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	Spelling fixes: privilaged -> privileged, retreive -> retrieve
This commit is contained in:
		| @@ -805,7 +805,7 @@ TSubgoal CollectRes::whatToDoToAchieve() | ||||
| 	std::vector<const IMarket*> markets; | ||||
|  | ||||
| 	std::vector<const CGObjectInstance*> visObjs; | ||||
| 	ai->retreiveVisitableObjs(visObjs, true); | ||||
| 	ai->retrieveVisitableObjs(visObjs, true); | ||||
| 	for(const CGObjectInstance *obj : visObjs) | ||||
| 	{ | ||||
| 		if(const IMarket *m = IMarket::castFrom(obj, false)) | ||||
|   | ||||
| @@ -590,7 +590,7 @@ void VCAI::init(std::shared_ptr<CCallback> CB) | ||||
| 	if(!fh) | ||||
| 		fh = new FuzzyHelper(); | ||||
|  | ||||
| 	retreiveVisitableObjs(); | ||||
| 	retrieveVisitableObjs(); | ||||
| } | ||||
|  | ||||
| void VCAI::yourTurn() | ||||
| @@ -762,7 +762,7 @@ void VCAI::makeTurn() | ||||
| 		{ | ||||
| 			townVisitsThisWeek.clear(); | ||||
| 			std::vector<const CGObjectInstance *> objs; | ||||
| 			retreiveVisitableObjs(objs, true); | ||||
| 			retrieveVisitableObjs(objs, true); | ||||
| 			for(const CGObjectInstance *obj : objs) | ||||
| 			{ | ||||
| 				if (isWeeklyRevisitable(obj)) | ||||
| @@ -1784,7 +1784,7 @@ void VCAI::validateVisitableObjs() | ||||
| 	vstd::erase_if(alreadyVisited, shouldBeErased); | ||||
| } | ||||
|  | ||||
| void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned) const | ||||
| void VCAI::retrieveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned) const | ||||
| { | ||||
| 	foreach_tile_pos([&](const int3 &pos) | ||||
| 	{ | ||||
| @@ -1796,7 +1796,7 @@ void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, boo | ||||
| 	}); | ||||
| } | ||||
|  | ||||
| void VCAI::retreiveVisitableObjs() | ||||
| void VCAI::retrieveVisitableObjs() | ||||
| { | ||||
| 	foreach_tile_pos([&](const int3 &pos) | ||||
| 	{ | ||||
| @@ -3094,21 +3094,21 @@ void SectorMap::update() | ||||
| 	CCallback * cbp = cb.get(); //optimization | ||||
| 	foreach_tile_pos([&](crint3 pos) | ||||
| 	{ | ||||
| 		if(retreiveTile(pos) == NOT_CHECKED) | ||||
| 		if(retrieveTile(pos) == NOT_CHECKED) | ||||
| 		{ | ||||
| 			if(!markIfBlocked(retreiveTile(pos), pos)) | ||||
| 			if(!markIfBlocked(retrieveTile(pos), pos)) | ||||
| 				exploreNewSector(pos, curSector++, cbp); | ||||
| 		} | ||||
| 	}); | ||||
| 	valid = true; | ||||
| } | ||||
|  | ||||
| SectorMap::TSectorID &SectorMap::retreiveTileN(SectorMap::TSectorArray &a, const int3 &pos) | ||||
| SectorMap::TSectorID & SectorMap::retrieveTileN(SectorMap::TSectorArray & a, const int3 & pos) | ||||
| { | ||||
| 	return a[pos.x][pos.y][pos.z]; | ||||
| } | ||||
|  | ||||
| const SectorMap::TSectorID &SectorMap::retreiveTileN(const SectorMap::TSectorArray &a, const int3 &pos) | ||||
| const SectorMap::TSectorID & SectorMap::retrieveTileN(const SectorMap::TSectorArray & a, const int3 & pos) | ||||
| { | ||||
| 	return a[pos.x][pos.y][pos.z]; | ||||
| } | ||||
| @@ -3144,7 +3144,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp) | ||||
| 	{ | ||||
| 		int3 curPos = toVisit.front(); | ||||
| 		toVisit.pop(); | ||||
| 		TSectorID &sec = retreiveTile(curPos); | ||||
| 		TSectorID & sec = retrieveTile(curPos); | ||||
| 		if(sec == NOT_CHECKED) | ||||
| 		{ | ||||
| 			const TerrainTile *t = getTile(curPos); | ||||
| @@ -3156,7 +3156,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp) | ||||
| 					s.tiles.push_back(curPos); | ||||
| 					foreach_neighbour(cbp, curPos, [&](CCallback * cbp, crint3 neighPos) | ||||
| 					{ | ||||
| 						if(retreiveTile(neighPos) == NOT_CHECKED) | ||||
