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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00

Spelling fixes: privilaged -> privileged, retreive -> retrieve

This commit is contained in:
Arseniy Shestakov 2018-02-10 21:52:23 +03:00
parent 35b01eb379
commit 324717acbe
19 changed files with 72 additions and 72 deletions

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@ -805,7 +805,7 @@ TSubgoal CollectRes::whatToDoToAchieve()
std::vector<const IMarket*> markets; std::vector<const IMarket*> markets;
std::vector<const CGObjectInstance*> visObjs; std::vector<const CGObjectInstance*> visObjs;
ai->retreiveVisitableObjs(visObjs, true); ai->retrieveVisitableObjs(visObjs, true);
for(const CGObjectInstance *obj : visObjs) for(const CGObjectInstance *obj : visObjs)
{ {
if(const IMarket *m = IMarket::castFrom(obj, false)) if(const IMarket *m = IMarket::castFrom(obj, false))

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@ -590,7 +590,7 @@ void VCAI::init(std::shared_ptr<CCallback> CB)
if(!fh) if(!fh)
fh = new FuzzyHelper(); fh = new FuzzyHelper();
retreiveVisitableObjs(); retrieveVisitableObjs();
} }
void VCAI::yourTurn() void VCAI::yourTurn()
@ -762,7 +762,7 @@ void VCAI::makeTurn()
{ {
townVisitsThisWeek.clear(); townVisitsThisWeek.clear();
std::vector<const CGObjectInstance *> objs; std::vector<const CGObjectInstance *> objs;
retreiveVisitableObjs(objs, true); retrieveVisitableObjs(objs, true);
for(const CGObjectInstance *obj : objs) for(const CGObjectInstance *obj : objs)
{ {
if (isWeeklyRevisitable(obj)) if (isWeeklyRevisitable(obj))
@ -1784,7 +1784,7 @@ void VCAI::validateVisitableObjs()
vstd::erase_if(alreadyVisited, shouldBeErased); vstd::erase_if(alreadyVisited, shouldBeErased);
} }
void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned) const void VCAI::retrieveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned) const
{ {
foreach_tile_pos([&](const int3 &pos) foreach_tile_pos([&](const int3 &pos)
{ {
@ -1796,7 +1796,7 @@ void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, boo
}); });
} }
void VCAI::retreiveVisitableObjs() void VCAI::retrieveVisitableObjs()
{ {
foreach_tile_pos([&](const int3 &pos) foreach_tile_pos([&](const int3 &pos)
{ {
@ -3094,21 +3094,21 @@ void SectorMap::update()
CCallback * cbp = cb.get(); //optimization CCallback * cbp = cb.get(); //optimization
foreach_tile_pos([&](crint3 pos) foreach_tile_pos([&](crint3 pos)
{ {
if(retreiveTile(pos) == NOT_CHECKED) if(retrieveTile(pos) == NOT_CHECKED)
{ {
if(!markIfBlocked(retreiveTile(pos), pos)) if(!markIfBlocked(retrieveTile(pos), pos))
exploreNewSector(pos, curSector++, cbp); exploreNewSector(pos, curSector++, cbp);
} }
}); });
valid = true; valid = true;
} }
SectorMap::TSectorID &SectorMap::retreiveTileN(SectorMap::TSectorArray &a, const int3 &pos) SectorMap::TSectorID & SectorMap::retrieveTileN(SectorMap::TSectorArray & a, const int3 & pos)
{ {
return a[pos.x][pos.y][pos.z]; return a[pos.x][pos.y][pos.z];
} }
const SectorMap::TSectorID &SectorMap::retreiveTileN(const SectorMap::TSectorArray &a, const int3 &pos) const SectorMap::TSectorID & SectorMap::retrieveTileN(const SectorMap::TSectorArray & a, const int3 & pos)
{ {
return a[pos.x][pos.y][pos.z]; return a[pos.x][pos.y][pos.z];
} }
@ -3144,7 +3144,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp)
{ {
int3 curPos = toVisit.front(); int3 curPos = toVisit.front();
toVisit.pop(); toVisit.pop();
TSectorID &sec = retreiveTile(curPos); TSectorID & sec = retrieveTile(curPos);
if(sec == NOT_CHECKED) if(sec == NOT_CHECKED)
{ {
const TerrainTile *t = getTile(curPos); const TerrainTile *t = getTile(curPos);
@ -3156,7 +3156,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp)
s.tiles.push_back(curPos); s.tiles.push_back(curPos);
foreach_neighbour(cbp, curPos, [&](CCallback * cbp, crint3 neighPos) foreach_neighbour(cbp, curPos, [&](CCallback * cbp, crint3 neighPos)
{ {
if(retreiveTile(neighPos) == NOT_CHECKED) if(retrieveTile(neighPos) == NOT_CHECKED)
{ {
toVisit.push(neighPos); toVisit.push(neighPos);
//parent[neighPos] = curPos; //parent[neighPos] = curPos;
@ -3339,8 +3339,8 @@ For ship construction etc, another function (goal?) is needed
