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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* started making support for save/load options

This commit is contained in:
Michał W. Urbańczyk 2008-11-16 01:06:15 +00:00
parent bb5819f4df
commit 333e1d9878
12 changed files with 485 additions and 278 deletions

View File

@ -50,6 +50,11 @@ public:
std::vector<CGTownInstance *> towns;
std::vector<CGHeroInstance *> availableHeroes; //heroes available in taverns
PlayerState():color(-1),currentSelection(0xffffffff){};
template <typename Handler> void serialize(Handler &h, const int version)
{
h & color & serial & currentSelection & fogOfWarMap & resources;
//TODO: vectors of heroes/towns
}
};
struct DLL_EXPORT BattleInfo
@ -156,7 +161,7 @@ private:
BattleInfo *curB; //current battle
ui32 day; //total number of days in game
Mapa * map;
std::map<ui8,PlayerState> players; //ID <-> playerstate
std::map<ui8,PlayerState> players; //ID <-> player state
std::map<int, CGDefInfo*> villages, forts, capitols; //def-info for town graphics
std::vector<ui32> resVals;
@ -191,6 +196,12 @@ private:
std::set<int3> tilesToReveal(int3 pos, int radious, int player); //if player==-1 => adds all tiles in radious
public:
int getDate(int mode=0) const; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
template <typename Handler> void serialize(Handler &h, const int version)
{
h & scenarioOps & seed & currentPlayer & day & map & players & resVals;
//TODO: villages, forts, capitols - will need reloading
//TODO: hero pool
}
friend class CCallback;
friend class CPathfinder;;

4
CLua.h
View File

@ -99,6 +99,10 @@ public:
CScriptCallback * cb;
CCPPObjectScript(CScriptCallback * CB){cb=CB;};
virtual std::vector<int> yourObjects()=0; //returns IDs of objects which are handled by script
template <typename Handler> void serialize(Handler &h, const int version)
{
//TODO: write
}
};
class CVisitableOPH : public CCPPObjectScript //once per hero
{

View File

@ -131,6 +131,9 @@ int main(int argc, char** argv)
abilh->loadAbilities();
cgi->abilh = abilh;
tlog0<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
CGI->preth = new CPreGameTextHandler;
CGI->preth->loadTexts();
tlog0<<"\tCPreGameTextHandler: "<<pomtime.getDif()<<std::endl;
tlog0<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
pomtime.getDif();
graphics = new Graphics();
@ -254,6 +257,12 @@ void processCommand(const std::string &message, CClient *&client)
break;
}
}
else if(cn=="save")
{
std::string fname;
readed >> fname;
client->save(fname);
}
else if(message=="get txt")
{
boost::filesystem::create_directory("Extracted_txts");

