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Improve handling of empty text in console, remove unused includes
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a19c9eccc4
commit
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@ -20,16 +20,12 @@
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../mainmenu/CMainMenu.h"
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#include "../Graphics.h"
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#include "../CMessage.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/SDL_Pixels.h"
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#include "../gui/SDL_Compat.h"
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#include "../windows/InfoWindows.h"
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#include "../windows/CAdvmapInterface.h"
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#include "../windows/GUIClasses.h"
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#include "../battle/BattleInterfaceClasses.h"
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#include "../battle/BattleInterface.h"
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@ -42,12 +38,8 @@
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#include "../../lib/CModHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/NetPacksBase.h"
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#include "../../lib/StringConstants.h"
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#include "ClientCommandManager.h"
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CList::CListItem::CListItem(CList * Parent)
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@ -1046,10 +1038,15 @@ void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
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}
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case SDLK_RETURN: //enter key
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{
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if(enteredText.size() > 0 && captureAllKeys)
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if(!enteredText.empty() && captureAllKeys)
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{
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endEnteringText(true);
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CCS->soundh->playSound("CHAT");
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bool anyTextExceptCaret = enteredText.size() > 1;
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endEnteringText(anyTextExceptCaret);
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if(anyTextExceptCaret)
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{
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CCS->soundh->playSound("CHAT");
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}
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}
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break;
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}
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