{ {
int3 ret(-1,-1,-1); int3 ret(-1,-1,-1);
int sourceSector = retreiveTile(h->visitablePos()), int sourceSector = retrieveTile(h->visitablePos()),
destinationSector = retreiveTile(dst); destinationSector = retrieveTile(dst);
const Sector *src = &infoOnSectors[sourceSector], const Sector *src = &infoOnSectors[sourceSector],
*dest = &infoOnSectors[destinationSector]; *dest = &infoOnSectors[destinationSector];
@ -3360,7 +3360,7 @@ For ship construction etc, another function (goal?) is needed
for(int3 ep : s->embarkmentPoints) for(int3 ep : s->embarkmentPoints)
{ {
Sector *neigh = &infoOnSectors[retreiveTile(ep)]; Sector * neigh = &infoOnSectors[retrieveTile(ep)];
//preds[s].push_back(neigh); //preds[s].push_back(neigh);
if(!preds[neigh]) if(!preds[neigh])
{ {
@ -3397,7 +3397,7 @@ For ship construction etc, another function (goal?) is needed
{ {
const TerrainTile *t = getTile(pos); const TerrainTile *t = getTile(pos);
return t && t->visitableObjects.size() == 1 && t->topVisitableId() == Obj::BOAT return t && t->visitableObjects.size() == 1 && t->topVisitableId() == Obj::BOAT
&& retreiveTile(pos) == sectorToReach->id; && retrieveTile(pos) == sectorToReach->id;
}); });
if(firstEP != src->embarkmentPoints.end()) if(firstEP != src->embarkmentPoints.end())
@ -3424,7 +3424,7 @@ For ship construction etc, another function (goal?) is needed
shipyards.erase(boost::remove_if(shipyards, [=](const IShipyard *shipyard) -> bool shipyards.erase(boost::remove_if(shipyards, [=](const IShipyard *shipyard) -> bool
{ {
return shipyard->shipyardStatus() != 0 || retreiveTile(shipyard->bestLocation()) != sectorToReach->id; return shipyard->shipyardStatus() != 0 || retrieveTile(shipyard->bestLocation()) != sectorToReach->id;
}),shipyards.end()); }),shipyards.end());
if(!shipyards.size()) if(!shipyards.size())
@ -3531,20 +3531,20 @@ void SectorMap::makeParentBFS(crint3 source)
{ {
parent.clear(); parent.clear();
int mySector = retreiveTile(source); int mySector = retrieveTile(source);
std::queue<int3> toVisit; std::queue<int3> toVisit;
toVisit.push(source); toVisit.push(source);
while(!toVisit.empty()) while(!toVisit.empty())
{ {
int3 curPos = toVisit.front(); int3 curPos = toVisit.front();
toVisit.pop(); toVisit.pop();
TSectorID &sec = retreiveTile(curPos); TSectorID & sec = retrieveTile(curPos);
assert(sec == mySector); //consider only tiles from the same sector assert(sec == mySector); //consider only tiles from the same sector
UNUSED(sec); UNUSED(sec);
foreach_neighbour(curPos, [&](crint3 neighPos) foreach_neighbour(curPos, [&](crint3 neighPos)
{ {
if(retreiveTile(neighPos) == mySector && !vstd::contains(parent, neighPos)) if(retrieveTile(neighPos) == mySector && !vstd::contains(parent, neighPos))
{ {
if (cb->canMoveBetween(curPos, neighPos)) if (cb->canMoveBetween(curPos, neighPos))
{ {
@ -3556,9 +3556,9 @@ void SectorMap::makeParentBFS(crint3 source)
} }
} }
SectorMap::TSectorID & SectorMap::retreiveTile(crint3 pos) SectorMap::TSectorID & SectorMap::retrieveTile(crint3 pos)
{ {
return retreiveTileN(sector, pos); return retrieveTileN(sector, pos);
} }
TerrainTile* SectorMap::getTile(crint3 pos) const TerrainTile* SectorMap::getTile(crint3 pos) const
@ -3570,13 +3570,13 @@ TerrainTile* SectorMap::getTile(crint3 pos) const
std::vector<const CGObjectInstance *> SectorMap::getNearbyObjs(HeroPtr h, bool sectorsAround) std::vector<const CGObjectInstance *> SectorMap::getNearbyObjs(HeroPtr h, bool sectorsAround)
{ {
const Sector *heroSector = &infoOnSectors[retreiveTile(h->visitablePos())]; const Sector * heroSector = &infoOnSectors[retrieveTile(h->visitablePos())];
if(sectorsAround) if(sectorsAround)
{ {
std::vector<const CGObjectInstance *> ret; std::vector<const CGObjectInstance *> ret;
for(auto embarkPoint : heroSector->embarkmentPoints) for(auto embarkPoint : heroSector->embarkmentPoints)
{ {
const Sector *embarkSector = &infoOnSectors[retreiveTile(embarkPoint)]; const Sector * embarkSector = &infoOnSectors[retrieveTile(embarkPoint)];
range::copy(embarkSector->visitableObjs, std::back_inserter(ret)); range::copy(embarkSector->visitableObjs, std::back_inserter(ret));
} }
return ret; return ret;