View File

@ -109,6 +109,11 @@ void HighButton::hover(bool on)
SDL_BlitSurface(imgs->ourImages[i].bitmap,NULL,screen,&pos);
updateRect(&pos);
}
HighButton::~HighButton()
{
delete imgs;
}
void Button::hover(bool on)
{
HighButton::hover(on);
@ -136,15 +141,15 @@ void Slider::updateSlid()
{
myh=perc*((float)pos.h-48)+pos.y+16;
SDL_FillRect(screen,&genRect(pos.h-32,pos.w,pos.x,pos.y+16),0);
blitAt(slider.imgs->ourImages[0].bitmap,pos.x,(int)myh);
slider.pos.y=(int)myh;
blitAt(slider->imgs->ourImages[0].bitmap,pos.x,(int)myh);
slider->pos.y=(int)myh;
}
else
{
myh=perc*((float)pos.w-48)+pos.x+16;
SDL_FillRect(screen,&genRect(pos.h,pos.w-32,pos.x+16,pos.y),0);
blitAt(slider.imgs->ourImages[0].bitmap,(int)myh,pos.y);
slider.pos.x=(int)myh;
blitAt(slider->imgs->ourImages[0].bitmap,(int)myh,pos.y);
slider->pos.x=(int)myh;
}
updateRect(&pos);
}
@ -169,16 +174,16 @@ Slider::Slider(int x, int y, int h, int amnt, int cap, bool ver)
if (ver)
{
pos = genRect(h,16,x,y);
down = Button(genRect(16,16,x,y+h-16),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBDN.DEF"),false);
up = Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBUP.DEF"),false);
slider = Button(genRect(16,16,x,y+16),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
down = new Button(genRect(16,16,x,y+h-16),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBDN.DEF"),false);
up = new Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBUP.DEF"),false);
slider = new Button(genRect(16,16,x,y+16),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
}
else
{
pos = genRect(16,h,x,y);
down = Button(genRect(16,16,x+h-16,y),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBRT.DEF"),false);
up = Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBLF.DEF"),false);
slider = Button(genRect(16,16,x+16,y),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
down = new Button(genRect(16,16,x+h-16,y),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBRT.DEF"),false);
up = new Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBLF.DEF"),false);
slider = new Button(genRect(16,16,x+16,y),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
}
moving = false;
whereAreWe=0;
@ -191,9 +196,9 @@ void Slider::deactivate()
void Slider::activate()
{
SDL_FillRect(screen,&pos,0);
up.show();
down.show();
slider.show();
up->show();
down->show();
slider->show();
//SDL_Flip(screen);
CSDL_Ext::update(screen);
CPG->interested.push_back(this);
@ -203,17 +208,17 @@ void Slider::handleIt(SDL_Event sEvent)
{
if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_LEFT))
{
if (isItIn(&down.pos,sEvent.motion.x,sEvent.motion.y))
if (isItIn(&down->pos,sEvent.motion.x,sEvent.motion.y))
{
down.press();
down->press();
}
else if (isItIn(&up.pos,sEvent.motion.x,sEvent.motion.y))
else if (isItIn(&up->pos,sEvent.motion.x,sEvent.motion.y))
{
up.press();
up->press();
}
else if (isItIn(&slider.pos,sEvent.motion.x,sEvent.motion.y))
else if (isItIn(&slider->pos,sEvent.motion.x,sEvent.motion.y))
{
//slider.press();
//slider->press();
moving=true;
}
else if (isItIn(&pos,sEvent.motion.x,sEvent.motion.y))
@ -243,19 +248,19 @@ void Slider::handleIt(SDL_Event sEvent)
else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
{
if ((down.state==1) && isItIn(&down.pos,sEvent.motion.x,sEvent.motion.y))
if ((down->state==1) && isItIn(&down->pos,sEvent.motion.x,sEvent.motion.y))
{
this->down.fun();
this->down->fun();
}
if ((up.state==1) && isItIn(&up.pos,sEvent.motion.x,sEvent.motion.y))
if ((up->state==1) && isItIn(&up->pos,sEvent.motion.x,sEvent.motion.y))
{
this->up.fun();
this->up->fun();
}
if (down.state==1) down.press(false);
if (up.state==1) up.press(false);
if (down->state==1) down->press(false);
if (up->state==1) up->press(false);
if (moving)
{
//slider.press();
//slider->press();
moving=false;
}
}
@ -324,21 +329,28 @@ void Slider::handleIt(SDL_Event sEvent)
}
if (isItIn(&down.pos,sEvent.motion.x,sEvent.motion.y))
if (isItIn(&down->pos,sEvent.motion.x,sEvent.motion.y))
{
(this->*down.fun)();
(this->*down->fun)();
}
if (isItIn(&up.pos,sEvent.motion.x,sEvent.motion.y))
if (isItIn(&up->pos,sEvent.motion.x,sEvent.motion.y))
{
(this->*up.fun)();
(this->*up->fun)();
}
if (isItIn(&slider.pos,sEvent.motion.x,sEvent.motion.y))
if (isItIn(&slider->pos,sEvent.motion.x,sEvent.motion.y))
{
(this->*slider.fun)();
(this->*slider->fun)();
}
}*/
}
Slider::~Slider()
{
delete up;
delete down;
delete slider;
}
IntBut::IntBut()
{
type=2;
@ -982,6 +994,7 @@ void MapSel::processMaps(std::vector<std::string> &pliczkiTemp, int &index)
static boost::mutex mx;
bool areMaps=true;
int pom=-1;
unsigned char sss[1000];
while(areMaps)
{
mx.lock();
@ -996,7 +1009,6 @@ void MapSel::processMaps(std::vector<std::string> &pliczkiTemp, int &index)
mx.unlock();
}
gzFile tempf = gzopen(pliczkiTemp[pom].c_str(),"rb");
unsigned char * sss = new unsigned char[1000];
int iii=0;
while(true)
{
@ -1009,13 +1021,22 @@ void MapSel::processMaps(std::vector<std::string> &pliczkiTemp, int &index)
