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https://github.com/vcmi/vcmi.git
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* started making support for save/load options
This commit is contained in:
parent
bb5819f4df
commit
333e1d9878
13
CGameState.h
13
CGameState.h
@ -50,6 +50,11 @@ public:
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std::vector<CGTownInstance *> towns;
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std::vector<CGHeroInstance *> availableHeroes; //heroes available in taverns
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PlayerState():color(-1),currentSelection(0xffffffff){};
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & color & serial & currentSelection & fogOfWarMap & resources;
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//TODO: vectors of heroes/towns
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}
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};
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struct DLL_EXPORT BattleInfo
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@ -156,7 +161,7 @@ private:
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BattleInfo *curB; //current battle
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ui32 day; //total number of days in game
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Mapa * map;
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std::map<ui8,PlayerState> players; //ID <-> playerstate
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std::map<ui8,PlayerState> players; //ID <-> player state
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std::map<int, CGDefInfo*> villages, forts, capitols; //def-info for town graphics
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std::vector<ui32> resVals;
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@ -191,6 +196,12 @@ private:
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std::set<int3> tilesToReveal(int3 pos, int radious, int player); //if player==-1 => adds all tiles in radious
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public:
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int getDate(int mode=0) const; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & scenarioOps & seed & currentPlayer & day & map & players & resVals;
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//TODO: villages, forts, capitols - will need reloading
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//TODO: hero pool
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}
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friend class CCallback;
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friend class CPathfinder;;
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4
CLua.h
4
CLua.h
@ -99,6 +99,10 @@ public:
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CScriptCallback * cb;
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CCPPObjectScript(CScriptCallback * CB){cb=CB;};
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virtual std::vector<int> yourObjects()=0; //returns IDs of objects which are handled by script
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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//TODO: write
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}
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};
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class CVisitableOPH : public CCPPObjectScript //once per hero
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{
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9
CMT.cpp
9
CMT.cpp
@ -131,6 +131,9 @@ int main(int argc, char** argv)
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abilh->loadAbilities();
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cgi->abilh = abilh;
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tlog0<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
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CGI->preth = new CPreGameTextHandler;
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CGI->preth->loadTexts();
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tlog0<<"\tCPreGameTextHandler: "<<pomtime.getDif()<<std::endl;
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tlog0<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
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pomtime.getDif();
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graphics = new Graphics();
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@ -254,6 +257,12 @@ void processCommand(const std::string &message, CClient *&client)
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break;
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}
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}
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else if(cn=="save")
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{
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std::string fname;
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readed >> fname;
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client->save(fname);
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}
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else if(message=="get txt")
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{
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boost::filesystem::create_directory("Extracted_txts");
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323
CPreGame.cpp
323
CPreGame.cpp
@ -109,6 +109,11 @@ void HighButton::hover(bool on)
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SDL_BlitSurface(imgs->ourImages[i].bitmap,NULL,screen,&pos);
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updateRect(&pos);
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}
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HighButton::~HighButton()
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{
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delete imgs;
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}
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void Button::hover(bool on)
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{
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HighButton::hover(on);
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@ -136,15 +141,15 @@ void Slider::updateSlid()
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{
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myh=perc*((float)pos.h-48)+pos.y+16;
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SDL_FillRect(screen,&genRect(pos.h-32,pos.w,pos.x,pos.y+16),0);
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blitAt(slider.imgs->ourImages[0].bitmap,pos.x,(int)myh);
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slider.pos.y=(int)myh;
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blitAt(slider->imgs->ourImages[0].bitmap,pos.x,(int)myh);
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slider->pos.y=(int)myh;
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}
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else
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{
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myh=perc*((float)pos.w-48)+pos.x+16;
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SDL_FillRect(screen,&genRect(pos.h,pos.w-32,pos.x+16,pos.y),0);
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blitAt(slider.imgs->ourImages[0].bitmap,(int)myh,pos.y);
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slider.pos.x=(int)myh;
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blitAt(slider->imgs->ourImages[0].bitmap,(int)myh,pos.y);
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slider->pos.x=(int)myh;
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}
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updateRect(&pos);
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}
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@ -169,16 +174,16 @@ Slider::Slider(int x, int y, int h, int amnt, int cap, bool ver)
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if (ver)
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{
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pos = genRect(h,16,x,y);
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down = Button(genRect(16,16,x,y+h-16),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBDN.DEF"),false);
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up = Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBUP.DEF"),false);
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slider = Button(genRect(16,16,x,y+16),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
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down = new Button(genRect(16,16,x,y+h-16),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBDN.DEF"),false);
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up = new Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBUP.DEF"),false);
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slider = new Button(genRect(16,16,x,y+16),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
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}
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else
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{
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pos = genRect(16,h,x,y);
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down = Button(genRect(16,16,x+h-16,y),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBRT.DEF"),false);
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up = Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBLF.DEF"),false);
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slider = Button(genRect(16,16,x+16,y),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
