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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00

Spelling fixes: privilaged -> privileged, retreive -> retrieve

This commit is contained in:
Arseniy Shestakov 2018-02-10 21:52:23 +03:00
parent 35b01eb379
commit 324717acbe
19 changed files with 72 additions and 72 deletions

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@ -805,7 +805,7 @@ TSubgoal CollectRes::whatToDoToAchieve()
std::vector<const IMarket*> markets;
std::vector<const CGObjectInstance*> visObjs;
ai->retreiveVisitableObjs(visObjs, true);
ai->retrieveVisitableObjs(visObjs, true);
for(const CGObjectInstance *obj : visObjs)
{
if(const IMarket *m = IMarket::castFrom(obj, false))

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@ -590,7 +590,7 @@ void VCAI::init(std::shared_ptr<CCallback> CB)
if(!fh)
fh = new FuzzyHelper();
retreiveVisitableObjs();
retrieveVisitableObjs();
}
void VCAI::yourTurn()
@ -762,7 +762,7 @@ void VCAI::makeTurn()
{
townVisitsThisWeek.clear();
std::vector<const CGObjectInstance *> objs;
retreiveVisitableObjs(objs, true);
retrieveVisitableObjs(objs, true);
for(const CGObjectInstance *obj : objs)
{
if (isWeeklyRevisitable(obj))
@ -1784,7 +1784,7 @@ void VCAI::validateVisitableObjs()
vstd::erase_if(alreadyVisited, shouldBeErased);
}
void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned) const
void VCAI::retrieveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned) const
{
foreach_tile_pos([&](const int3 &pos)
{
@ -1796,7 +1796,7 @@ void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, boo
});
}
void VCAI::retreiveVisitableObjs()
void VCAI::retrieveVisitableObjs()
{
foreach_tile_pos([&](const int3 &pos)
{
@ -3094,21 +3094,21 @@ void SectorMap::update()
CCallback * cbp = cb.get(); //optimization
foreach_tile_pos([&](crint3 pos)
{
if(retreiveTile(pos) == NOT_CHECKED)
if(retrieveTile(pos) == NOT_CHECKED)
{
if(!markIfBlocked(retreiveTile(pos), pos))
if(!markIfBlocked(retrieveTile(pos), pos))
exploreNewSector(pos, curSector++, cbp);
}
});
valid = true;
}
SectorMap::TSectorID &SectorMap::retreiveTileN(SectorMap::TSectorArray &a, const int3 &pos)
SectorMap::TSectorID & SectorMap::retrieveTileN(SectorMap::TSectorArray & a, const int3 & pos)
{
return a[pos.x][pos.y][pos.z];
}
const SectorMap::TSectorID &SectorMap::retreiveTileN(const SectorMap::TSectorArray &a, const int3 &pos)
const SectorMap::TSectorID & SectorMap::retrieveTileN(const SectorMap::TSectorArray & a, const int3 & pos)
{
return a[pos.x][pos.y][pos.z];
}
@ -3144,7 +3144,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp)
{
int3 curPos = toVisit.front();
toVisit.pop();
TSectorID &sec = retreiveTile(curPos);
TSectorID & sec = retrieveTile(curPos);
if(sec == NOT_CHECKED)
{
const TerrainTile *t = getTile(curPos);
@ -3156,7 +3156,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp)
s.tiles.push_back(curPos);
foreach_neighbour(cbp, curPos, [&](CCallback * cbp, crint3 neighPos)
{
if(retreiveTile(neighPos) == NOT_CHECKED)
if(retrieveTile(neighPos) == NOT_CHECKED)
{
toVisit.push(neighPos);
//parent[neighPos] = curPos;
@ -3339,8 +3339,8 @@ For ship construction etc, another function (goal?) is needed
{
int3 ret(-1,-1,-1);
int sourceSector = retreiveTile(h->visitablePos()),
destinationSector = retreiveTile(dst);
int sourceSector = retrieveTile(h->visitablePos()),
destinationSector = retrieveTile(dst);
const Sector *src = &infoOnSectors[sourceSector],
*dest = &infoOnSectors[destinationSector];
@ -3360,7 +3360,7 @@ For ship construction etc, another function (goal?) is needed
for(int3 ep : s->embarkmentPoints)
{
Sector *neigh = &infoOnSectors[retreiveTile(ep)];
Sector * neigh = &infoOnSectors[retrieveTile(ep)];
//preds[s].push_back(neigh);
if(!preds[neigh])
{
@ -3397,7 +3397,7 @@ For ship construction etc, another function (goal?) is needed
{
const TerrainTile *t = getTile(pos);
return t && t->visitableObjects.size() == 1 && t->topVisitableId() == Obj::BOAT
&& retreiveTile(pos) == sectorToReach->id;
&& retrieveTile(pos) == sectorToReach->id;
});
if(firstEP != src->embarkmentPoints.end())
@ -3424,7 +3424,7 @@ For ship construction etc, another function (goal?) is needed
shipyards.erase(boost::remove_if(shipyards, [=](const IShipyard *shipyard) -> bool
{
return shipyard->shipyardStatus() != 0 || retreiveTile(shipyard->bestLocation()) != sectorToReach->id;
return shipyard->shipyardStatus() != 0 || retrieveTile(shipyard->bestLocation()) != sectorToReach->id;
}),shipyards.end());
if(!shipyards.size())
@ -3531,20 +3531,20 @@ void SectorMap::makeParentBFS(crint3 source)
{
parent.clear();
int mySector = retreiveTile(source);
int mySector = retrieveTile(source);
std::queue<int3> toVisit;
toVisit.push(source);
while(!toVisit.empty())
{
int3 curPos = toVisit.front();
toVisit.pop();
TSectorID &sec = retreiveTile(curPos);
TSectorID & sec = retrieveTile(curPos);
assert(sec == mySector); //consider only tiles from the same sector
UNUSED(sec);
foreach_neighbour(curPos, [&](crint3 neighPos)
{
if(retreiveTile(neighPos) == mySector && !vstd::contains(parent, neighPos))
if(retrieveTile(neighPos) == mySector && !vstd::contains(parent, neighPos))
{
if (cb->canMoveBetween(curPos, neighPos))
{
@ -3556,9 +3556,9 @@ void SectorMap::makeParentBFS(crint3 source)
}
}
SectorMap::TSectorID & SectorMap::retreiveTile(crint3 pos)
SectorMap::TSectorID & SectorMap::retrieveTile(crint3 pos)
{
return retreiveTileN(sector, pos);
return retrieveTileN(sector, pos);
}
TerrainTile* SectorMap::getTile(crint3 pos) const
@ -3570,13 +3570,13 @@ TerrainTile* SectorMap::getTile(crint3 pos) const
std::vector<const CGObjectInstance *> SectorMap::getNearbyObjs(HeroPtr h, bool sectorsAround)
{
const Sector *heroSector = &infoOnSectors[retreiveTile(h->visitablePos())];
const Sector * heroSector = &infoOnSectors[retrieveTile(h->visitablePos())];
if(sectorsAround)
{
std::vector<const CGObjectInstance *> ret;
for(auto embarkPoint : heroSector->embarkmentPoints)
{
const Sector *embarkSector = &infoOnSectors[retreiveTile(embarkPoint)];
const Sector * embarkSector = &infoOnSectors[retrieveTile(embarkPoint)];
range::copy(embarkSector->visitableObjs, std::back_inserter(ret));
}
return ret;