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@ -109,9 +109,9 @@ struct SectorMap
bool markIfBlocked(TSectorID &sec, crint3 pos, const TerrainTile *t); bool markIfBlocked(TSectorID &sec, crint3 pos, const TerrainTile *t);
bool markIfBlocked(TSectorID &sec, crint3 pos); bool markIfBlocked(TSectorID &sec, crint3 pos);
TSectorID & retreiveTile(crint3 pos); TSectorID & retrieveTile(crint3 pos);
TSectorID & retreiveTileN(TSectorArray &vectors, const int3 &pos); TSectorID & retrieveTileN(TSectorArray & vectors, const int3 & pos);
const TSectorID & retreiveTileN(const TSectorArray &vectors, const int3 &pos); const TSectorID & retrieveTileN(const TSectorArray &vectors, const int3 &pos);
TerrainTile* getTile(crint3 pos) const; TerrainTile* getTile(crint3 pos) const;
std::vector<const CGObjectInstance *> getNearbyObjs(HeroPtr h, bool sectorsAround); std::vector<const CGObjectInstance *> getNearbyObjs(HeroPtr h, bool sectorsAround);
@ -297,8 +297,8 @@ public:
void validateObject(const CGObjectInstance *obj); //checks if object is still visible and if not, removes references to it void validateObject(const CGObjectInstance *obj); //checks if object is still visible and if not, removes references to it
void validateObject(ObjectIdRef obj); //checks if object is still visible and if not, removes references to it void validateObject(ObjectIdRef obj); //checks if object is still visible and if not, removes references to it
void validateVisitableObjs(); void validateVisitableObjs();
void retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned = false) const; void retrieveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned = false) const;
void retreiveVisitableObjs(); void retrieveVisitableObjs();
std::vector<const CGObjectInstance *> getFlaggedObjects() const; std::vector<const CGObjectInstance *> getFlaggedObjects() const;
const CGObjectInstance *lookForArt(int aid) const; const CGObjectInstance *lookForArt(int aid) const;

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@ -178,7 +178,7 @@ void CClient::run()
{ {
while(!terminate) while(!terminate)
{ {
CPack *pack = serv->retreivePack(); //get the package from the server CPack * pack = serv->retrievePack(); //get the package from the server
if (terminate) if (terminate)
{ {