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down = new Button(genRect(16,16,x+h-16,y),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBRT.DEF"),false);
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up = new Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBLF.DEF"),false);
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slider = new Button(genRect(16,16,x+16,y),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
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}
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moving = false;
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whereAreWe=0;
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@ -191,9 +196,9 @@ void Slider::deactivate()
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void Slider::activate()
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{
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SDL_FillRect(screen,&pos,0);
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up.show();
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down.show();
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slider.show();
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up->show();
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down->show();
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slider->show();
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//SDL_Flip(screen);
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CSDL_Ext::update(screen);
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CPG->interested.push_back(this);
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@ -203,17 +208,17 @@ void Slider::handleIt(SDL_Event sEvent)
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{
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if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_LEFT))
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{
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if (isItIn(&down.pos,sEvent.motion.x,sEvent.motion.y))
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if (isItIn(&down->pos,sEvent.motion.x,sEvent.motion.y))
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{
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down.press();
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down->press();
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}
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else if (isItIn(&up.pos,sEvent.motion.x,sEvent.motion.y))
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else if (isItIn(&up->pos,sEvent.motion.x,sEvent.motion.y))
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{
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up.press();
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up->press();
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}
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else if (isItIn(&slider.pos,sEvent.motion.x,sEvent.motion.y))
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else if (isItIn(&slider->pos,sEvent.motion.x,sEvent.motion.y))
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{
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//slider.press();
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//slider->press();
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moving=true;
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}
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else if (isItIn(&pos,sEvent.motion.x,sEvent.motion.y))
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@ -243,19 +248,19 @@ void Slider::handleIt(SDL_Event sEvent)
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else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
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{
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if ((down.state==1) && isItIn(&down.pos,sEvent.motion.x,sEvent.motion.y))
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if ((down->state==1) && isItIn(&down->pos,sEvent.motion.x,sEvent.motion.y))
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{
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this->down.fun();
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this->down->fun();
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}
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if ((up.state==1) && isItIn(&up.pos,sEvent.motion.x,sEvent.motion.y))
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if ((up->state==1) && isItIn(&up->pos,sEvent.motion.x,sEvent.motion.y))
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{
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this->up.fun();
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this->up->fun();
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}
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if (down.state==1) down.press(false);
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if (up.state==1) up.press(false);
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if (down->state==1) down->press(false);
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if (up->state==1) up->press(false);
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if (moving)
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{
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//slider.press();
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//slider->press();
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moving=false;
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}
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}
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@ -324,21 +329,28 @@ void Slider::handleIt(SDL_Event sEvent)
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}
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if (isItIn(&down.pos,sEvent.motion.x,sEvent.motion.y))
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if (isItIn(&down->pos,sEvent.motion.x,sEvent.motion.y))
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{
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(this->*down.fun)();
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(this->*down->fun)();
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}
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if (isItIn(&up.pos,sEvent.motion.x,sEvent.motion.y))
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if (isItIn(&up->pos,sEvent.motion.x,sEvent.motion.y))
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{
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(this->*up.fun)();
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(this->*up->fun)();
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}
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if (isItIn(&slider.pos,sEvent.motion.x,sEvent.motion.y))
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if (isItIn(&slider->pos,sEvent.motion.x,sEvent.motion.y))
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{
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(this->*slider.fun)();
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(this->*slider->fun)();
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}
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}*/
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}
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Slider::~Slider()
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{
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delete up;
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delete down;
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delete slider;
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}
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IntBut::IntBut()
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{
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type=2;
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@ -982,6 +994,7 @@ void MapSel::processMaps(std::vector<std::string> &pliczkiTemp, int &index)
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static boost::mutex mx;
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bool areMaps=true;
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int pom=-1;
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unsigned char sss[1000];
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while(areMaps)
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{
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mx.lock();
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@ -996,7 +1009,6 @@ void MapSel::processMaps(std::vector<std::string> &pliczkiTemp, int &index)
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mx.unlock();
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}
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gzFile tempf = gzopen(pliczkiTemp[pom].c_str(),"rb");
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unsigned char * sss = new unsigned char[1000];
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int iii=0;
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while(true)
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{
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@ -1009,13 +1021,22 @@ void MapSel::processMaps(std::vector<std::string> &pliczkiTemp, int &index)
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else break;
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}
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gzclose(tempf);
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if(iii<50) {tlog3<<"\t\tWarning: corrupted map file: "<<pliczkiTemp[pom]<<std::endl; continue;}
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if (!sss[4]) continue; //nie ma graczy? mapa niegrywalna //ju¿ to kiedyœ komentowa³em- - to bzdura //tu calkiem pasuje...