| 						if(retrieveTile(neighPos) == NOT_CHECKED) | ||||
| 						{ | ||||
| 							toVisit.push(neighPos); | ||||
| 							//parent[neighPos] = curPos; | ||||
| @@ -3339,8 +3339,8 @@ For ship construction etc, another function (goal?) is needed | ||||
| { | ||||
| 	int3 ret(-1,-1,-1); | ||||
|  | ||||
| 	int sourceSector = retreiveTile(h->visitablePos()), | ||||
| 		destinationSector = retreiveTile(dst); | ||||
| 	int sourceSector = retrieveTile(h->visitablePos()), | ||||
| 		destinationSector = retrieveTile(dst); | ||||
|  | ||||
| 	const Sector *src = &infoOnSectors[sourceSector], | ||||
| 		*dest = &infoOnSectors[destinationSector]; | ||||
| @@ -3360,7 +3360,7 @@ For ship construction etc, another function (goal?) is needed | ||||
|  | ||||
| 			for(int3 ep : s->embarkmentPoints) | ||||
| 			{ | ||||
| 				Sector *neigh = &infoOnSectors[retreiveTile(ep)]; | ||||
| 				Sector * neigh = &infoOnSectors[retrieveTile(ep)]; | ||||
| 				//preds[s].push_back(neigh); | ||||
| 				if(!preds[neigh]) | ||||
| 				{ | ||||
| @@ -3397,7 +3397,7 @@ For ship construction etc, another function (goal?) is needed | ||||
| 				{ | ||||
| 					const TerrainTile *t = getTile(pos); | ||||
|                     return t && t->visitableObjects.size() == 1 && t->topVisitableId() == Obj::BOAT | ||||
| 						&& retreiveTile(pos) == sectorToReach->id; | ||||
| 						&& retrieveTile(pos) == sectorToReach->id; | ||||
| 				}); | ||||
|  | ||||
| 				if(firstEP != src->embarkmentPoints.end()) | ||||
| @@ -3424,7 +3424,7 @@ For ship construction etc, another function (goal?) is needed | ||||
|  | ||||
| 					shipyards.erase(boost::remove_if(shipyards, [=](const IShipyard *shipyard) -> bool | ||||
| 					{ | ||||
| 						return shipyard->shipyardStatus() != 0 || retreiveTile(shipyard->bestLocation()) != sectorToReach->id; | ||||
| 						return shipyard->shipyardStatus() != 0 || retrieveTile(shipyard->bestLocation()) != sectorToReach->id; | ||||
| 					}),shipyards.end()); | ||||
|  | ||||
| 					if(!shipyards.size()) | ||||
| @@ -3531,20 +3531,20 @@ void SectorMap::makeParentBFS(crint3 source) | ||||
| { | ||||
| 	parent.clear(); | ||||
|  | ||||
| 	int mySector = retreiveTile(source); | ||||
| 	int mySector = retrieveTile(source); | ||||
| 	std::queue<int3> toVisit; | ||||
| 	toVisit.push(source); | ||||
| 	while(!toVisit.empty()) | ||||
| 	{ | ||||
| 		int3 curPos = toVisit.front(); | ||||
| 		toVisit.pop(); | ||||
| 		TSectorID &sec = retreiveTile(curPos); | ||||
| 		TSectorID & sec = retrieveTile(curPos); | ||||
| 		assert(sec == mySector); //consider only tiles from the same sector | ||||
| 		UNUSED(sec); | ||||
|  | ||||
| 		foreach_neighbour(curPos, [&](crint3 neighPos) | ||||
| 		{ | ||||
| 			if(retreiveTile(neighPos) == mySector && !vstd::contains(parent, neighPos)) | ||||
| 			if(retrieveTile(neighPos) == mySector && !vstd::contains(parent, neighPos)) | ||||
| 			{ | ||||
| 				if (cb->canMoveBetween(curPos, neighPos)) | ||||
| 				{ | ||||
| @@ -3556,9 +3556,9 @@ void SectorMap::makeParentBFS(crint3 source) | ||||
| 	} | ||||
| } | ||||
|  | ||||
| SectorMap::TSectorID & SectorMap::retreiveTile(crint3 pos) | ||||
| SectorMap::TSectorID & SectorMap::retrieveTile(crint3 pos) | ||||
| { | ||||
| 	return retreiveTileN(sector, pos); | ||||
| 	return retrieveTileN(sector, pos); | ||||
| } | ||||
|  | ||||
| TerrainTile* SectorMap::getTile(crint3 pos) const | ||||
| @@ -3570,13 +3570,13 @@ TerrainTile* SectorMap::getTile(crint3 pos) const | ||||
|  | ||||
| std::vector<const CGObjectInstance *> SectorMap::getNearbyObjs(HeroPtr h, bool sectorsAround) | ||||
| { | ||||