else break;
}
gzclose(tempf);
if(iii<50) {tlog3<<"\t\tWarning: corrupted map file: "<<pliczkiTemp[pom]<<std::endl; continue;}
if (!sss[4]) continue; //nie ma graczy? mapa niegrywalna //ju¿ to kiedyœ komentowa³em- - to bzdura //tu calkiem pasuje...
if(iii<50)
{
tlog3<<"\t\tWarning: corrupted map file: "<<pliczkiTemp[pom]<<std::endl;
continue;
}
if (!sss[4])
{
//tlog3 << "\t\tSkipping " << pliczkiTemp[pom] << " - map marked as unplayable.\n";
continue;
}
CMapInfo mi(pliczkiTemp[pom],sss);
mx.lock();
ourMaps.push_back(mi);
mx.unlock();
delete[] sss;
}
}
@ -1221,14 +1242,14 @@ void MapSel::printSelectedInfo()
int temp = ourMaps[selected].victoryCondition+1;
if (temp>20) temp=0;
std::string sss = CPG->preth->victoryConditions[temp];
if (temp && ourMaps[selected].vicConDetails->allowNormalVictory) sss+= "/" + CPG->preth->victoryConditions[0];
std::string sss = CGI->preth->victoryConditions[temp];
if (temp && ourMaps[selected].vicConDetails->allowNormalVictory) sss+= "/" + CGI->preth->victoryConditions[0];
CSDL_Ext::printAt(sss,452,310,GEOR13,zwykly);
temp = ourMaps[selected].lossCondition.typeOfLossCon+1;
if (temp>20) temp=0;
sss = CPG->preth->lossCondtions[temp];
sss = CGI->preth->lossCondtions[temp];
CSDL_Ext::printAt(sss,452,370,GEOR13,zwykly);
//blit descrption
@ -1245,19 +1266,19 @@ void MapSel::printSelectedInfo()
switch (ourMaps[selected].difficulty)
{
case 0:
diff=gdiff(CPG->preth->zelp[24].second);
diff=gdiff(CGI->preth->zelp[24].second);
break;
case 1:
diff=gdiff(CPG->preth->zelp[25].second);
diff=gdiff(CGI->preth->zelp[25].second);
break;
case 2:
diff=gdiff(CPG->preth->zelp[26].second);
diff=gdiff(CGI->preth->zelp[26].second);
break;
case 3:
diff=gdiff(CPG->preth->zelp[27].second);
diff=gdiff(CGI->preth->zelp[27].second);
break;
case 4:
diff=gdiff(CPG->preth->zelp[28].second);
diff=gdiff(CGI->preth->zelp[28].second);
break;
}
temp=-1;
@ -1383,6 +1404,7 @@ void CPreGame::showScenList()
}
CPreGame::CPreGame()
{
CPG=this;
highlighted=NULL;
currentTab=NULL;
run=true;
@ -1390,23 +1412,20 @@ CPreGame::CPreGame()
tytulowy.r=229;tytulowy.g=215;tytulowy.b=123;tytulowy.unused=0;
zwykly.r=255;zwykly.g=255;zwykly.b=255;zwykly.unused=0; //gbr
tlo.r=66;tlo.g=44;tlo.b=24;tlo.unused=0;
preth = new CPreGameTextHandler;
preth->loadTexts();
CGI->preth=preth;
tlog0<<"\tCPreGame: loading txts: "<<tmh.getDif()<<std::endl;
currentMessage=NULL;
behindCurMes=NULL;
initMainMenu();
tlog0<<"\tCPreGame: main menu initialization: "<<tmh.getDif()<<std::endl;
initNewMenu();
tlog0<<"\tCPreGame: newgame menu initialization: "<<tmh.getDif()<<std::endl;
initLoadMenu();
tlog0<<"\tCPreGame: loadgame menu initialization: "<<tmh.getDif()<<std::endl;
initScenSel();
tlog0<<"\tCPreGame: scenario choice initialization: "<<tmh.getDif()<<std::endl;
initOptions();
tlog0<<"\tCPreGame: scenario options initialization: "<<tmh.getDif()<<std::endl;
showMainMenu();
tlog0<<"\tCPreGame: displaying main menu: "<<tmh.getDif()<<std::endl;
CPG=this;
playerName="Player";
}
void CPreGame::initOptions()
@ -1417,44 +1436,6 @@ void CPreGame::initOptions()
void CPreGame::initScenSel()
{
ourScenSel = new ScenSel();
ourScenSel->listShowed=false;
if (rand()%2) ourScenSel->background=BitmapHandler::loadBitmap("ZPIC1000.bmp");
else ourScenSel->background=BitmapHandler::loadBitmap("ZPIC1001.bmp");
ourScenSel->pressed=NULL;
ourScenSel->scenInf=BitmapHandler::loadBitmap("GSELPOP1.bmp");//SDL_LoadBMP("h3bitmap.lod\\GSELPOP1.bmp");
ourScenSel->randMap=BitmapHandler::loadBitmap("RANMAPBK.bmp");
ourScenSel->options=BitmapHandler::loadBitmap("ADVOPTBK.bmp");
SDL_SetColorKey(ourScenSel->scenInf,SDL_SRCCOLORKEY,SDL_MapRGB(ourScenSel->scenInf->format,0,255,255));
//SDL_SetColorKey(ourScenSel->scenList,SDL_SRCCOLORKEY,SDL_MapRGB(ourScenSel->scenList->format,0,255,255));
SDL_SetColorKey(ourScenSel->randMap,SDL_SRCCOLORKEY,SDL_MapRGB(ourScenSel->randMap->format,0,255,255));
SDL_SetColorKey(ourScenSel->options,SDL_SRCCOLORKEY,SDL_MapRGB(ourScenSel->options->format,0,255,255));
ourScenSel->difficulty = new CPoinGroup();
ourScenSel->difficulty->type=1;
ourScenSel->selectedDiff=-77;
ourScenSel->difficulty->gdzie = &ourScenSel->selectedDiff;
ourScenSel->bEasy = IntSelBut(genRect(0,0,506,456),NULL,CDefHandler::giveDef("GSPBUT3.DEF"),true,ourScenSel->difficulty,0);
ourScenSel->bNormal = IntSelBut(genRect(0,0,538,456),NULL,CDefHandler::giveDef("GSPBUT4.DEF"),true,ourScenSel->difficulty,1);
ourScenSel->bHard = IntSelBut(genRect(0,0,570,456),NULL,CDefHandler::giveDef("GSPBUT5.DEF"),true,ourScenSel->difficulty,2);
ourScenSel->bExpert = IntSelBut(genRect(0,0,602,456),NULL,CDefHandler::giveDef("GSPBUT6.DEF"),true,ourScenSel->difficulty,3);
ourScenSel->bImpossible = IntSelBut(genRect(0,0,634,456),NULL,CDefHandler::giveDef("GSPBUT7.DEF"),true,ourScenSel->difficulty,4);
ourScenSel->bBack = Button(genRect(0,0,584,535),boost::bind(&CPreGame::showNewMenu,this),CDefHandler::giveDef("SCNRBACK.DEF"));
ourScenSel->bBegin = Button(genRect(0,0,414,535),boost::bind(&CPreGame::begin,this),CDefHandler::giveDef("SCNRBEG.DEF"));