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if(iii<50)
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{
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tlog3<<"\t\tWarning: corrupted map file: "<<pliczkiTemp[pom]<<std::endl;
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continue;
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}
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if (!sss[4])
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{
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//tlog3 << "\t\tSkipping " << pliczkiTemp[pom] << " - map marked as unplayable.\n";
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continue;
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}
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CMapInfo mi(pliczkiTemp[pom],sss);
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mx.lock();
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ourMaps.push_back(mi);
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mx.unlock();
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delete[] sss;
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}
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}
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@ -1221,14 +1242,14 @@ void MapSel::printSelectedInfo()
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int temp = ourMaps[selected].victoryCondition+1;
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if (temp>20) temp=0;
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std::string sss = CPG->preth->victoryConditions[temp];
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if (temp && ourMaps[selected].vicConDetails->allowNormalVictory) sss+= "/" + CPG->preth->victoryConditions[0];
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std::string sss = CGI->preth->victoryConditions[temp];
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if (temp && ourMaps[selected].vicConDetails->allowNormalVictory) sss+= "/" + CGI->preth->victoryConditions[0];
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CSDL_Ext::printAt(sss,452,310,GEOR13,zwykly);
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temp = ourMaps[selected].lossCondition.typeOfLossCon+1;
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if (temp>20) temp=0;
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sss = CPG->preth->lossCondtions[temp];
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sss = CGI->preth->lossCondtions[temp];
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CSDL_Ext::printAt(sss,452,370,GEOR13,zwykly);
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//blit descrption
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@ -1245,19 +1266,19 @@ void MapSel::printSelectedInfo()
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switch (ourMaps[selected].difficulty)
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{
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case 0:
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diff=gdiff(CPG->preth->zelp[24].second);
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diff=gdiff(CGI->preth->zelp[24].second);
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break;
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case 1:
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diff=gdiff(CPG->preth->zelp[25].second);
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diff=gdiff(CGI->preth->zelp[25].second);
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break;
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case 2:
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diff=gdiff(CPG->preth->zelp[26].second);
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diff=gdiff(CGI->preth->zelp[26].second);
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break;
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case 3:
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diff=gdiff(CPG->preth->zelp[27].second);
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diff=gdiff(CGI->preth->zelp[27].second);
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break;
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case 4:
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diff=gdiff(CPG->preth->zelp[28].second);
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diff=gdiff(CGI->preth->zelp[28].second);
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break;
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}
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temp=-1;
