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vcmi/client/Client.h
2008-11-16 01:06:15 +00:00

59 lines
1.1 KiB
C++

#pragma once
#include "../global.h"
#include <boost/thread.hpp>
struct StartInfo;
class CGameState;
class CGameInterface;
class CConnection;
class CCallback;
class CClient;
void processCommand(const std::string &message, CClient *&client);
namespace boost
{
class mutex;
class condition_variable;
}
template <typename T>
struct CSharedCond
{
boost::mutex *mx;
boost::condition_variable *cv;
T *res;
CSharedCond(T*R)
{
res = R;
mx = new boost::mutex;
cv = new boost::condition_variable;
}
~CSharedCond()
{
delete res;
delete mx;
delete cv;
}
};
class CClient
{
CCallback *cb;
CGameState *gs;
std::map<ui8,CGameInterface *> playerint;
CConnection *serv;
void waitForMoveAndSend(int color);
public:
CClient(void);
CClient(CConnection *con, StartInfo *si);
~CClient(void);
void close();
void save(const std::string & fname);
void process(int what);
void run();
friend class CCallback; //handling players actions
friend class CScriptCallback; //for objects scripts
friend void processCommand(const std::string &message, CClient *&client); //handling console
};