ourScenSel->bScens = Button(genRect(0,0,414,81),boost::bind(&CPreGame::showScenList,this),CDefHandler::giveDef("GSPBUTT.DEF"));
for (int i=0; i<ourScenSel->bScens.imgs->ourImages.size(); i++)
CSDL_Ext::printAt(CGI->generaltexth->allTexts[500],25+i,2+i,GEOR13,zwykly,ourScenSel->bScens.imgs->ourImages[i].bitmap); //"Show Available Scenarios"
ourScenSel->bRandom = Button(genRect(0,0,414,105),boost::bind(&CPreGame::showScenList,this),CDefHandler::giveDef("GSPBUTT.DEF"));
for (int i=0; i<ourScenSel->bRandom.imgs->ourImages.size(); i++)
CSDL_Ext::printAt(CGI->generaltexth->allTexts[740],25+i,2+i,GEOR13,zwykly,ourScenSel->bRandom.imgs->ourImages[i].bitmap);
ourScenSel->bOptions = Button(genRect(0,0,414,509),boost::bind(&CPreGame::showOptions,this),CDefHandler::giveDef("GSPBUTT.DEF"));
for (int i=0; i<ourScenSel->bOptions.imgs->ourImages.size(); i++)
CSDL_Ext::printAt(CGI->generaltexth->allTexts[501],25+i,2+i,GEOR13,zwykly,ourScenSel->bOptions.imgs->ourImages[i].bitmap); //"Show Advanced Options"
CPG=this;
tlog5 << "\t\tLoaded graphics\n";
ourScenSel->mapsel.init();
tlog5 << "\t\tLoaded maps\n";
@ -1554,8 +1535,6 @@ void CPreGame::initNewMenu()
ourNewMenu->highScores = CDefHandler::giveDef("ZTCAMPN.DEF");
ourNewMenu->credits = CDefHandler::giveDef("ZTTUTOR.DEF");
ourNewMenu->quit = CDefHandler::giveDef("ZTBACK.DEF");
ok = CDefHandler::giveDef("IOKAY.DEF");
cancel = CDefHandler::giveDef("ICANCEL.DEF");
// single scenario
ourNewMenu->lNewGame.h=ourNewMenu->newGame->ourImages[0].bitmap->h;
ourNewMenu->lNewGame.w=ourNewMenu->newGame->ourImages[0].bitmap->w;
@ -1627,6 +1606,7 @@ void CPreGame::initMainMenu()
ourMainMenu->lLoadGame.w=ourMainMenu->loadGame->ourImages[0].bitmap->w;
ourMainMenu->lLoadGame.x=532;
ourMainMenu->lLoadGame.y=132;
ourMainMenu->fLoadGame=&CPreGame::showLoadMenu;
//high scores
ourMainMenu->lHighScores.h=ourMainMenu->highScores->ourImages[0].bitmap->h;
ourMainMenu->lHighScores.w=ourMainMenu->highScores->ourImages[0].bitmap->w;
@ -1696,7 +1676,7 @@ void CPreGame::highlightButton(int which, int on)
void CPreGame::showCenBox (std::string data)
{
CMessage * cmh = new CMessage();
SDL_Surface * infoBox = cmh->genMessage(preth->getTitle(data), preth->getDescr(data));
SDL_Surface * infoBox = cmh->genMessage(CGI->preth->getTitle(data), CGI->preth->getDescr(data));
behindCurMes = CSDL_Ext::newSurface(infoBox->w,infoBox->h,screen);
SDL_Rect pos = genRect(infoBox->h,infoBox->w,
(screen->w/2)-(infoBox->w/2),(screen->h/2)-(infoBox->h/2));
@ -1714,7 +1694,7 @@ void CPreGame::showAskBox (std::string data, void(*f1)(),void(*f2)())
std::vector<SDL_Rect> * btnspos= new std::vector<SDL_Rect>(0);
przyciski->push_back(ok);
przyciski->push_back(cancel);
SDL_Surface * infoBox = cmh->genMessage(preth->getTitle(data), preth->getDescr(data), yesOrNO, przyciski, btnspos);
SDL_Surface * infoBox = cmh->genMessage(CGI->preth->getTitle(data), CGI->preth->getDescr(data), yesOrNO, przyciski, btnspos);
behindCurMes = CSDL_Ext::newSurface(infoBox->w,infoBox->h,screen);
SDL_Rect pos = genRect(infoBox->h,infoBox->w,
(screen->w/2)-(infoBox->w/2),(screen->h/2)-(infoBox->h/2));
@ -1761,6 +1741,8 @@ CPreGame::menuItems * CPreGame::currentItems()
return ourMainMenu;
case newGame:
return ourNewMenu;
case loadGame:
return ourLoadMenu;
default:
return NULL;
}
@ -2065,6 +2047,7 @@ StartInfo CPreGame::runLoop()
{
highlightButton(2,2);
current->highlighted=2;
(this->*(current->fLoadGame))();
}
else if (isItIn(&current->lHighScores,sEvent.motion.x,sEvent.motion.y))
{
@ -2129,31 +2112,31 @@ std::string CPreGame::buttonText(int which)
switch (which)
{
case 0:
return CPG->preth->zelp[3].second;
return CGI->preth->zelp[3].second;
case 1:
return CPG->preth->zelp[4].second;
return CGI->preth->zelp[4].second;
case 2:
return CPG->preth->zelp[5].second;
return CGI->preth->zelp[5].second;
case 3:
return CPG->preth->zelp[6].second;
return CGI->preth->zelp[6].second;
case 4:
return CPG->preth->zelp[7].second;
return CGI->preth->zelp[7].second;
}
}
else if (state==newGame)
else if (state==newGame || state==loadGame)
{
switch (which)
{
case 0:
return CPG->preth->zelp[10].second;
return CGI->preth->zelp[10].second;
case 1:
return CPG->preth->zelp[11].second;
return CGI->preth->zelp[11].second;
case 2:
return CPG->preth->zelp[12].second;
return CGI->preth->zelp[12].second;
case 3:
return CPG->preth->zelp[13].second;
return CGI->preth->zelp[13].second;
case 4:
return CPG->preth->zelp[14].second;
return CGI->preth->zelp[14].second;
}
}
return std::string();
@ -2224,3 +2207,139 @@ void CPreGame::setTurnLength(int on)
}
else CSDL_Ext::printAtMiddle("Unlimited",323,563,GEOR13);
}
void CPreGame::showLoadMenu()
{
if (currentTab/*==&ourScenSel->mapsel*/)
currentTab->hide();
btns.clear();
interested.clear();
handleOther=NULL;
state = loadGame;
SDL_BlitSurface(ourLoadMenu->background,NULL,screen,NULL);
SDL_BlitSurface(ourLoadMenu->newGame->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lNewGame);