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@ -1309,7 +1309,7 @@ bool CArtifactSet::isPositionFree(ArtifactPosition pos, bool onlyLockCheck) cons
return true; //no slot means not used return true; //no slot means not used
} }
ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot) ArtSlotInfo & CArtifactSet::retrieveNewArtSlot(ArtifactPosition slot)
{ {
assert(!vstd::contains(artifactsWorn, slot)); assert(!vstd::contains(artifactsWorn, slot));
ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
@ -1321,7 +1321,7 @@ ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot)
void CArtifactSet::setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked) void CArtifactSet::setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked)
{ {
ArtSlotInfo &asi = retreiveNewArtSlot(slot); ArtSlotInfo & asi = retrieveNewArtSlot(slot);
asi.artifact = art; asi.artifact = art;
asi.locked = locked; asi.locked = locked;
} }

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@ -319,7 +319,7 @@ public:
std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5 std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
ArtSlotInfo &retreiveNewArtSlot(ArtifactPosition slot); ArtSlotInfo & retrieveNewArtSlot(ArtifactPosition slot);
void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked); void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked);
void eraseArtSlot(ArtifactPosition slot); void eraseArtSlot(ArtifactPosition slot);

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@ -12,7 +12,7 @@
#include "IGameEventsReceiver.h" #include "IGameEventsReceiver.h"
class IGameEventRealizer; class IGameEventRealizer;
class CPrivilagedInfoCallback; class CPrivilegedInfoCallback;
class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
{ {
@ -20,7 +20,7 @@ public:
virtual void executeUserCommand(const std::string &cmd){}; virtual void executeUserCommand(const std::string &cmd){};
virtual void init(){}; //called upon the start of game (after map randomization, before first turn) virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
virtual void giveActionCB(IGameEventRealizer *cb){}; virtual void giveActionCB(IGameEventRealizer *cb){};
virtual void giveInfoCB(CPrivilagedInfoCallback *cb){}; virtual void giveInfoCB(CPrivilegedInfoCallback *cb){};
CScriptingModule(){} CScriptingModule(){}
virtual ~CScriptingModule(){} virtual ~CScriptingModule(){}

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@ -559,7 +559,7 @@ const std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst( const CSelect
return (const_cast<CBonusSystemNode*>(this))->getBonusLocalFirst(selector); return (const_cast<CBonusSystemNode*>(this))->getBonusLocalFirst(selector);
} }
void CBonusSystemNode::getParents(TCNodes &out) const /*retreives list of parent nodes (nodes to inherit bonuses from) */ void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */
{ {
for (auto & elem : parents) for (auto & elem : parents)
{ {
@ -1238,7 +1238,7 @@ namespace Selector
} }
} }
const CStack * retreiveStackBattle(const CBonusSystemNode *node) const CStack * retrieveStackBattle(const CBonusSystemNode * node)
{ {
switch(node->getNodeType()) switch(node->getNodeType())
{ {
@ -1249,7 +1249,7 @@ const CStack * retreiveStackBattle(const CBonusSystemNode *node)
} }
} }
const CStackInstance * retreiveStackInstance(const CBonusSystemNode *node) const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
{ {
switch(node->getNodeType()) switch(node->getNodeType())
{ {
@ -1271,7 +1271,7 @@ const CCreature * retrieveCreature(const CBonusSystemNode *node)
case CBonusSystemNode::STACK_BATTLE: case CBonusSystemNode::STACK_BATTLE:
return (static_cast<const CStack*>(node))->type; return (static_cast<const CStack*>(node))->type;
default: default:
const CStackInstance *csi = retreiveStackInstance(node); const CStackInstance * csi = retrieveStackInstance(node);
if(csi) if(csi)
return csi->type; return csi->type;
return nullptr; return nullptr;
@ -1491,7 +1491,7 @@ RankRangeLimiter::RankRangeLimiter()
int RankRangeLimiter::limit(const BonusLimitationContext &context) const int RankRangeLimiter::limit(const BonusLimitationContext &context) const
{ {
const CStackInstance *csi = retreiveStackInstance(&context.node); const CStackInstance * csi = retrieveStackInstance(&context.node);
if(csi) if(csi)
{ {
if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
@ -1503,14 +1503,14 @@ int RankRangeLimiter::limit(const BonusLimitationContext &context) const
int StackOwnerLimiter::limit(const BonusLimitationContext &context) const int StackOwnerLimiter::limit(const BonusLimitationContext &context) const
{ {
const CStack *s = retreiveStackBattle(&context.node); const CStack * s = retrieveStackBattle(&context.node);
if(s) if(s)
return s->owner != owner; return s->owner != owner;
const CStackInstance *csi = retreiveStackInstance(&context.node); const CStackInstance * csi = retrieveStackInstance(&context.node);
if(csi && csi->armyObj) if(csi && csi->armyObj)
return csi->armyObj->tempOwner != owner; return csi->armyObj->tempOwner != owner;
return true; return true;
} }
StackOwnerLimiter::StackOwnerLimiter() StackOwnerLimiter::StackOwnerLimiter()