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@ -1383,6 +1404,7 @@ void CPreGame::showScenList()
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}
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CPreGame::CPreGame()
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{
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CPG=this;
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highlighted=NULL;
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currentTab=NULL;
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run=true;
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@ -1390,23 +1412,20 @@ CPreGame::CPreGame()
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tytulowy.r=229;tytulowy.g=215;tytulowy.b=123;tytulowy.unused=0;
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zwykly.r=255;zwykly.g=255;zwykly.b=255;zwykly.unused=0; //gbr
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tlo.r=66;tlo.g=44;tlo.b=24;tlo.unused=0;
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preth = new CPreGameTextHandler;
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preth->loadTexts();
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CGI->preth=preth;
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tlog0<<"\tCPreGame: loading txts: "<<tmh.getDif()<<std::endl;
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currentMessage=NULL;
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behindCurMes=NULL;
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initMainMenu();
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tlog0<<"\tCPreGame: main menu initialization: "<<tmh.getDif()<<std::endl;
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initNewMenu();
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tlog0<<"\tCPreGame: newgame menu initialization: "<<tmh.getDif()<<std::endl;
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initLoadMenu();
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tlog0<<"\tCPreGame: loadgame menu initialization: "<<tmh.getDif()<<std::endl;
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initScenSel();
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tlog0<<"\tCPreGame: scenario choice initialization: "<<tmh.getDif()<<std::endl;
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initOptions();
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tlog0<<"\tCPreGame: scenario options initialization: "<<tmh.getDif()<<std::endl;
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showMainMenu();
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tlog0<<"\tCPreGame: displaying main menu: "<<tmh.getDif()<<std::endl;
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CPG=this;
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playerName="Player";
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}
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void CPreGame::initOptions()
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@ -1417,44 +1436,6 @@ void CPreGame::initOptions()
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void CPreGame::initScenSel()
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{
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ourScenSel = new ScenSel();
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ourScenSel->listShowed=false;
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if (rand()%2) ourScenSel->background=BitmapHandler::loadBitmap("ZPIC1000.bmp");
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else ourScenSel->background=BitmapHandler::loadBitmap("ZPIC1001.bmp");
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ourScenSel->pressed=NULL;
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ourScenSel->scenInf=BitmapHandler::loadBitmap("GSELPOP1.bmp");//SDL_LoadBMP("h3bitmap.lod\\GSELPOP1.bmp");
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ourScenSel->randMap=BitmapHandler::loadBitmap("RANMAPBK.bmp");
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ourScenSel->options=BitmapHandler::loadBitmap("ADVOPTBK.bmp");
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SDL_SetColorKey(ourScenSel->scenInf,SDL_SRCCOLORKEY,SDL_MapRGB(ourScenSel->scenInf->format,0,255,255));
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//SDL_SetColorKey(ourScenSel->scenList,SDL_SRCCOLORKEY,SDL_MapRGB(ourScenSel->scenList->format,0,255,255));
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SDL_SetColorKey(ourScenSel->randMap,SDL_SRCCOLORKEY,SDL_MapRGB(ourScenSel->randMap->format,0,255,255));
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SDL_SetColorKey(ourScenSel->options,SDL_SRCCOLORKEY,SDL_MapRGB(ourScenSel->options->format,0,255,255));
