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59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
#pragma once
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#include "../global.h"
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#include <boost/thread.hpp>
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struct StartInfo;
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class CGameState;
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class CGameInterface;
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class CConnection;
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class CCallback;
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class CClient;
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void processCommand(const std::string &message, CClient *&client);
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namespace boost
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{
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class mutex;
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class condition_variable;
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}
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template <typename T>
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struct CSharedCond
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{
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boost::mutex *mx;
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boost::condition_variable *cv;
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T *res;
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CSharedCond(T*R)
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{
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res = R;
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mx = new boost::mutex;
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cv = new boost::condition_variable;
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}
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~CSharedCond()
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{
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delete res;
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delete mx;
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delete cv;
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}
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};
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class CClient
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{
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CCallback *cb;
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CGameState *gs;
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std::map<ui8,CGameInterface *> playerint;
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CConnection *serv;
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void waitForMoveAndSend(int color);
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public:
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CClient(void);
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CClient(CConnection *con, StartInfo *si);
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~CClient(void);
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void close();
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void save(const std::string & fname);
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void process(int what);
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void run();
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friend class CCallback; //handling players actions
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friend class CScriptCallback; //for objects scripts
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friend void processCommand(const std::string &message, CClient *&client); //handling console
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};
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