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@ -109,9 +109,9 @@ struct SectorMap
bool markIfBlocked(TSectorID &sec, crint3 pos, const TerrainTile *t);
bool markIfBlocked(TSectorID &sec, crint3 pos);
TSectorID & retreiveTile(crint3 pos);
TSectorID & retreiveTileN(TSectorArray &vectors, const int3 &pos);
const TSectorID & retreiveTileN(const TSectorArray &vectors, const int3 &pos);
TSectorID & retrieveTile(crint3 pos);
TSectorID & retrieveTileN(TSectorArray & vectors, const int3 & pos);
const TSectorID & retrieveTileN(const TSectorArray &vectors, const int3 &pos);
TerrainTile* getTile(crint3 pos) const;
std::vector<const CGObjectInstance *> getNearbyObjs(HeroPtr h, bool sectorsAround);
@ -297,8 +297,8 @@ public:
void validateObject(const CGObjectInstance *obj); //checks if object is still visible and if not, removes references to it
void validateObject(ObjectIdRef obj); //checks if object is still visible and if not, removes references to it
void validateVisitableObjs();
void retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned = false) const;
void retreiveVisitableObjs();
void retrieveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned = false) const;
void retrieveVisitableObjs();
std::vector<const CGObjectInstance *> getFlaggedObjects() const;
const CGObjectInstance *lookForArt(int aid) const;