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@ -29,7 +29,7 @@
#include "mapping/CMap.h" #include "mapping/CMap.h"
#include "CPlayerState.h" #include "CPlayerState.h"
void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
{ {
std::vector<int> floors; std::vector<int> floors;
for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b) for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
@ -52,7 +52,7 @@ void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
} }
} }
void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, int3::EDistanceFormula distanceFormula) const void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> & tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, int3::EDistanceFormula distanceFormula) const
{ {
if(!!player && *player >= PlayerColor::PLAYER_LIMIT) if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
{ {
@ -84,7 +84,7 @@ void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3
} }
} }
void CPrivilagedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player, int level, int surface ) const void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, boost::optional<PlayerColor> Player, int level, int surface) const
{ {
if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT) if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
{ {
@ -120,7 +120,7 @@ void CPrivilagedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &t
} }
} }
void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out, CRandomGenerator & rand) void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand)
{ {
for (int j = 0; j < 3 ; j++) for (int j = 0; j < 3 ; j++)
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]); out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
@ -130,7 +130,7 @@ void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]); out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
} }
void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level) void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, ui16 level)
{ {
for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?) for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
{ {
@ -143,13 +143,13 @@ void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 l
} }
} }
CGameState * CPrivilagedInfoCallback::gameState () CGameState * CPrivilegedInfoCallback::gameState()
{ {
return gs; return gs;
} }
template<typename Loader> template<typename Loader>
void CPrivilagedInfoCallback::loadCommonState(Loader &in) void CPrivilegedInfoCallback::loadCommonState(Loader & in)
{ {
logGlobal->info("Loading lib part of game..."); logGlobal->info("Loading lib part of game...");
in.checkMagicBytes(SAVEGAME_MAGIC); in.checkMagicBytes(SAVEGAME_MAGIC);
@ -171,7 +171,7 @@ void CPrivilagedInfoCallback::loadCommonState(Loader &in)
} }
template<typename Saver> template<typename Saver>
void CPrivilagedInfoCallback::saveCommonState(Saver &out) const void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
{ {
logGlobal->info("Saving lib part of game..."); logGlobal->info("Saving lib part of game...");
out.putMagicBytes(SAVEGAME_MAGIC); out.putMagicBytes(SAVEGAME_MAGIC);
@ -186,9 +186,9 @@ void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
} }
// hardly memory usage for `-gdwarf-4` flag // hardly memory usage for `-gdwarf-4` flag
template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&); template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator &);
template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&); template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadFile>(CLoadFile &);
template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const; template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState<CSaveFile>(CSaveFile &) const;
TerrainTile * CNonConstInfoCallback::getTile( int3 pos ) TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
{ {