| 	const Sector *heroSector = &infoOnSectors[retreiveTile(h->visitablePos())]; | ||||
| 	const Sector * heroSector = &infoOnSectors[retrieveTile(h->visitablePos())]; | ||||
| 	if(sectorsAround) | ||||
| 	{ | ||||
| 		std::vector<const CGObjectInstance *> ret; | ||||
| 		for(auto embarkPoint : heroSector->embarkmentPoints) | ||||
| 		{ | ||||
| 			const Sector *embarkSector = &infoOnSectors[retreiveTile(embarkPoint)]; | ||||
| 			const Sector * embarkSector = &infoOnSectors[retrieveTile(embarkPoint)]; | ||||
| 			range::copy(embarkSector->visitableObjs, std::back_inserter(ret)); | ||||
| 		} | ||||
| 		return ret; | ||||
|   | ||||
| @@ -109,9 +109,9 @@ struct SectorMap | ||||
|  | ||||
| 	bool markIfBlocked(TSectorID &sec, crint3 pos, const TerrainTile *t); | ||||
| 	bool markIfBlocked(TSectorID &sec, crint3 pos); | ||||
| 	TSectorID & retreiveTile(crint3 pos); | ||||
| 	TSectorID & retreiveTileN(TSectorArray &vectors, const int3 &pos); | ||||
| 	const TSectorID & retreiveTileN(const TSectorArray &vectors, const int3 &pos); | ||||
| 	TSectorID & retrieveTile(crint3 pos); | ||||
| 	TSectorID & retrieveTileN(TSectorArray & vectors, const int3 & pos); | ||||
| 	const TSectorID & retrieveTileN(const TSectorArray &vectors, const int3 &pos); | ||||
| 	TerrainTile* getTile(crint3 pos) const; | ||||
| 	std::vector<const CGObjectInstance *> getNearbyObjs(HeroPtr h, bool sectorsAround); | ||||
|  | ||||
| @@ -297,8 +297,8 @@ public: | ||||
| 	void validateObject(const CGObjectInstance *obj); //checks if object is still visible and if not, removes references to it | ||||
| 	void validateObject(ObjectIdRef obj); //checks if object is still visible and if not, removes references to it | ||||
| 	void validateVisitableObjs(); | ||||
| 	void retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned = false) const; | ||||
| 	void retreiveVisitableObjs(); | ||||
| 	void retrieveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned = false) const; | ||||
| 	void retrieveVisitableObjs(); | ||||
| 	std::vector<const CGObjectInstance *> getFlaggedObjects() const; | ||||
|  | ||||
| 	const CGObjectInstance *lookForArt(int aid) const; | ||||
|   | ||||
| @@ -178,7 +178,7 @@ void CClient::run() | ||||
| 	{ | ||||
| 		while(!terminate) | ||||
| 		{ | ||||
| 			CPack *pack = serv->retreivePack(); //get the package from the server | ||||
| 			CPack * pack = serv->retrievePack(); //get the package from the server | ||||
|  | ||||
| 			if (terminate) | ||||
| 			{ | ||||
|   | ||||
| @@ -1309,7 +1309,7 @@ bool CArtifactSet::isPositionFree(ArtifactPosition pos, bool onlyLockCheck) cons | ||||
| 	return true; //no slot means not used | ||||
| } | ||||
|  | ||||
| ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot) | ||||
| ArtSlotInfo & CArtifactSet::retrieveNewArtSlot(ArtifactPosition slot) | ||||
| { | ||||
| 	assert(!vstd::contains(artifactsWorn, slot)); | ||||
| 	ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START | ||||
| @@ -1321,7 +1321,7 @@ ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot) | ||||
|  | ||||
| void CArtifactSet::setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked) | ||||
| { | ||||
| 	ArtSlotInfo &asi = retreiveNewArtSlot(slot); | ||||
| 	ArtSlotInfo & asi = retrieveNewArtSlot(slot); | ||||
| 	asi.artifact = art; | ||||
| 	asi.locked = locked; | ||||
| } | ||||
|   | ||||
| @@ -319,7 +319,7 @@ public: | ||||
| 	std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag | ||||
| 	std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5 | ||||
|  | ||||
| 	ArtSlotInfo &retreiveNewArtSlot(ArtifactPosition slot); | ||||
| 	ArtSlotInfo & retrieveNewArtSlot(ArtifactPosition slot); | ||||