SDL_BlitSurface(ourLoadMenu->loadGame->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lLoadGame);
SDL_BlitSurface(ourLoadMenu->highScores->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lHighScores);
SDL_BlitSurface(ourLoadMenu->credits->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lCredits);
SDL_BlitSurface(ourLoadMenu->quit->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lQuit);
//SDL_Flip(screen);
CSDL_Ext::update(screen);
first = true;
}
void CPreGame::initLoadMenu()
{
ourLoadMenu = new menuItems();
ourLoadMenu->bgAd = BitmapHandler::loadBitmap("ZLOADGAM.bmp");
ourLoadMenu->background = BitmapHandler::loadBitmap("ZPIC1005.bmp");
blitAt(ourLoadMenu->bgAd,114,312,ourLoadMenu->background);
//loading menu buttons
ourLoadMenu->newGame = CDefHandler::giveDef("ZTSINGL.DEF");
ourLoadMenu->loadGame = CDefHandler::giveDef("ZTMULTI.DEF");
ourLoadMenu->highScores = CDefHandler::giveDef("ZTCAMPN.DEF");
ourLoadMenu->credits = CDefHandler::giveDef("ZTTUTOR.DEF");
ourLoadMenu->quit = CDefHandler::giveDef("ZTBACK.DEF");
// single scenario
ourLoadMenu->lNewGame.h=ourLoadMenu->newGame->ourImages[0].bitmap->h;
ourLoadMenu->lNewGame.w=ourLoadMenu->newGame->ourImages[0].bitmap->w;
ourLoadMenu->lNewGame.x=545;
ourLoadMenu->lNewGame.y=4;
ourLoadMenu->fNewGame=&CPreGame::showScenSel;
//multiplayer
ourLoadMenu->lLoadGame.h=ourLoadMenu->loadGame->ourImages[0].bitmap->h;
ourLoadMenu->lLoadGame.w=ourLoadMenu->loadGame->ourImages[0].bitmap->w;
ourLoadMenu->lLoadGame.x=568;
ourLoadMenu->lLoadGame.y=120;
//campaign
ourLoadMenu->lHighScores.h=ourLoadMenu->highScores->ourImages[0].bitmap->h;
ourLoadMenu->lHighScores.w=ourLoadMenu->highScores->ourImages[0].bitmap->w;
ourLoadMenu->lHighScores.x=541;
ourLoadMenu->lHighScores.y=233;
//tutorial
ourLoadMenu->lCredits.h=ourLoadMenu->credits->ourImages[0].bitmap->h;
ourLoadMenu->lCredits.w=ourLoadMenu->credits->ourImages[0].bitmap->w;
ourLoadMenu->lCredits.x=545;
ourLoadMenu->lCredits.y=358;
//back
ourLoadMenu->lQuit.h=ourLoadMenu->quit->ourImages[0].bitmap->h;
ourLoadMenu->lQuit.w=ourLoadMenu->quit->ourImages[0].bitmap->w;
ourLoadMenu->lQuit.x=582;
ourLoadMenu->lQuit.y=464;
ourLoadMenu->fQuit=&CPreGame::showMainMenu;
ourLoadMenu->highlighted=0;
}
CPreGame::~CPreGame()
{
delete ourMainMenu;
delete ourNewMenu;
delete ourLoadMenu;
delete ok;
delete cancel;
}
CPreGame::menuItems::menuItems()
{
}
CPreGame::menuItems::~menuItems()
{
delete this->newGame;
delete this->loadGame;
delete this->highScores;
delete this->credits;
delete this->quit;
SDL_FreeSurface(bgAd);
SDL_FreeSurface(background);
}
ScenSel::ScenSel()
:
difficulty(new CPoinGroup()),
bEasy(genRect(0,0,506,456),NULL,CDefHandler::giveDef("GSPBUT3.DEF"),true,difficulty,0),
bNormal(genRect(0,0,538,456),NULL,CDefHandler::giveDef("GSPBUT4.DEF"),true,difficulty,1),
bHard(genRect(0,0,570,456),NULL,CDefHandler::giveDef("GSPBUT5.DEF"),true,difficulty,2),
bExpert(genRect(0,0,602,456),NULL,CDefHandler::giveDef("GSPBUT6.DEF"),true,difficulty,3),
bImpossible(genRect(0,0,634,456),NULL,CDefHandler::giveDef("GSPBUT7.DEF"),true,difficulty,4),
bBack(genRect(0,0,584,535),boost::bind(&CPreGame::showNewMenu,CPG),CDefHandler::giveDef("SCNRBACK.DEF")),
bBegin(genRect(0,0,414,535),boost::bind(&CPreGame::begin,CPG),CDefHandler::giveDef("SCNRBEG.DEF")),
bScens(genRect(0,0,414,81),boost::bind(&CPreGame::showScenList,CPG),CDefHandler::giveDef("GSPBUTT.DEF")),
bRandom(genRect(0,0,414,105),boost::bind(&CPreGame::showScenList,CPG),CDefHandler::giveDef("GSPBUTT.DEF")),
bOptions(genRect(0,0,414,509),boost::bind(&CPreGame::showOptions,CPG),CDefHandler::giveDef("GSPBUTT.DEF"))
{
pressed=NULL;
listShowed=false;
if (rand()%2)
background = BitmapHandler::loadBitmap("ZPIC1000.bmp");
else
background = BitmapHandler::loadBitmap("ZPIC1001.bmp");
scenInf = BitmapHandler::loadBitmap("GSELPOP1.bmp");
randMap = BitmapHandler::loadBitmap("RANMAPBK.bmp");
options = BitmapHandler::loadBitmap("ADVOPTBK.bmp");
SDL_SetColorKey(scenInf,SDL_SRCCOLORKEY,SDL_MapRGB(scenInf->format,0,255,255));
SDL_SetColorKey(randMap,SDL_SRCCOLORKEY,SDL_MapRGB(randMap->format,0,255,255));
SDL_SetColorKey(options,SDL_SRCCOLORKEY,SDL_MapRGB(options->format,0,255,255));
difficulty->type=1;
selectedDiff=-77;
difficulty->gdzie = &selectedDiff;
for (int i=0; i<bScens.imgs->ourImages.size(); i++)
CSDL_Ext::printAt(CGI->generaltexth->allTexts[500],25+i,2+i,GEOR13,zwykly,bScens.imgs->ourImages[i].bitmap); //"Show Available Scenarios"
for (int i=0; i<bRandom.imgs->ourImages.size(); i++)
CSDL_Ext::printAt(CGI->generaltexth->allTexts[740],25+i,2+i,GEOR13,zwykly,bRandom.imgs->ourImages[i].bitmap);
for (int i=0; i<bOptions.imgs->ourImages.size(); i++)
CSDL_Ext::printAt(CGI->generaltexth->allTexts[501],25+i,2+i,GEOR13,zwykly,bOptions.imgs->ourImages[i].bitmap); //"Show Advanced Options"
}
ScenSel::~ScenSel()
{
delete difficulty;
SDL_FreeSurface(scenInf);
SDL_FreeSurface(randMap);
SDL_FreeSurface(background);
SDL_FreeSurface(options);
}