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@ -25,7 +25,7 @@ class CStackBasicDescriptor;
class CGCreature; class CGCreature;
struct ShashInt3; struct ShashInt3;
class DLL_LINKAGE CPrivilagedInfoCallback : public CGameInfoCallback class DLL_LINKAGE CPrivilegedInfoCallback : public CGameInfoCallback
{ {
public: public:
CGameState * gameState(); CGameState * gameState();
@ -97,7 +97,7 @@ public:
virtual void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) = 0; virtual void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) = 0;
}; };
class DLL_LINKAGE CNonConstInfoCallback : public CPrivilagedInfoCallback class DLL_LINKAGE CNonConstInfoCallback : public CPrivilegedInfoCallback
{ {
public: public:
PlayerState *getPlayer(PlayerColor color, bool verbose = true); PlayerState *getPlayer(PlayerColor color, bool verbose = true);
@ -111,7 +111,7 @@ public:
}; };
/// Interface class for handling general game logic and actions /// Interface class for handling general game logic and actions
class DLL_LINKAGE IGameCallback : public CPrivilagedInfoCallback, public IGameEventCallback class DLL_LINKAGE IGameCallback : public CPrivilegedInfoCallback, public IGameEventCallback
{ {
public: public:
virtual ~IGameCallback(){}; virtual ~IGameCallback(){};

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@ -34,7 +34,7 @@ namespace SiegeStuffThatShouldBeMovedToHandlers // <=== TODO
*Maximum damage for Castle, Conflux is 120, Necropolis, Inferno, Fortress 125, Stronghold, Turret, and Dungeon 130 (for all three Turrets). *Maximum damage for Castle, Conflux is 120, Necropolis, Inferno, Fortress 125, Stronghold, Turret, and Dungeon 130 (for all three Turrets).
*Artillery allows the player to control the Turrets. *Artillery allows the player to control the Turrets.
*/ */
static void retreiveTurretDamageRange(const CGTownInstance * town, const battle::Unit * turret, double & outMinDmg, double & outMaxDmg)//does not match OH3 yet, but damage is somewhat close static void retrieveTurretDamageRange(const CGTownInstance * town, const battle::Unit * turret, double & outMinDmg, double & outMaxDmg)//does not match OH3 yet, but damage is somewhat close
{ {
assert(turret->creatureIndex() == CreatureID::ARROW_TOWERS); assert(turret->creatureIndex() == CreatureID::ARROW_TOWERS);
assert(town); assert(town);
@ -647,7 +647,7 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info)
if(info.attacker->creatureIndex() == CreatureID::ARROW_TOWERS) if(info.attacker->creatureIndex() == CreatureID::ARROW_TOWERS)
{ {
SiegeStuffThatShouldBeMovedToHandlers::retreiveTurretDamageRange(battleGetDefendedTown(), info.attacker, minDmg, maxDmg); SiegeStuffThatShouldBeMovedToHandlers::retrieveTurretDamageRange(battleGetDefendedTown(), info.attacker, minDmg, maxDmg);
TDmgRange unmodifiableTowerDamage = std::make_pair(int64_t(minDmg), int64_t(maxDmg)); TDmgRange unmodifiableTowerDamage = std::make_pair(int64_t(minDmg), int64_t(maxDmg));
return unmodifiableTowerDamage; return unmodifiableTowerDamage;
} }
@ -657,15 +657,15 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info)
if(attackerBonuses->hasBonus(selectorSiedgeWeapon, cachingStrSiedgeWeapon) && info.attacker->creatureIndex() != CreatureID::ARROW_TOWERS) //any siege weapon, but only ballista can attack (second condition - not arrow turret) if(attackerBonuses->hasBonus(selectorSiedgeWeapon, cachingStrSiedgeWeapon) && info.attacker->creatureIndex() != CreatureID::ARROW_TOWERS) //any siege weapon, but only ballista can attack (second condition - not arrow turret)
{ //minDmg and maxDmg are multiplied by hero attack + 1 { //minDmg and maxDmg are multiplied by hero attack + 1
auto retreiveHeroPrimSkill = [&](int skill) -> int auto retrieveHeroPrimSkill = [&](int skill) -> int
{ {
const std::shared_ptr<Bonus> b = attackerBonuses->getBonus(Selector::sourceTypeSel(Bonus::HERO_BASE_SKILL).And(Selector::typeSubtype(Bonus::PRIMARY_SKILL, skill))); const std::shared_ptr<Bonus> b = attackerBonuses->getBonus(Selector::sourceTypeSel(Bonus::HERO_BASE_SKILL).And(Selector::typeSubtype(Bonus::PRIMARY_SKILL, skill)));
return b ? b->val : 0; //if there is no hero or no info on his primary skill, return 0 return b ? b->val : 0; //if there is no hero or no info on his primary skill, return 0
}; };
minDmg *= retreiveHeroPrimSkill(PrimarySkill::ATTACK) + 1; minDmg *= retrieveHeroPrimSkill(PrimarySkill::ATTACK) + 1;
maxDmg *= retreiveHeroPrimSkill(PrimarySkill::ATTACK) + 1; maxDmg *= retrieveHeroPrimSkill(PrimarySkill::ATTACK) + 1;
} }
double attackDefenceDifference = 0.0; double attackDefenceDifference = 0.0;