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ourScenSel->difficulty = new CPoinGroup();
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ourScenSel->difficulty->type=1;
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ourScenSel->selectedDiff=-77;
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ourScenSel->difficulty->gdzie = &ourScenSel->selectedDiff;
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ourScenSel->bEasy = IntSelBut(genRect(0,0,506,456),NULL,CDefHandler::giveDef("GSPBUT3.DEF"),true,ourScenSel->difficulty,0);
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ourScenSel->bNormal = IntSelBut(genRect(0,0,538,456),NULL,CDefHandler::giveDef("GSPBUT4.DEF"),true,ourScenSel->difficulty,1);
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ourScenSel->bHard = IntSelBut(genRect(0,0,570,456),NULL,CDefHandler::giveDef("GSPBUT5.DEF"),true,ourScenSel->difficulty,2);
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ourScenSel->bExpert = IntSelBut(genRect(0,0,602,456),NULL,CDefHandler::giveDef("GSPBUT6.DEF"),true,ourScenSel->difficulty,3);
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ourScenSel->bImpossible = IntSelBut(genRect(0,0,634,456),NULL,CDefHandler::giveDef("GSPBUT7.DEF"),true,ourScenSel->difficulty,4);
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ourScenSel->bBack = Button(genRect(0,0,584,535),boost::bind(&CPreGame::showNewMenu,this),CDefHandler::giveDef("SCNRBACK.DEF"));
|
||||
ourScenSel->bBegin = Button(genRect(0,0,414,535),boost::bind(&CPreGame::begin,this),CDefHandler::giveDef("SCNRBEG.DEF"));
|
||||
ourScenSel->bScens = Button(genRect(0,0,414,81),boost::bind(&CPreGame::showScenList,this),CDefHandler::giveDef("GSPBUTT.DEF"));
|
||||
|
||||
for (int i=0; i<ourScenSel->bScens.imgs->ourImages.size(); i++)
|
||||
CSDL_Ext::printAt(CGI->generaltexth->allTexts[500],25+i,2+i,GEOR13,zwykly,ourScenSel->bScens.imgs->ourImages[i].bitmap); //"Show Available Scenarios"
|
||||
ourScenSel->bRandom = Button(genRect(0,0,414,105),boost::bind(&CPreGame::showScenList,this),CDefHandler::giveDef("GSPBUTT.DEF"));
|
||||
for (int i=0; i<ourScenSel->bRandom.imgs->ourImages.size(); i++)
|
||||
CSDL_Ext::printAt(CGI->generaltexth->allTexts[740],25+i,2+i,GEOR13,zwykly,ourScenSel->bRandom.imgs->ourImages[i].bitmap);
|
||||
ourScenSel->bOptions = Button(genRect(0,0,414,509),boost::bind(&CPreGame::showOptions,this),CDefHandler::giveDef("GSPBUTT.DEF"));
|
||||
for (int i=0; i<ourScenSel->bOptions.imgs->ourImages.size(); i++)
|
||||
CSDL_Ext::printAt(CGI->generaltexth->allTexts[501],25+i,2+i,GEOR13,zwykly,ourScenSel->bOptions.imgs->ourImages[i].bitmap); //"Show Advanced Options"
|
||||
|
||||
CPG=this;
|
||||
tlog5 << "\t\tLoaded graphics\n";
|
||||
ourScenSel->mapsel.init();
|
||||
tlog5 << "\t\tLoaded maps\n";
|
||||
@ -1554,8 +1535,6 @@ void CPreGame::initNewMenu()
|
||||
ourNewMenu->highScores = CDefHandler::giveDef("ZTCAMPN.DEF");
|
||||
ourNewMenu->credits = CDefHandler::giveDef("ZTTUTOR.DEF");
|
||||
ourNewMenu->quit = CDefHandler::giveDef("ZTBACK.DEF");
|
||||
ok = CDefHandler::giveDef("IOKAY.DEF");
|
||||
cancel = CDefHandler::giveDef("ICANCEL.DEF");
|
||||
// single scenario
|
||||
ourNewMenu->lNewGame.h=ourNewMenu->newGame->ourImages[0].bitmap->h;
|
||||
ourNewMenu->lNewGame.w=ourNewMenu->newGame->ourImages[0].bitmap->w;
|
||||
@ -1627,6 +1606,7 @@ void CPreGame::initMainMenu()
|
||||
ourMainMenu->lLoadGame.w=ourMainMenu->loadGame->ourImages[0].bitmap->w;
|
||||
ourMainMenu->lLoadGame.x=532;
|
||||
ourMainMenu->lLoadGame.y=132;
|
||||
ourMainMenu->fLoadGame=&CPreGame::showLoadMenu;
|
||||
//high scores
|
||||
ourMainMenu->lHighScores.h=ourMainMenu->highScores->ourImages[0].bitmap->h;
|
||||
ourMainMenu->lHighScores.w=ourMainMenu->highScores->ourImages[0].bitmap->w;
|
||||
@ -1696,7 +1676,7 @@ void CPreGame::highlightButton(int which, int on)
|
||||
void CPreGame::showCenBox (std::string data)
|
||||
{
|
||||
CMessage * cmh = new CMessage();
|
||||
SDL_Surface * infoBox = cmh->genMessage(preth->getTitle(data), preth->getDescr(data));
|
||||
SDL_Surface * infoBox = cmh->genMessage(CGI->preth->getTitle(data), CGI->preth->getDescr(data));
|
||||
behindCurMes = CSDL_Ext::newSurface(infoBox->w,infoBox->h,screen);
|
||||
SDL_Rect pos = genRect(infoBox->h,infoBox->w,
|
||||
(screen->w/2)-(infoBox->w/2),(screen->h/2)-(infoBox->h/2));
|
||||
@ -1714,7 +1694,7 @@ void CPreGame::showAskBox (std::string data, void(*f1)(),void(*f2)())
|
||||
std::vector<SDL_Rect> * btnspos= new std::vector<SDL_Rect>(0);
|
||||
przyciski->push_back(ok);
|
||||
przyciski->push_back(cancel);
|
||||
