1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Remove condition that a unit can always attack itself

This commit is contained in:
Andrej Dudenhefner
2025-11-07 12:01:51 +01:00
parent 3b72a74161
commit 31c093baae

View File

@@ -819,7 +819,7 @@ bool BattleFieldController::isTileAttackable(const BattleHex & number) const
for (auto & elem : occupiableHexes)
{
if (BattleHex::mutualPosition(elem, number) != BattleHex::EDir::NONE || elem == number)
if (BattleHex::mutualPosition(elem, number) != BattleHex::EDir::NONE)
return true;
}
return false;