| 	void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked); | ||||
| 	void eraseArtSlot(ArtifactPosition slot); | ||||
|  | ||||
|   | ||||
| @@ -12,7 +12,7 @@ | ||||
| #include "IGameEventsReceiver.h" | ||||
|  | ||||
| class IGameEventRealizer; | ||||
| class CPrivilagedInfoCallback; | ||||
| class CPrivilegedInfoCallback; | ||||
|  | ||||
| class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver | ||||
| { | ||||
| @@ -20,7 +20,7 @@ public: | ||||
| 	virtual void executeUserCommand(const std::string &cmd){}; | ||||
| 	virtual void init(){}; //called upon the start of game (after map randomization, before first turn) | ||||
| 	virtual void giveActionCB(IGameEventRealizer *cb){};  | ||||
| 	virtual void giveInfoCB(CPrivilagedInfoCallback *cb){};  | ||||
| 	virtual void giveInfoCB(CPrivilegedInfoCallback *cb){}; | ||||
|  | ||||
| 	CScriptingModule(){} | ||||
| 	virtual ~CScriptingModule(){} | ||||
|   | ||||
| @@ -559,7 +559,7 @@ const std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst( const CSelect | ||||
| 	return (const_cast<CBonusSystemNode*>(this))->getBonusLocalFirst(selector); | ||||
| } | ||||
|  | ||||
| void CBonusSystemNode::getParents(TCNodes &out) const /*retreives list of parent nodes (nodes to inherit bonuses from) */ | ||||
| void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */ | ||||
| { | ||||
| 	for (auto & elem : parents) | ||||
| 	{ | ||||
| @@ -1238,7 +1238,7 @@ namespace Selector | ||||
| 	} | ||||
| } | ||||
|  | ||||
| const CStack * retreiveStackBattle(const CBonusSystemNode *node) | ||||
| const CStack * retrieveStackBattle(const CBonusSystemNode * node) | ||||
| { | ||||
| 	switch(node->getNodeType()) | ||||
| 	{ | ||||
| @@ -1249,7 +1249,7 @@ const CStack * retreiveStackBattle(const CBonusSystemNode *node) | ||||
| 	} | ||||
| } | ||||
|  | ||||
| const CStackInstance * retreiveStackInstance(const CBonusSystemNode *node) | ||||
| const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node) | ||||
| { | ||||
| 	switch(node->getNodeType()) | ||||
| 	{ | ||||
| @@ -1271,7 +1271,7 @@ const CCreature * retrieveCreature(const CBonusSystemNode *node) | ||||
| 	case CBonusSystemNode::STACK_BATTLE: | ||||
| 		return (static_cast<const CStack*>(node))->type; | ||||
| 	default: | ||||
| 		const CStackInstance *csi = retreiveStackInstance(node); | ||||
| 		const CStackInstance * csi = retrieveStackInstance(node); | ||||
| 		if(csi) | ||||
| 			return csi->type; | ||||
| 		return nullptr; | ||||
| @@ -1491,7 +1491,7 @@ RankRangeLimiter::RankRangeLimiter() | ||||
|  | ||||
| int RankRangeLimiter::limit(const BonusLimitationContext &context) const | ||||
| { | ||||
| 	const CStackInstance *csi = retreiveStackInstance(&context.node); | ||||
| 	const CStackInstance * csi = retrieveStackInstance(&context.node); | ||||
| 	if(csi) | ||||
| 	{ | ||||
| 		if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures | ||||
| @@ -1503,14 +1503,14 @@ int RankRangeLimiter::limit(const BonusLimitationContext &context) const | ||||
|  | ||||
| int StackOwnerLimiter::limit(const BonusLimitationContext &context) const | ||||
| { | ||||
| 	const CStack *s = retreiveStackBattle(&context.node); | ||||
| 	const CStack * s = retrieveStackBattle(&context.node); | ||||
| 	if(s) | ||||
| 		return s->owner != owner; | ||||
|  | ||||
|  	const CStackInstance *csi = retreiveStackInstance(&context.node); | ||||
|  	if(csi && csi->armyObj) | ||||
|  		return csi->armyObj->tempOwner != owner; | ||||
|  	return true; | ||||
| 	const CStackInstance * csi = retrieveStackInstance(&context.node); | ||||
| 	if(csi && csi->armyObj) | ||||
