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Remove condition that a unit can always attack itself
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@@ -819,7 +819,7 @@ bool BattleFieldController::isTileAttackable(const BattleHex & number) const
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for (auto & elem : occupiableHexes)
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{
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if (BattleHex::mutualPosition(elem, number) != BattleHex::EDir::NONE || elem == number)
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if (BattleHex::mutualPosition(elem, number) != BattleHex::EDir::NONE)
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return true;
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}
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return false;
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