View File

@ -28,6 +28,7 @@ struct HighButton
int state;
HighButton( SDL_Rect Pos, CDefHandler* Imgs, bool Sel=false, int id=-1);
HighButton();
~HighButton();
bool selectable, selected;
bool highlightable, highlighted;
virtual void show();
@ -56,8 +57,8 @@ class Slider
public:
bool vertical; // false means horizontal
SDL_Rect pos; // position
Button up, down, //or left/right
slider;
Button *up, *down, //or left/right
*slider;
int positionsAmnt, capacity;// capacity - amount of positions dispplayed at once
int whereAreWe; // first displayed thing
bool moving;
@ -70,6 +71,7 @@ public:
void deactivate();
void activate();
Slider(int x, int y, int h, int amnt, int cap, bool ver);
~Slider();
void updateSlid();
void handleIt(SDL_Event sev);
};
@ -188,6 +190,7 @@ public:
std::vector<SDL_Surface*> scenImgs;
//int current;
std::vector<CMapInfo> ourMaps;
std::vector<CMapInfo> ourGames;
IntBut small, medium, large, xlarge, all;
SetrButton nrplayer, mapsize, type, name, viccon, loscon;
Slider *slid, *descslid;
@ -210,6 +213,7 @@ public:
class ScenSel
{
public:
CPoinGroup * difficulty;
bool listShowed;
//RanSel ransel;
MapSel mapsel;
@ -217,14 +221,14 @@ public:
Button bScens, bOptions, bRandom, bBegin, bBack;
IntSelBut bEasy, bNormal, bHard, bExpert, bImpossible;
Button * pressed;
CPoinGroup * difficulty;
std::vector<Mapa> maps;
int selectedDiff;
void initRanSel();
void showRanSel();
void hideRanSel();
void genScenList();
~ScenSel(){delete difficulty;};
ScenSel();
~ScenSel();
} ;
class CPreGame
{
@ -239,7 +243,6 @@ public:
std::vector<Slider *> interested;
CMusicHandler * mush;
std::vector<HighButton *> btns;
CPreGameTextHandler * preth ;
SDL_Rect * currentMessage;
SDL_Surface * behindCurMes;
CDefHandler *ok, *cancel;
@ -247,16 +250,19 @@ public:
mainMenu, newGame, loadGame, ScenarioList
} state;
struct menuItems {
menuItems();
~menuItems();
SDL_Surface * background, *bgAd;
CDefHandler *newGame, *loadGame, *highScores,*credits, *quit;
SDL_Rect lNewGame, lLoadGame, lHighScores, lCredits, lQuit;
ttt fNewGame, fLoadGame, fHighScores, fCredits, fQuit;
int highlighted;//0=none; 1=new game; 2=load game; 3=high score; 4=credits; 5=quit
} * ourMainMenu, * ourNewMenu;
} * ourMainMenu, * ourNewMenu, * ourLoadMenu;
ScenSel * ourScenSel;
Options * ourOptions;
std::string map; //selected map
CPreGame(); //c-tor
~CPreGame();//d-tor
std::string buttonText(int which);
menuItems * currentItems();
void(CPreGame::*handleOther)(SDL_Event&);
@ -270,7 +276,9 @@ public:
void initOptions();
void showOptions();
void initNewMenu();
void initLoadMenu();
void showNewMenu();
void showLoadMenu();
void showMainMenu();
StartInfo runLoop(); // runs mainloop of PreGame
void initMainMenu(); //loads components for main menu

View File

@ -698,3 +698,8 @@ void CClient::close()
serv->close();
tlog3 << "Our socket has been closed.\n";
}
void CClient::save(const std::string & fname)
{
*serv << ui16(98) << fname;
}

View File

@ -48,6 +48,7 @@ public:
~CClient(void);
void close();
void save(const std::string & fname);
void process(int what);
void run();