| 		return csi->armyObj->tempOwner != owner; | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| StackOwnerLimiter::StackOwnerLimiter() | ||||
|   | ||||
| @@ -29,7 +29,7 @@ | ||||
| #include "mapping/CMap.h" | ||||
| #include "CPlayerState.h" | ||||
|  | ||||
| void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const | ||||
| void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const | ||||
| { | ||||
| 	std::vector<int> floors; | ||||
| 	for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b) | ||||
| @@ -52,7 +52,7 @@ void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, int3::EDistanceFormula distanceFormula) const | ||||
| void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> & tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, int3::EDistanceFormula distanceFormula) const | ||||
| { | ||||
| 	if(!!player && *player >= PlayerColor::PLAYER_LIMIT) | ||||
| 	{ | ||||
| @@ -84,7 +84,7 @@ void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3 | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CPrivilagedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player, int level, int surface ) const | ||||
| void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, boost::optional<PlayerColor> Player, int level, int surface) const | ||||
| { | ||||
| 	if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT) | ||||
| 	{ | ||||
| @@ -120,7 +120,7 @@ void CPrivilagedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &t | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out, CRandomGenerator & rand) | ||||
| void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand) | ||||
| { | ||||
| 	for (int j = 0; j < 3 ; j++) | ||||
| 		out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]); | ||||
| @@ -130,7 +130,7 @@ void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> & | ||||
| 	out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]); | ||||
| } | ||||
|  | ||||
| void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level) | ||||
| void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, ui16 level) | ||||
| { | ||||
| 	for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?) | ||||
| 	{ | ||||
| @@ -143,13 +143,13 @@ void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 l | ||||
| 	} | ||||
| } | ||||
|  | ||||
| CGameState * CPrivilagedInfoCallback::gameState () | ||||
| CGameState * CPrivilegedInfoCallback::gameState() | ||||
| { | ||||
| 	return gs; | ||||
| } | ||||
|  | ||||
| template<typename Loader> | ||||
| void CPrivilagedInfoCallback::loadCommonState(Loader &in) | ||||
| void CPrivilegedInfoCallback::loadCommonState(Loader & in) | ||||
| { | ||||
| 	logGlobal->info("Loading lib part of game..."); | ||||
| 	in.checkMagicBytes(SAVEGAME_MAGIC); | ||||
| @@ -171,7 +171,7 @@ void CPrivilagedInfoCallback::loadCommonState(Loader &in) | ||||
| } | ||||
|  | ||||
| template<typename Saver> | ||||
| void CPrivilagedInfoCallback::saveCommonState(Saver &out) const | ||||
| void CPrivilegedInfoCallback::saveCommonState(Saver & out) const | ||||
| { | ||||
| 	logGlobal->info("Saving lib part of game..."); | ||||
| 	out.putMagicBytes(SAVEGAME_MAGIC); | ||||
| @@ -186,9 +186,9 @@ void CPrivilagedInfoCallback::saveCommonState(Saver &out) const | ||||
| } | ||||
|  | ||||
| // hardly memory usage for `-gdwarf-4` flag | ||||
| template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&); | ||||
| template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&); | ||||
| template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const; | ||||
| template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator &); | ||||
