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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

* Fixed game crash when doing "NEW GAME" -> "SINGLE SCENARIO" -> "Show Advanced Options"

* Fixed bug. If you select town/hero and resource bonus and after that select random town the hero and bonus aren't set to random. Same for hero -> artifact bonus
 * Fixed two typos in error messages
This commit is contained in:
Ste 2007-07-26 23:11:01 +00:00
parent ffe3a757a6
commit 314fd8e20e
3 changed files with 3 additions and 3 deletions

View File

@ -280,7 +280,7 @@ SDL_Surface * CLodHandler::loadBitmap(std::string fname)
}
if(index==-1)
{
std::cout<<"File "<<fname<<" did't found"<<std::endl;
std::cout<<"File "<<fname<<" not found"<<std::endl;
}
FLOD.seekg(entries[index].offset,std::ios_base::beg);
if (entries[index].size==0) //file is not compressed
@ -295,7 +295,7 @@ SDL_Surface * CLodHandler::loadBitmap(std::string fname)
int res=infs2(pcd,entries[index].size,entries[index].realSize,pcx);
if(res!=0)
{
std::cout<<"an error "<<res<<" ocured during extracting file "<<fname<<std::endl;
std::cout<<"an error "<<res<<" occured while extracting file "<<fname<<std::endl;
}
}
CPCXConv cp;

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@ -114,7 +114,7 @@ public:
void init();
std::string gdiff(std::string ss);
void printMaps(int from,int to=18, int at=0, bool abs=false);
void select(int which);
void select(int which, bool updateMapsList=true);
void moveByOne(bool up);
void printSelectedInfo();
MapSel();