View File

@ -3,6 +3,7 @@
#include "Connection.h"
#include <boost/asio.hpp>
#include <boost/thread.hpp>
#include <fstream>
using namespace boost;
using namespace boost::asio::ip;
@ -143,18 +144,24 @@ void CConnection::close()
socket = NULL;
}
}
template <>
void CConnection::saveSerializable<std::string>(const std::string &data)
CSaveFile::CSaveFile( const std::string &fname )
:sfile(new std::ofstream(fname.c_str()))
{
*this << ui32(data.size());
write(data.c_str(),data.size());
if(!(*sfile))
{
tlog1 << "Error: cannot open to write " << fname << std::endl;
sfile = NULL;
}
}
template <>
void CConnection::loadSerializable<std::string>(std::string &data)
CSaveFile::~CSaveFile()
{
ui32 l;
*this >> l;
data.resize(l);
read((void*)data.c_str(),l);
delete sfile;
}
int CSaveFile::write( const void * data, unsigned size )
{
sfile->write((char *)data,size);
return size;
}

View File

@ -104,6 +104,79 @@ public:
COSer & operator&(T & t){
return * this->This() << t;
}
int write(const void * data, unsigned size);
template <typename T>
void savePrimitive(const T &data)
{
this->This()->write(&data,sizeof(data));
}
template <typename T>
void savePointer(const T &data)
{
*this << *data;
}
template <typename T>
void save(const T &data)
{
typedef
//if
typename mpl::eval_if< mpl::equal_to<SerializationLevel<T>,mpl::int_<Primitive> >,
mpl::identity<SavePrimitive<Serializer,T> >,
//else if
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Pointer> >,
mpl::identity<SavePointer<Serializer,T> >,
//else if
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Serializable> >,
mpl::identity<SaveSerializable<Serializer,T> >,
//else
mpl::identity<SaveWrong<Serializer,T> >
>
>
>::type typex;
typex::invoke(* this->This(), data);
}
template <typename T>
void saveSerializable(const T &data)
{
const_cast<T&>(data).serialize(*this,version);
}
template <typename T>
void saveSerializable(const std::vector<T> &data)
{
boost::uint32_t length = data.size();
*this << length;
for(ui32 i=0;i<length;i++)
*this << data[i];
}
template <typename T>
void saveSerializable(const std::set<T> &data)
{
std::set<T> &d = const_cast<std::set<T> &>(data);
boost::uint32_t length = d.size();
*this << length;
for(typename std::set<T>::iterator i=d.begin();i!=d.end();i++)
*this << *i;
}
void saveSerializable(const std::string &data)
{
*this << ui32(data.size());
this->This()->write(data.c_str(),data.size());
}
template <typename T1, typename T2>
void saveSerializable(const std::pair<T1,T2> &data)
{
*this << data.first << data.second;
}
template <typename T1, typename T2>
void saveSerializable(const std::map<T1,T2> &data)
{
*this << ui32(data.size());
for(typename std::map<T1,T2>::const_iterator i=data.begin();i!=data.end();i++)
*this << i->first << i->second;
}
};
template <typename Serializer> class DLL_EXPORT CISer
{
@ -126,6 +199,93 @@ public:
CISer & operator&(T & t){
return * this->This() >> t;
}
int write(const void * data, unsigned size);
template <typename T>
void load(T &data)
{
typedef
//if
typename mpl::eval_if< mpl::equal_to<SerializationLevel<T>,mpl::int_<Primitive> >,
mpl::identity<LoadPrimitive<Serializer,T> >,
//else if
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Pointer> >,
mpl::identity<LoadPointer<Serializer,T> >,
//else if
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Serializable> >,
mpl::identity<LoadSerializable<Serializer,T> >,
//else
mpl::identity<LoadWrong<Serializer,T> >
>
>
>::type typex;
typex::invoke(* this->This(), data);
}
template <typename T>
void loadPrimitive(T &data)
{
this->This()->read(&data,sizeof(data));
}
template <typename T>
void loadSerializable(T &data)
{
data.serialize(*this,version);
}
template <typename T>
void loadPointer(T &data)
{
tlog5<<"Allocating memory for pointer!"<<std::endl;
typedef typename boost::remove_pointer<T>::type npT;
data = new npT;
*this >> *data;
}
template <typename T>
void loadSerializable(std::vector<T> &data)
{
boost::uint32_t length;
*this >> length;
data.resize(length);
for(ui32 i=0;i<length;i++)
*this >> data[i];
}
template <typename T>
void loadSerializable(std::set<T> &data)
{
boost::uint32_t length;
*this >> length;
T ins;
for(ui32 i=0;i<length;i++)
{
*this >> ins;
data.insert(ins);
}
}
template <typename T1, typename T2>
void loadSerializable(std::pair<T1,T2> &data)
{
*this >> data.first >> data.second;
}
template <typename T1, typename T2>
void loadSerializable(std::map<T1,T2> &data)
{
ui32 length;
*this >> length;
T1 t;
for(int i=0;i<length;i++)
{
*this >> t;
*this >> data[t];
}
}
void loadSerializable(std::string &data)
{
ui32 l;
*this >> l;
data.resize(l);
this->This()->read((void*)data.c_str(),l);
}
};
template<typename Ser,typename T>
@ -195,165 +355,28 @@ struct LoadWrong
};
class DLL_EXPORT CSaveFile
: public COSer<CSaveFile>
{
void dummyMagicFunction()
{
*this << std::string("This function makes stuff working.");
}
public:
std::ofstream *sfile;
CSaveFile(const std::string &fname);
~CSaveFile();
int write(const void * data, unsigned size);
};
class DLL_EXPORT CConnection
:public CISer<CConnection>, public COSer<CConnection>
{
std::ostream &out;
CConnection(void);
void init();
public:
boost::mutex *rmx, *wmx; // read/write mutexes
template <typename T>
void savePrimitive(const T &data)
{
write(&data,sizeof(data));
}
template <typename T>
void loadPrimitive(T &data)
{
read(&data,sizeof(data));
}
template <typename T>
void saveSerializable(const T &data)
{
const_cast<T&>(data).serialize(*static_cast<COSer<CConnection>*>(this),version);
}
template <typename T>
void loadSerializable(T &data)
{
data.serialize(*static_cast<CISer<CConnection>*>(this),version);
}
template <typename T>
void savePointer(const T &data)
{
*this << *data;
}
template <typename T>
void loadPointer(T &data)
{
tlog5<<"Allocating memory for pointer!"<<std::endl;
typedef typename boost::remove_pointer<T>::type npT;
data = new npT;
*this >> *data;
}
template <typename T>
void saveSerializable(const std::vector<T> &data)
{
boost::uint32_t length = data.size();
*this << length;
for(ui32 i=0;i<length;i++)
*this << data[i];
}
template <typename T>
void loadSerializable(std::vector<T> &data)
{
boost::uint32_t length;
*this >> length;
data.resize(length);
for(ui32 i=0;i<length;i++)
*this >> data[i];
}
template <typename T>
void saveSerializable(const std::set<T> &data)
{
std::set<T> &d = const_cast<std::set<T> &>(data);
boost::uint32_t length = d.size();
*this << length;
for(typename std::set<T>::iterator i=d.begin();i!=d.end();i++)
*this << *i;
}
template <typename T>
void loadSerializable(std::set<T> &data)
{
boost::uint32_t length;
*this >> length;
T ins;
for(ui32 i=0;i<length;i++)
{
*this >> ins;
data.insert(ins);
}
}
template <typename T1, typename T2>
void saveSerializable(const std::pair<T1,T2> &data)
{
*this << data.first << data.second;
}
template <typename T1, typename T2>
void loadSerializable(std::pair<T1,T2> &data)
{
*this >> data.first >> data.second;
}
template <typename T1, typename T2>
void saveSerializable(const std::map<T1,T2> &data)
{
*this << ui32(data.size());
for(typename std::map<T1,T2>::const_iterator i=data.begin();i!=data.end();i++)
*this << i->first << i->second;
}
template <typename T1, typename T2>
void loadSerializable(std::map<T1,T2> &data)
{
ui32 length;
*this >> length;
T1 t;
for(int i=0;i<length;i++)
{
*this >> t;
*this >> data[t];
}
}
template <typename T>
void save(const T &data)
{
typedef
//if
typename mpl::eval_if< mpl::equal_to<SerializationLevel<T>,mpl::int_<Primitive> >,
mpl::identity<SavePrimitive<CConnection,T> >,
//else if
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Pointer> >,
mpl::identity<SavePointer<CConnection,T> >,
//else if
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Serializable> >,
mpl::identity<SaveSerializable<CConnection,T> >,
//else
mpl::identity<SaveWrong<CConnection,T> >
>
>
>::type typex;
typex::invoke(*this, data);
}
template <typename T>
void load(T &data)
{
typedef
//if
typename mpl::eval_if< mpl::equal_to<SerializationLevel<T>,mpl::int_<Primitive> >,
mpl::identity<LoadPrimitive<CConnection,T> >,
//else if
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Pointer> >,
mpl::identity<LoadPointer<CConnection,T> >,
//else if
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Serializable> >,
mpl::identity<LoadSerializable<CConnection,T> >,
//else
mpl::identity<LoadWrong<CConnection,T> >
>
>
>::type typex;
typex::invoke(*this, data);
}
boost::asio::basic_stream_socket < boost::asio::ip::tcp , boost::asio::stream_socket_service<boost::asio::ip::tcp> > * socket;
bool logging;
bool connected;
@ -375,10 +398,3 @@ public:
void close();
~CConnection(void);
};
template<> DLL_EXPORT
void CConnection::saveSerializable<std::string>(const std::string &data);
template <>DLL_EXPORT
void CConnection::loadSerializable<std::string>(std::string &data);