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@ -178,7 +178,7 @@ void CClient::run()
{
while(!terminate)
{
CPack *pack = serv->retreivePack(); //get the package from the server
CPack * pack = serv->retrievePack(); //get the package from the server
if (terminate)
{

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@ -1309,7 +1309,7 @@ bool CArtifactSet::isPositionFree(ArtifactPosition pos, bool onlyLockCheck) cons
return true; //no slot means not used
}
ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot)
ArtSlotInfo & CArtifactSet::retrieveNewArtSlot(ArtifactPosition slot)
{
assert(!vstd::contains(artifactsWorn, slot));
ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
@ -1321,7 +1321,7 @@ ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot)
void CArtifactSet::setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked)
{
ArtSlotInfo &asi = retreiveNewArtSlot(slot);
ArtSlotInfo & asi = retrieveNewArtSlot(slot);
asi.artifact = art;
asi.locked = locked;
}

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@ -319,7 +319,7 @@ public:
std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
ArtSlotInfo &retreiveNewArtSlot(ArtifactPosition slot);
ArtSlotInfo & retrieveNewArtSlot(ArtifactPosition slot);
void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked);
void eraseArtSlot(ArtifactPosition slot);

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@ -12,7 +12,7 @@
#include "IGameEventsReceiver.h"
class IGameEventRealizer;
class CPrivilagedInfoCallback;
class CPrivilegedInfoCallback;
class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
{
@ -20,7 +20,7 @@ public:
virtual void executeUserCommand(const std::string &cmd){};
virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
virtual void giveActionCB(IGameEventRealizer *cb){};
virtual void giveInfoCB(CPrivilagedInfoCallback *cb){};
virtual void giveInfoCB(CPrivilegedInfoCallback *cb){};
CScriptingModule(){}
virtual ~CScriptingModule(){}

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@ -559,7 +559,7 @@ const std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst( const CSelect
return (const_cast<CBonusSystemNode*>(this))->getBonusLocalFirst(selector);
}
void CBonusSystemNode::getParents(TCNodes &out) const /*retreives list of parent nodes (nodes to inherit bonuses from) */
void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */
{
for (auto & elem : parents)
{
@ -1238,7 +1238,7 @@ namespace Selector
}
}
const CStack * retreiveStackBattle(const CBonusSystemNode *node)
const CStack * retrieveStackBattle(const CBonusSystemNode * node)
{
switch(node->getNodeType())
{
@ -1249,7 +1249,7 @@ const CStack * retreiveStackBattle(const CBonusSystemNode *node)
}
}
const CStackInstance * retreiveStackInstance(const CBonusSystemNode *node)
const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
{
switch(node->getNodeType())
{
@ -1271,7 +1271,7 @@ const CCreature * retrieveCreature(const CBonusSystemNode *node)
case CBonusSystemNode::STACK_BATTLE:
return (static_cast<const CStack*>(node))->type;
default:
const CStackInstance *csi = retreiveStackInstance(node);
const CStackInstance * csi = retrieveStackInstance(node);
if(csi)
return csi->type;
return nullptr;
@ -1491,7 +1491,7 @@ RankRangeLimiter::RankRangeLimiter()
int RankRangeLimiter::limit(const BonusLimitationContext &context) const
{
const CStackInstance *csi = retreiveStackInstance(&context.node);
const CStackInstance * csi = retrieveStackInstance(&context.node);
if(csi)
{
if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
@ -1503,11 +1503,11 @@ int RankRangeLimiter::limit(const BonusLimitationContext &context) const
int StackOwnerLimiter::limit(const BonusLimitationContext &context) const
{
const CStack *s = retreiveStackBattle(&context.node);
const CStack * s = retrieveStackBattle(&context.node);
if(s)
return s->owner != owner;
const CStackInstance *csi = retreiveStackInstance(&context.node);
const CStackInstance * csi = retrieveStackInstance(&context.node);
if(csi && csi->armyObj)
return csi->armyObj->tempOwner != owner;
return true;

