendAndApply(&ma);
|
||||||
return true;
|
return true;
|
||||||
|
@ -181,8 +181,7 @@ public:
|
|||||||
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
|
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
|
||||||
void removeArtifact(const ArtifactLocation &al) override;
|
void removeArtifact(const ArtifactLocation &al) override;
|
||||||
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override;
|
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override;
|
||||||
bool bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero);
|
bool bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap);
|
||||||
bool bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID rightHero);
|
|
||||||
void synchronizeArtifactHandlerLists();
|
void synchronizeArtifactHandlerLists();
|
||||||
|
|
||||||
void showCompInfo(ShowInInfobox * comp) override;
|
void showCompInfo(ShowInInfobox * comp) override;
|
||||||
|
@ -184,10 +184,7 @@ bool BulkExchangeArtifacts::applyGh(CGameHandler * gh)
|
|||||||
{
|
{
|
||||||
const CGHeroInstance * pSrcHero = gh->getHero(srcHero);
|
const CGHeroInstance * pSrcHero = gh->getHero(srcHero);
|
||||||
throwOnWrongPlayer(gh, pSrcHero->getOwner());
|
throwOnWrongPlayer(gh, pSrcHero->getOwner());
|
||||||
if(swap)
|
return gh->bulkMoveArtifacts(srcHero, dstHero, swap);
|
||||||
return gh->bulkSwapArtifacts(srcHero, dstHero);
|
|
||||||
else
|
|
||||||
return gh->bulkMoveArtifacts(srcHero, dstHero);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AssembleArtifacts::applyGh(CGameHandler * gh)
|
bool AssembleArtifacts::applyGh(CGameHandler * gh)
|
||||||
|
Reference in New Issue
Block a user