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@ -214,7 +214,7 @@ void CConnection::reportState(vstd::CLoggerBase * out)
} }
} }
CPack * CConnection::retreivePack() CPack * CConnection::retrievePack()
{ {
CPack *ret = nullptr; CPack *ret = nullptr;
boost::unique_lock<boost::mutex> lock(*rmx); boost::unique_lock<boost::mutex> lock(*rmx);

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@ -77,7 +77,7 @@ public:
CConnection &operator&(const T&); CConnection &operator&(const T&);
virtual ~CConnection(); virtual ~CConnection();
CPack *retreivePack(); //gets from server next pack (allocates it with new) CPack * retrievePack(); //gets from server next pack (allocates it with new)
void sendPackToServer(const CPack &pack, PlayerColor player, ui32 requestID); void sendPackToServer(const CPack &pack, PlayerColor player, ui32 requestID);
void disableStackSendingByID(); void disableStackSendingByID();

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@ -2759,7 +2759,7 @@ void ERMInterpreter::executeUserCommand(const std::string &cmd)
} }
} }
void ERMInterpreter::giveInfoCB(CPrivilagedInfoCallback *cb) void ERMInterpreter::giveInfoCB(CPrivilegedInfoCallback *cb)
{ {
icb = cb; icb = cb;
} }

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@ -841,7 +841,7 @@ public:
virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start) override; virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start) override;
virtual void init() override;//sets up environment etc. virtual void init() override;//sets up environment etc.
virtual void executeUserCommand(const std::string &cmd) override; virtual void executeUserCommand(const std::string &cmd) override;
virtual void giveInfoCB(CPrivilagedInfoCallback *cb) override; virtual void giveInfoCB(CPrivilegedInfoCallback *cb) override;
virtual void giveActionCB(IGameEventRealizer *cb) override; virtual void giveActionCB(IGameEventRealizer *cb) override;
virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) override; virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) override;

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@ -59,7 +59,7 @@ class ParseErrorException : public std::exception
}; };
std::string CERMPreprocessor::retreiveCommandLine() std::string CERMPreprocessor::retrieveCommandLine()
{ {
std::string wholeCommand; std::string wholeCommand;
@ -171,7 +171,7 @@ std::vector<LineInfo> ERMParser::parseFile()
{ {
while(1) while(1)
{ {
std::string command = preproc.retreiveCommandLine(); std::string command = preproc.retrieveCommandLine();
if(command.length() == 0) if(command.length() == 0)
break; break;

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@ -24,7 +24,7 @@ class CERMPreprocessor
public: public:
CERMPreprocessor(const std::string &Fname); CERMPreprocessor(const std::string &Fname);
std::string retreiveCommandLine(); std::string retrieveCommandLine();
int getCurLineNo() const int getCurLineNo() const
{ {
return lineNo; return lineNo;

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@ -13,7 +13,7 @@
#include "ERMInterpreter.h" #include "ERMInterpreter.h"
IGameEventRealizer *acb; IGameEventRealizer *acb;
CPrivilagedInfoCallback *icb; CPrivilegedInfoCallback *icb;
#ifdef __GNUC__ #ifdef __GNUC__

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@ -12,4 +12,4 @@
#include "../../lib/CScriptingModule.h" #include "../../lib/CScriptingModule.h"
extern IGameEventRealizer *acb; extern IGameEventRealizer *acb;
extern CPrivilagedInfoCallback *icb; extern CPrivilegedInfoCallback *icb;