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Create only a single seer hut for every artifact we have.
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@@ -477,6 +477,7 @@ void TreasurePlacer::addAllPossibleObjects()
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}
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oi.probability = 10;
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oi.maxPerZone = 1;
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oi.generateObject = [i, randomAppearance, this, qap]() -> CGObjectInstance *
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{
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