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@ -29,7 +29,7 @@
#include "mapping/CMap.h"
#include "CPlayerState.h"
void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
{
std::vector<int> floors;
for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
@ -52,7 +52,7 @@ void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
}
}
void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, int3::EDistanceFormula distanceFormula) const
void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> & tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, int3::EDistanceFormula distanceFormula) const
{
if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
{
@ -84,7 +84,7 @@ void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3
}
}
void CPrivilagedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player, int level, int surface ) const
void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, boost::optional<PlayerColor> Player, int level, int surface) const
{
if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
{
@ -120,7 +120,7 @@ void CPrivilagedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &t
}
}
void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out, CRandomGenerator & rand)
void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand)
{
for (int j = 0; j < 3 ; j++)
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
@ -130,7 +130,7 @@ void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
}
void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, ui16 level)
{
for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
{
@ -143,13 +143,13 @@ void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 l
}
}
CGameState * CPrivilagedInfoCallback::gameState ()
CGameState * CPrivilegedInfoCallback::gameState()
{
return gs;
}
template<typename Loader>
void CPrivilagedInfoCallback::loadCommonState(Loader &in)
void CPrivilegedInfoCallback::loadCommonState(Loader & in)
{
logGlobal->info("Loading lib part of game...");
in.checkMagicBytes(SAVEGAME_MAGIC);
@ -171,7 +171,7 @@ void CPrivilagedInfoCallback::loadCommonState(Loader &in)
}
template<typename Saver>
void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
{
logGlobal->info("Saving lib part of game...");
out.putMagicBytes(SAVEGAME_MAGIC);
@ -186,9 +186,9 @@ void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
}
// hardly memory usage for `-gdwarf-4` flag
template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator &);
template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadFile>(CLoadFile &);
template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState<CSaveFile>(CSaveFile &) const;
TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
{

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@ -25,7 +25,7 @@ class CStackBasicDescriptor;
class CGCreature;
struct ShashInt3;
class DLL_LINKAGE CPrivilagedInfoCallback : public CGameInfoCallback
class DLL_LINKAGE CPrivilegedInfoCallback : public CGameInfoCallback
{
public:
CGameState * gameState();
@ -97,7 +97,7 @@ public:
virtual void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) = 0;
};
class DLL_LINKAGE CNonConstInfoCallback : public CPrivilagedInfoCallback
class DLL_LINKAGE CNonConstInfoCallback : public CPrivilegedInfoCallback
{
public:
PlayerState *getPlayer(PlayerColor color, bool verbose = true);
@ -111,7 +111,7 @@ public:
};
/// Interface class for handling general game logic and actions
class DLL_LINKAGE IGameCallback : public CPrivilagedInfoCallback, public IGameEventCallback
class DLL_LINKAGE IGameCallback : public CPrivilegedInfoCallback, public IGameEventCallback
{
public:
virtual ~IGameCallback(){};

