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Update docs
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@@ -21,8 +21,6 @@ const BonusSubtypeID BonusSubtypeID::damageTypeMelee(0);
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const BonusSubtypeID BonusSubtypeID::damageTypeRanged(1);
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const BonusSubtypeID BonusSubtypeID::heroMovementLand(1);
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const BonusSubtypeID BonusSubtypeID::heroMovementSea(0);
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const BonusSubtypeID BonusSubtypeID::heroMovementPenalty(2);
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const BonusSubtypeID BonusSubtypeID::heroMovementFull(1);
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const BonusSubtypeID BonusSubtypeID::deathStareGorgon(0);
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const BonusSubtypeID BonusSubtypeID::deathStareCommander(1);
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const BonusSubtypeID BonusSubtypeID::rebirthRegular(0);
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@@ -43,9 +43,6 @@ public:
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static const BonusSubtypeID heroMovementLand; // 1
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static const BonusSubtypeID heroMovementSea; // 0
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static const BonusSubtypeID heroMovementPenalty; // 2
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static const BonusSubtypeID heroMovementFull; // 1
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static const BonusSubtypeID deathStareGorgon; // 0
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static const BonusSubtypeID deathStareCommander;
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@@ -51,8 +51,6 @@ CIdentifierStorage::CIdentifierStorage()
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeRanged", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementLand", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementSea", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementPenalty", 2);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementFull", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareGorgon", 0);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareCommander", 1);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthRegular", 0);
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