SDL_Surface * infoBox = cmh->genMessage(preth->getTitle(data), preth->getDescr(data), yesOrNO, przyciski, btnspos);
|
||||
SDL_Surface * infoBox = cmh->genMessage(CGI->preth->getTitle(data), CGI->preth->getDescr(data), yesOrNO, przyciski, btnspos);
|
||||
behindCurMes = CSDL_Ext::newSurface(infoBox->w,infoBox->h,screen);
|
||||
SDL_Rect pos = genRect(infoBox->h,infoBox->w,
|
||||
(screen->w/2)-(infoBox->w/2),(screen->h/2)-(infoBox->h/2));
|
||||
@ -1761,6 +1741,8 @@ CPreGame::menuItems * CPreGame::currentItems()
|
||||
return ourMainMenu;
|
||||
case newGame:
|
||||
return ourNewMenu;
|
||||
case loadGame:
|
||||
return ourLoadMenu;
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
@ -2065,6 +2047,7 @@ StartInfo CPreGame::runLoop()
|
||||
{
|
||||
highlightButton(2,2);
|
||||
current->highlighted=2;
|
||||
(this->*(current->fLoadGame))();
|
||||
}
|
||||
else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
|
||||
{
|
||||
@ -2129,31 +2112,31 @@ std::string CPreGame::buttonText(int which)
|
||||
switch (which)
|
||||
{
|
||||
case 0:
|
||||
return CPG->preth->zelp[3].second;
|
||||
return CGI->preth->zelp[3].second;
|
||||
case 1:
|
||||
return CPG->preth->zelp[4].second;
|
||||
return CGI->preth->zelp[4].second;
|
||||
case 2:
|
||||
return CPG->preth->zelp[5].second;
|
||||
return CGI->preth->zelp[5].second;
|
||||
case 3:
|
||||
return CPG->preth->zelp[6].second;
|
||||
return CGI->preth->zelp[6].second;
|
||||
case 4:
|
||||
return CPG->preth->zelp[7].second;
|
||||
return CGI->preth->zelp[7].second;
|
||||
}
|
||||
}
|
||||
else if (state==newGame)
|
||||
else if (state==newGame || state==loadGame)
|
||||
{
|
||||
switch (which)
|
||||
{
|
||||
case 0:
|
||||
return CPG->preth->zelp[10].second;
|
||||
return CGI->preth->zelp[10].second;
|
||||
case 1:
|
||||
return CPG->preth->zelp[11].second;
|
||||
return CGI->preth->zelp[11].second;
|
||||
case 2:
|
||||
return CPG->preth->zelp[12].second;
|
||||
return CGI->preth->zelp[12].second;
|
||||
case 3:
|
||||
return CPG->preth->zelp[13].second;
|
||||
return CGI->preth->zelp[13].second;
|
||||
case 4:
|
||||
return CPG->preth->zelp[14].second;
|
||||
return CGI->preth->zelp[14].second;
|
||||
}
|
||||
}
|
||||
return std::string();
|
||||
@ -2224,3 +2207,139 @@ void CPreGame::setTurnLength(int on)
|
||||
}
|
||||
else CSDL_Ext::printAtMiddle("Unlimited",323,563,GEOR13);
|
||||
}
|
||||
|
||||
void CPreGame::showLoadMenu()
|
||||
{
|
||||
if (currentTab/*==&ourScenSel->mapsel*/)
|
||||
currentTab->hide();
|
||||
btns.clear();
|
||||
interested.clear();
|
||||
handleOther=NULL;
|
||||
state = loadGame;
|
||||
SDL_BlitSurface(ourLoadMenu->background,NULL,screen,NULL);
|
||||
SDL_BlitSurface(ourLoadMenu->newGame->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lNewGame);
|
||||
SDL_BlitSurface(ourLoadMenu->loadGame->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lLoadGame);
|
||||
SDL_BlitSurface(ourLoadMenu->highScores->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lHighScores);
|
||||
SDL_BlitSurface(ourLoadMenu->credits->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lCredits);
|
||||
SDL_BlitSurface(ourLoadMenu->quit->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lQuit);
|
||||
//SDL_Flip(screen);
|
||||
CSDL_Ext::update(screen);
|
||||
first = true;
|
||||
}
|
||||
|
||||
void CPreGame::initLoadMenu()
|
||||
{
|
||||
ourLoadMenu = new menuItems();
|
||||
ourLoadMenu->bgAd = BitmapHandler::loadBitmap("ZLOADGAM.bmp");
|
||||
ourLoadMenu->background = BitmapHandler::loadBitmap("ZPIC1005.bmp");
|
||||
blitAt(ourLoadMenu->bgAd,114,312,ourLoadMenu->background);
|
||||
//loading menu buttons
|
||||
ourLoadMenu->newGame = CDefHandler::giveDef("ZTSINGL.DEF");
|
||||
ourLoadMenu->loadGame = CDefHandler::giveDef("ZTMULTI.DEF");
|
||||
ourLoadMenu->highScores = CDefHandler::giveDef("ZTCAMPN.DEF");
|
||||
ourLoadMenu->credits = CDefHandler::giveDef("ZTTUTOR.DEF");
|
||||
ourLoadMenu->quit = CDefHandler::giveDef("ZTBACK.DEF");
|
||||
// single scenario
|
||||
ourLoadMenu->lNewGame.h=ourLoadMenu->newGame->ourImages[0].bitmap->h;
|
||||
ourLoadMenu->lNewGame.w=ourLoadMenu->newGame->ourImages[0].bitmap->w;
|
||||
ourLoadMenu->lNewGame.x=545;
|
||||
ourLoadMenu->lNewGame.y=4;
|
||||
ourLoadMenu->fNewGame=&CPreGame::showScenSel;
|
||||
//multiplayer
|
||||
ourLoadMenu->lLoadGame.h=ourLoadMenu->loadGame->ourImages[0].bitmap->h;
|
||||
ourLoadMenu->lLoadGame.w=ourLoadMenu->loadGame->ourImages[0].bitmap->w;
|
||||
ourLoadMenu->lLoadGame.x=568;
|
||||
ourLoadMenu->lLoadGame.y=120;
|
||||
//campaign
|
||||
ourLoadMenu->lHighScores.h=ourLoadMenu->highScores->ourImages[0].bitmap->h;
