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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Changelog update, minor fix.

This commit is contained in:
Michał W. Urbańczyk
2009-10-01 22:12:30 +00:00
parent 3d4db35df0
commit 310a6f5828
2 changed files with 20 additions and 6 deletions

View File

@@ -1,12 +1,14 @@
0.73 -> 0.74
0.73 -> 0.74 (Oct 01 2009)
GENERAL:
* Scenario Information window
* Save Game window
* VCMI window should start centered
* support for Necromancy and Ballistics secondary skills
* new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
* VCMI client has its own icon (thx for graphic to Dikamilo)
* Ellipsis won't be split when breaking text on several lines
* split button will be grayed out when no creature is selected
* fixed issue when splitting stack to the hero with only one creatures
* a few fixes for shipyard window
ADVENTURE INTERFACE:
@@ -18,11 +20,13 @@ ADVENTURE INTERFACE:
BATTLES:
* partial siege support
* new stack queue for higher resolutions (graphics made by Dru, thx!)
* 'Q' pressing toggles the queue displaying (so it can be enabled/disabled it with single key press)
* 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
* more creatures special abilities supported
* stack
* battle settings will be stored
* fixed crashes occuring on attacking two hex creatures from back
* fixed crash when clicking on enemy stack without moving mouse just after receiving action
* even large stack numbers will fit the boxes
* when active stack is killed by spell, game behaves properly
* shooters attacking twice (like Grand Elves) won't attack twice in melee
* ballista can shoot even if there's an enemy creature next to it
* improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
@@ -30,6 +34,9 @@ BATTLES:
* estimating damage that will be dealt while choosing stack to be attacked
* modified the positioning of battle effects, they should look about right now.
* after selecting a spell during combat, l-click is locked for any action other than casting.
* flying creatures will be blitted over all other creatures, obstacles and wall
* obstacles and units should be printed in better order (not tested)
* fixed armageddon animation
* new spells supported:
- Anti-Magic
- Cure
@@ -47,10 +54,15 @@ BATTLES:
TOWNS:
* enemy castle can be taken over
* only one capitol per player allowed (additional ones will be lost)
* garrisoned hero can buy a spellbook
* Lookout Tower supported
* heroes available in tavern sould be always different
* ship bought in town will be correctly placed
* new special town structures supported:
- Lookout Tower
- Temple of Valhalla
- Wall of Knowledge
- Order of Fire
HERO WINDOW:
* war machines cannot be unequiped
@@ -72,9 +84,10 @@ New objects supported:
- Garrison
- Stables
- Pandora Box
- Pyramid
0.72 -> 0.73 (1 Aug 2009)
0.72 -> 0.73 (Aug 01 2009)
GENERAL:
* infowindow popup will be completely on screen
* fixed possible crash with in game console

View File

@@ -2500,6 +2500,7 @@ void BattleInfo::calculateCasualties( std::map<ui32,si32> *casualties ) const
const CStack * const st = stacks[i];
si32 killed = (st->alive() ? st->baseAmount - st->amount : st->baseAmount);
amax(killed, 0);
if(killed)
casualties[!st->attackerOwned][st->creature->idNumber] += killed;
}
}