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@ -34,7 +34,7 @@ namespace SiegeStuffThatShouldBeMovedToHandlers // <=== TODO
*Maximum damage for Castle, Conflux is 120, Necropolis, Inferno, Fortress 125, Stronghold, Turret, and Dungeon 130 (for all three Turrets).
*Artillery allows the player to control the Turrets.
*/
static void retreiveTurretDamageRange(const CGTownInstance * town, const battle::Unit * turret, double & outMinDmg, double & outMaxDmg)//does not match OH3 yet, but damage is somewhat close
static void retrieveTurretDamageRange(const CGTownInstance * town, const battle::Unit * turret, double & outMinDmg, double & outMaxDmg)//does not match OH3 yet, but damage is somewhat close
{
assert(turret->creatureIndex() == CreatureID::ARROW_TOWERS);
assert(town);
@ -647,7 +647,7 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info)
if(info.attacker->creatureIndex() == CreatureID::ARROW_TOWERS)
{
SiegeStuffThatShouldBeMovedToHandlers::retreiveTurretDamageRange(battleGetDefendedTown(), info.attacker, minDmg, maxDmg);
SiegeStuffThatShouldBeMovedToHandlers::retrieveTurretDamageRange(battleGetDefendedTown(), info.attacker, minDmg, maxDmg);
TDmgRange unmodifiableTowerDamage = std::make_pair(int64_t(minDmg), int64_t(maxDmg));
return unmodifiableTowerDamage;
}
@ -657,15 +657,15 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info)
if(attackerBonuses->hasBonus(selectorSiedgeWeapon, cachingStrSiedgeWeapon) && info.attacker->creatureIndex() != CreatureID::ARROW_TOWERS) //any siege weapon, but only ballista can attack (second condition - not arrow turret)
{ //minDmg and maxDmg are multiplied by hero attack + 1
auto retreiveHeroPrimSkill = [&](int skill) -> int
auto retrieveHeroPrimSkill = [&](int skill) -> int
{
const std::shared_ptr<Bonus> b = attackerBonuses->getBonus(Selector::sourceTypeSel(Bonus::HERO_BASE_SKILL).And(Selector::typeSubtype(Bonus::PRIMARY_SKILL, skill)));
return b ? b->val : 0; //if there is no hero or no info on his primary skill, return 0
};
minDmg *= retreiveHeroPrimSkill(PrimarySkill::ATTACK) + 1;
maxDmg *= retreiveHeroPrimSkill(PrimarySkill::ATTACK) + 1;
minDmg *= retrieveHeroPrimSkill(PrimarySkill::ATTACK) + 1;
maxDmg *= retrieveHeroPrimSkill(PrimarySkill::ATTACK) + 1;
}
double attackDefenceDifference = 0.0;

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@ -214,7 +214,7 @@ void CConnection::reportState(vstd::CLoggerBase * out)
}
}
CPack * CConnection::retreivePack()
CPack * CConnection::retrievePack()
{
CPack *ret = nullptr;
boost::unique_lock<boost::mutex> lock(*rmx);

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@ -77,7 +77,7 @@ public:
CConnection &operator&(const T&);
virtual ~CConnection();
CPack *retreivePack(); //gets from server next pack (allocates it with new)
CPack * retrievePack(); //gets from server next pack (allocates it with new)
void sendPackToServer(const CPack &pack, PlayerColor player, ui32 requestID);
void disableStackSendingByID();

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@ -2759,7 +2759,7 @@ void ERMInterpreter::executeUserCommand(const std::string &cmd)
}
}
void ERMInterpreter::giveInfoCB(CPrivilagedInfoCallback *cb)
void ERMInterpreter::giveInfoCB(CPrivilegedInfoCallback *cb)
{
icb = cb;
}

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@ -841,7 +841,7 @@ public:
virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start) override;
virtual void init() override;//sets up environment etc.
virtual void executeUserCommand(const std::string &cmd) override;
virtual void giveInfoCB(CPrivilagedInfoCallback *cb) override;
virtual void giveInfoCB(CPrivilegedInfoCallback *cb) override;
virtual void giveActionCB(IGameEventRealizer *cb) override;
virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) override;

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@ -59,7 +59,7 @@ class ParseErrorException : public std::exception
};
std::string CERMPreprocessor::retreiveCommandLine()
std::string CERMPreprocessor::retrieveCommandLine()
{
std::string wholeCommand;
@ -171,7 +171,7 @@ std::vector<LineInfo> ERMParser::parseFile()
{
while(1)
{
std::string command = preproc.retreiveCommandLine();
std::string command = preproc.retrieveCommandLine();
if(command.length() == 0)
break;

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@ -24,7 +24,7 @@ class CERMPreprocessor
public:
CERMPreprocessor(const std::string &Fname);
std::string retreiveCommandLine();
std::string retrieveCommandLine();
int getCurLineNo() const
{
return lineNo;

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@ -13,7 +13,7 @@
#include "ERMInterpreter.h"
IGameEventRealizer *acb;
CPrivilagedInfoCallback *icb;
CPrivilegedInfoCallback *icb;
#ifdef __GNUC__

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@ -12,4 +12,4 @@
#include "../../lib/CScriptingModule.h"
extern IGameEventRealizer *acb;
extern CPrivilagedInfoCallback *icb;
extern CPrivilegedInfoCallback *icb;