4
map.h
View File

@ -505,5 +505,9 @@ struct DLL_EXPORT Mapa
Mapa(std::string filename); //creates map structure from .h3m file
CGHeroInstance * getHero(int ID, int mode=0);
bool isInTheMap(int3 pos);
template <typename Handler> void serialize(Handler &h, const int version)
{
//TODO: write
}
};
#endif //MAPD_H

View File

@ -407,6 +407,15 @@ void CGameHandler::handleConnection(std::set<int> players, CConnection &c)
bool blockvis = false;
switch(pom)
{
case 98:
{
std::string fname;
c >> fname;
CSaveFile save(fname);
save << this;
//save << this;
break;
}
case 99: //end!
{
tlog0 << "We have been requested to close.\n";

View File

@ -24,7 +24,12 @@ struct PlayerStatus
{
bool makingTurn, engagedIntoBattle;
std::set<ui32> queries;
PlayerStatus():makingTurn(false),engagedIntoBattle(false){};
template <typename Handler> void serialize(Handler &h, const int version)
{
h & makingTurn & engagedIntoBattle & queries;
}
};
class PlayerStatuses
{
@ -32,6 +37,7 @@ public:
std::map<ui8,PlayerStatus> players;
boost::mutex mx;
boost::condition_variable cv; //notifies when any changes are made
void addPlayer(ui8 player);
PlayerStatus operator[](ui8 player);
bool hasQueries(ui8 player);
@ -39,6 +45,10 @@ public:
void setFlag(ui8 player, bool PlayerStatus::*flag, bool val);
void addQuery(ui8 player, ui32 id);
void removeQuery(ui8 player, ui32 id);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & players;
}
};
class CGameHandler
{
@ -69,6 +79,10 @@ public:
~CGameHandler(void);
void init(StartInfo *si, int Seed);
void handleConnection(std::set<int> players, CConnection &c);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & QID & gs & cppscripts & states;
}
template <typename T> void applyAndAsk(Query<T> * sel, ui8 player, boost::function<void(ui32)> &callback)
{
gsm.lock();