|
||||
ourLoadMenu->lHighScores.w=ourLoadMenu->highScores->ourImages[0].bitmap->w;
|
||||
ourLoadMenu->lHighScores.x=541;
|
||||
ourLoadMenu->lHighScores.y=233;
|
||||
//tutorial
|
||||
ourLoadMenu->lCredits.h=ourLoadMenu->credits->ourImages[0].bitmap->h;
|
||||
ourLoadMenu->lCredits.w=ourLoadMenu->credits->ourImages[0].bitmap->w;
|
||||
ourLoadMenu->lCredits.x=545;
|
||||
ourLoadMenu->lCredits.y=358;
|
||||
//back
|
||||
ourLoadMenu->lQuit.h=ourLoadMenu->quit->ourImages[0].bitmap->h;
|
||||
ourLoadMenu->lQuit.w=ourLoadMenu->quit->ourImages[0].bitmap->w;
|
||||
ourLoadMenu->lQuit.x=582;
|
||||
ourLoadMenu->lQuit.y=464;
|
||||
ourLoadMenu->fQuit=&CPreGame::showMainMenu;
|
||||
|
||||
ourLoadMenu->highlighted=0;
|
||||
}
|
||||
|
||||
CPreGame::~CPreGame()
|
||||
{
|
||||
delete ourMainMenu;
|
||||
delete ourNewMenu;
|
||||
delete ourLoadMenu;
|
||||
|
||||
delete ok;
|
||||
delete cancel;
|
||||
}
|
||||
|
||||
CPreGame::menuItems::menuItems()
|
||||
{
|
||||
}
|
||||
|
||||
CPreGame::menuItems::~menuItems()
|
||||
{
|
||||
delete this->newGame;
|
||||
delete this->loadGame;
|
||||
delete this->highScores;
|
||||
delete this->credits;
|
||||
delete this->quit;
|
||||
SDL_FreeSurface(bgAd);
|
||||
SDL_FreeSurface(background);
|
||||
}
|
||||
|
||||
ScenSel::ScenSel()
|
||||
:
|
||||
difficulty(new CPoinGroup()),
|
||||
bEasy(genRect(0,0,506,456),NULL,CDefHandler::giveDef("GSPBUT3.DEF"),true,difficulty,0),
|
||||
bNormal(genRect(0,0,538,456),NULL,CDefHandler::giveDef("GSPBUT4.DEF"),true,difficulty,1),
|
||||
bHard(genRect(0,0,570,456),NULL,CDefHandler::giveDef("GSPBUT5.DEF"),true,difficulty,2),
|
||||
bExpert(genRect(0,0,602,456),NULL,CDefHandler::giveDef("GSPBUT6.DEF"),true,difficulty,3),
|
||||
bImpossible(genRect(0,0,634,456),NULL,CDefHandler::giveDef("GSPBUT7.DEF"),true,difficulty,4),
|
||||
bBack(genRect(0,0,584,535),boost::bind(&CPreGame::showNewMenu,CPG),CDefHandler::giveDef("SCNRBACK.DEF")),
|
||||
bBegin(genRect(0,0,414,535),boost::bind(&CPreGame::begin,CPG),CDefHandler::giveDef("SCNRBEG.DEF")),
|
||||
bScens(genRect(0,0,414,81),boost::bind(&CPreGame::showScenList,CPG),CDefHandler::giveDef("GSPBUTT.DEF")),
|
||||
bRandom(genRect(0,0,414,105),boost::bind(&CPreGame::showScenList,CPG),CDefHandler::giveDef("GSPBUTT.DEF")),
|
||||
bOptions(genRect(0,0,414,509),boost::bind(&CPreGame::showOptions,CPG),CDefHandler::giveDef("GSPBUTT.DEF"))
|
||||
{
|
||||
pressed=NULL;
|
||||
listShowed=false;
|
||||
if (rand()%2)
|
||||
background = BitmapHandler::loadBitmap("ZPIC1000.bmp");
|
||||
else
|
||||
background = BitmapHandler::loadBitmap("ZPIC1001.bmp");
|
||||
|
||||
scenInf = BitmapHandler::loadBitmap("GSELPOP1.bmp");
|
||||
randMap = BitmapHandler::loadBitmap("RANMAPBK.bmp");
|
||||
options = BitmapHandler::loadBitmap("ADVOPTBK.bmp");
|
||||
SDL_SetColorKey(scenInf,SDL_SRCCOLORKEY,SDL_MapRGB(scenInf->format,0,255,255));
|
||||
SDL_SetColorKey(randMap,SDL_SRCCOLORKEY,SDL_MapRGB(randMap->format,0,255,255));
|
||||
SDL_SetColorKey(options,SDL_SRCCOLORKEY,SDL_MapRGB(options->format,0,255,255));
|
||||
|
||||
difficulty->type=1;
|
||||
selectedDiff=-77;
|
||||
difficulty->gdzie = &selectedDiff;
|
||||
|
||||
for (int i=0; i<bScens.imgs->ourImages.size(); i++)
|
||||
CSDL_Ext::printAt(CGI->generaltexth->allTexts[500],25+i,2+i,GEOR13,zwykly,bScens.imgs->ourImages[i].bitmap); //"Show Available Scenarios"
|
||||
for (int i=0; i<bRandom.imgs->ourImages.size(); i++)
|
||||
CSDL_Ext::printAt(CGI->generaltexth->allTexts[740],25+i,2+i,GEOR13,zwykly,bRandom.imgs->ourImages[i].bitmap);
|
||||
for (int i=0; i<bOptions.imgs->ourImages.size(); i++)
|
||||
CSDL_Ext::printAt(CGI->generaltexth->allTexts[501],25+i,2+i,GEOR13,zwykly,bOptions.imgs->ourImages[i].bitmap); //"Show Advanced Options"
|
||||
}
|
||||
|
||||
ScenSel::~ScenSel()
|
||||
{
|
||||
delete difficulty;
|
||||
SDL_FreeSurface(scenInf);
|
||||
SDL_FreeSurface(randMap);
|
||||
SDL_FreeSurface(background);
|
||||
SDL_FreeSurface(options);
|
||||
}
|
20
CPreGame.h
20
CPreGame.h
@ -28,6 +28,7 @@ struct HighButton
|
||||
int state;
|
||||
HighButton( SDL_Rect Pos, CDefHandler* Imgs, bool Sel=false, int id=-1);
|
||||
HighButton();
|
||||
~HighButton();
|
||||
bool selectable, selected;
|
||||
bool highlightable, highlighted;
|
||||
virtual void show();
|
||||
@ -56,8 +57,8 @@ class Slider
|
||||
public:
|
||||
bool vertical; // false means horizontal
|
||||
SDL_Rect pos; // position
|
||||
Button up, down, //or left/right
|
||||
slider;
|
||||
Button *up, *down, //or left/right
|
||||
*slider;
|
||||
int positionsAmnt, capacity;// capacity - amount of positions dispplayed at once
|
||||