| template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadFile>(CLoadFile &); | ||||
| template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState<CSaveFile>(CSaveFile &) const; | ||||
|  | ||||
| TerrainTile * CNonConstInfoCallback::getTile( int3 pos ) | ||||
| { | ||||
|   | ||||
| @@ -25,7 +25,7 @@ class CStackBasicDescriptor; | ||||
| class CGCreature; | ||||
| struct ShashInt3; | ||||
|  | ||||
| class DLL_LINKAGE CPrivilagedInfoCallback : public CGameInfoCallback | ||||
| class DLL_LINKAGE CPrivilegedInfoCallback : public CGameInfoCallback | ||||
| { | ||||
| public: | ||||
| 	CGameState * gameState(); | ||||
| @@ -97,7 +97,7 @@ public: | ||||
| 	virtual void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) = 0; | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE CNonConstInfoCallback : public CPrivilagedInfoCallback | ||||
| class DLL_LINKAGE CNonConstInfoCallback : public CPrivilegedInfoCallback | ||||
| { | ||||
| public: | ||||
| 	PlayerState *getPlayer(PlayerColor color, bool verbose = true); | ||||
| @@ -111,7 +111,7 @@ public: | ||||
| }; | ||||
|  | ||||
| /// Interface class for handling general game logic and actions | ||||
| class DLL_LINKAGE IGameCallback : public CPrivilagedInfoCallback, public IGameEventCallback | ||||
| class DLL_LINKAGE IGameCallback : public CPrivilegedInfoCallback, public IGameEventCallback | ||||
| { | ||||
| public: | ||||
| 	virtual ~IGameCallback(){}; | ||||
|   | ||||
| @@ -34,7 +34,7 @@ namespace SiegeStuffThatShouldBeMovedToHandlers // <=== TODO | ||||
|  *Maximum damage for Castle, Conflux is 120, Necropolis, Inferno, Fortress 125, Stronghold, Turret, and Dungeon 130 (for all three Turrets). | ||||
|  *Artillery allows the player to control the Turrets. | ||||
|  */ | ||||
| static void retreiveTurretDamageRange(const CGTownInstance * town, const battle::Unit * turret, double & outMinDmg, double & outMaxDmg)//does not match OH3 yet, but damage is somewhat close | ||||
| static void retrieveTurretDamageRange(const CGTownInstance * town, const battle::Unit * turret, double & outMinDmg, double & outMaxDmg)//does not match OH3 yet, but damage is somewhat close | ||||
| { | ||||
| 	assert(turret->creatureIndex() == CreatureID::ARROW_TOWERS); | ||||
| 	assert(town); | ||||
| @@ -647,7 +647,7 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info) | ||||
|  | ||||
| 	if(info.attacker->creatureIndex() == CreatureID::ARROW_TOWERS) | ||||
| 	{ | ||||
| 		SiegeStuffThatShouldBeMovedToHandlers::retreiveTurretDamageRange(battleGetDefendedTown(), info.attacker, minDmg, maxDmg); | ||||
| 		SiegeStuffThatShouldBeMovedToHandlers::retrieveTurretDamageRange(battleGetDefendedTown(), info.attacker, minDmg, maxDmg); | ||||
| 		TDmgRange unmodifiableTowerDamage = std::make_pair(int64_t(minDmg), int64_t(maxDmg)); | ||||
| 		return unmodifiableTowerDamage; | ||||
| 	} | ||||
| @@ -657,15 +657,15 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info) | ||||
|  | ||||
| 	if(attackerBonuses->hasBonus(selectorSiedgeWeapon, cachingStrSiedgeWeapon) && info.attacker->creatureIndex() != CreatureID::ARROW_TOWERS) //any siege weapon, but only ballista can attack (second condition - not arrow turret) | ||||
| 	{ //minDmg and maxDmg are multiplied by hero attack + 1 | ||||
| 		auto retreiveHeroPrimSkill = [&](int skill) -> int | ||||
| 		auto retrieveHeroPrimSkill = [&](int skill) -> int | ||||
| 		{ | ||||
| 			const std::shared_ptr<Bonus> b = attackerBonuses->getBonus(Selector::sourceTypeSel(Bonus::HERO_BASE_SKILL).And(Selector::typeSubtype(Bonus::PRIMARY_SKILL, skill))); | ||||
| 			return b ? b->val : 0; //if there is no hero or no info on his primary skill, return 0 | ||||
| 		}; | ||||
|  | ||||
|  | ||||
| 		minDmg *= retreiveHeroPrimSkill(PrimarySkill::ATTACK) + 1; | ||||
| 		maxDmg *= retreiveHeroPrimSkill(PrimarySkill::ATTACK) + 1; | ||||
| 		minDmg *= retrieveHeroPrimSkill(PrimarySkill::ATTACK) + 1; | ||||
| 		maxDmg *= retrieveHeroPrimSkill(PrimarySkill::ATTACK) + 1; | ||||
| 	} | ||||
|  | ||||
| 	double attackDefenceDifference = 0.0; | ||||
|   | ||||
| @@ -214,7 +214,7 @@ void CConnection::reportState(vstd::CLoggerBase * out) | ||||
| 	} | ||||
| } | ||||
|  | ||||
| CPack * CConnection::retreivePack() | ||||
| CPack * CConnection::retrievePack() | ||||
| { | ||||
| 	CPack *ret = nullptr; | ||||
| 	boost::unique_lock<boost::mutex> lock(*rmx); | ||||
|   | ||||
| @@ -77,7 +77,7 @@ public: | ||||
| 	CConnection &operator&(const T&); | ||||
| 	virtual ~CConnection(); | ||||
|  | ||||
| 	CPack *retreivePack(); //gets from server next pack (allocates it with new) | ||||
| 	CPack * retrievePack(); //gets from server next pack (allocates it with new) | ||||
| 	void sendPackToServer(const CPack &pack, PlayerColor player, ui32 requestID); | ||||
|  | ||||
| 	void disableStackSendingByID(); | ||||
|   | ||||
| @@ -2759,7 +2759,7 @@ void ERMInterpreter::executeUserCommand(const std::string &cmd) | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void ERMInterpreter::giveInfoCB(CPrivilagedInfoCallback *cb) | ||||
| void ERMInterpreter::giveInfoCB(CPrivilegedInfoCallback *cb) | ||||
| { | ||||
| 	icb = cb; | ||||
| } | ||||
|   | ||||
| @@ -841,7 +841,7 @@ public: | ||||
| 	virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start) override; | ||||
| 	virtual void init() override;//sets up environment etc. | ||||
| 	virtual void executeUserCommand(const std::string &cmd) override; | ||||
| 	virtual void giveInfoCB(CPrivilagedInfoCallback *cb) override; | ||||
| 	virtual void giveInfoCB(CPrivilegedInfoCallback *cb) override; | ||||
| 	virtual void giveActionCB(IGameEventRealizer *cb) override; | ||||
|  | ||||
| 	virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) override; | ||||
|   | ||||
| @@ -59,7 +59,7 @@ class ParseErrorException : public std::exception | ||||
|  | ||||
| }; | ||||
|  | ||||
| std::string CERMPreprocessor::retreiveCommandLine() | ||||
| std::string CERMPreprocessor::retrieveCommandLine() | ||||
| { | ||||
| 	std::string wholeCommand; | ||||
|  | ||||
| @@ -171,7 +171,7 @@ std::vector<LineInfo> ERMParser::parseFile() | ||||
| 	{ | ||||
| 		while(1) | ||||
| 		{ | ||||
| 			std::string command = preproc.retreiveCommandLine(); | ||||
| 			std::string command = preproc.retrieveCommandLine(); | ||||
| 			if(command.length() == 0) | ||||
| 				break; | ||||
|  | ||||
|   | ||||
| @@ -24,7 +24,7 @@ class CERMPreprocessor | ||||
|  | ||||
| public: | ||||
| 	CERMPreprocessor(const std::string &Fname); | ||||
| 	std::string retreiveCommandLine(); | ||||
| 	std::string retrieveCommandLine(); | ||||
| 	int getCurLineNo() const | ||||
| 	{ | ||||
| 		return lineNo; | ||||
|   | ||||
| @@ -13,7 +13,7 @@ | ||||
| #include "ERMInterpreter.h" | ||||
|  | ||||
| IGameEventRealizer *acb; | ||||
| CPrivilagedInfoCallback *icb; | ||||
| CPrivilegedInfoCallback *icb; | ||||
|  | ||||
|  | ||||
| #ifdef __GNUC__ | ||||
|   | ||||
| @@ -12,4 +12,4 @@ | ||||
| #include "../../lib/CScriptingModule.h" | ||||
|  | ||||
| extern IGameEventRealizer *acb; | ||||
| extern CPrivilagedInfoCallback *icb; | ||||
| extern CPrivilegedInfoCallback *icb; | ||||
|   | ||||
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