int whereAreWe; // first displayed thing
|
||||
bool moving;
|
||||
@ -70,6 +71,7 @@ public:
|
||||
void deactivate();
|
||||
void activate();
|
||||
Slider(int x, int y, int h, int amnt, int cap, bool ver);
|
||||
~Slider();
|
||||
void updateSlid();
|
||||
void handleIt(SDL_Event sev);
|
||||
};
|
||||
@ -188,6 +190,7 @@ public:
|
||||
std::vector<SDL_Surface*> scenImgs;
|
||||
//int current;
|
||||
std::vector<CMapInfo> ourMaps;
|
||||
std::vector<CMapInfo> ourGames;
|
||||
IntBut small, medium, large, xlarge, all;
|
||||
SetrButton nrplayer, mapsize, type, name, viccon, loscon;
|
||||
Slider *slid, *descslid;
|
||||
@ -210,6 +213,7 @@ public:
|
||||
class ScenSel
|
||||
{
|
||||
public:
|
||||
CPoinGroup * difficulty;
|
||||
bool listShowed;
|
||||
//RanSel ransel;
|
||||
MapSel mapsel;
|
||||
@ -217,14 +221,14 @@ public:
|
||||
Button bScens, bOptions, bRandom, bBegin, bBack;
|
||||
IntSelBut bEasy, bNormal, bHard, bExpert, bImpossible;
|
||||
Button * pressed;
|
||||
CPoinGroup * difficulty;
|
||||
std::vector<Mapa> maps;
|
||||
int selectedDiff;
|
||||
void initRanSel();
|
||||
void showRanSel();
|
||||
void hideRanSel();
|
||||
void genScenList();
|
||||
~ScenSel(){delete difficulty;};
|
||||
ScenSel();
|
||||
~ScenSel();
|
||||
} ;
|
||||
class CPreGame
|
||||
{
|
||||
@ -239,7 +243,6 @@ public:
|
||||
std::vector<Slider *> interested;
|
||||
CMusicHandler * mush;
|
||||
std::vector<HighButton *> btns;
|
||||
CPreGameTextHandler * preth ;
|
||||
SDL_Rect * currentMessage;
|
||||
SDL_Surface * behindCurMes;
|
||||
CDefHandler *ok, *cancel;
|
||||
@ -247,16 +250,19 @@ public:
|
||||
mainMenu, newGame, loadGame, ScenarioList
|
||||
} state;
|
||||
struct menuItems {
|
||||
menuItems();
|
||||
~menuItems();
|
||||
SDL_Surface * background, *bgAd;
|
||||
CDefHandler *newGame, *loadGame, *highScores,*credits, *quit;
|
||||
SDL_Rect lNewGame, lLoadGame, lHighScores, lCredits, lQuit;
|
||||
ttt fNewGame, fLoadGame, fHighScores, fCredits, fQuit;
|
||||
int highlighted;//0=none; 1=new game; 2=load game; 3=high score; 4=credits; 5=quit
|
||||
} * ourMainMenu, * ourNewMenu;
|
||||
} * ourMainMenu, * ourNewMenu, * ourLoadMenu;
|
||||
ScenSel * ourScenSel;
|
||||
Options * ourOptions;
|
||||
std::string map; //selected map
|
||||
CPreGame(); //c-tor
|
||||
~CPreGame();//d-tor
|
||||
std::string buttonText(int which);
|
||||
menuItems * currentItems();
|
||||
void(CPreGame::*handleOther)(SDL_Event&);
|
||||
@ -270,7 +276,9 @@ public:
|
||||
void initOptions();
|
||||
void showOptions();
|
||||
void initNewMenu();
|
||||
void initLoadMenu();
|
||||
void showNewMenu();
|
||||
void showLoadMenu();
|
||||
void showMainMenu();
|
||||
StartInfo runLoop(); // runs mainloop of PreGame
|
||||
void initMainMenu(); //loads components for main menu
|
||||
|
@ -698,3 +698,8 @@ void CClient::close()
|
||||
serv->close();
|
||||
tlog3 << "Our socket has been closed.\n";
|
||||
}
|
||||
|
||||
void CClient::save(const std::string & fname)
|
||||
{
|
||||
*serv << ui16(98) << fname;
|
||||
}
|
||||
|
@ -48,6 +48,7 @@ public:
|
||||
~CClient(void);
|
||||
|
||||
void close();
|
||||
void save(const std::string & fname);
|
||||
void process(int what);
|
||||
void run();
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "Connection.h"
|
||||
#include <boost/asio.hpp>
|
||||
#include <boost/thread.hpp>
|
||||
#include <fstream>
|
||||
using namespace boost;
|
||||
using namespace boost::asio::ip;
|
||||
|
||||
@ -143,18 +144,24 @@ void CConnection::close()
|
||||
socket = NULL;
|
||||
}
|
||||
}
|
||||
template <>
|
||||
void CConnection::saveSerializable<std::string>(const std::string &data)
|
||||
|
||||
CSaveFile::CSaveFile( const std::string &fname )
|
||||
:sfile(new std::ofstream(fname.c_str()))
|
||||
{
|
||||
*this << ui32(data.size());
|
||||
write(data.c_str(),data.size());
|
||||
if(!(*sfile))
|
||||
{
|
||||
tlog1 << "Error: cannot open to write " << fname << std::endl;
|
||||
sfile = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
void CConnection::loadSerializable<std::string>(std::string &data)
|
||||
CSaveFile::~CSaveFile()
|
||||
{
|
||||
ui32 l;
|
||||
*this >> l;
|
||||
data.resize(l);
|
||||
read((void*)data.c_str(),l);
|
||||
delete sfile;
|
||||
}
|
||||
|
||||
int CSaveFile::write( const void * data, unsigned size )
|
||||
{
|
||||
sfile->write((char *)data,size);
|
||||
return size;
|
||||
}
|
334
lib/Connection.h
334
lib/Connection.h
@ -103,6 +103,79 @@ public:
|
||||
template<class T>
|
||||
COSer & operator&(T & t){
|
||||
return * this->This() << t;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int write(const void * data, unsigned size);
|
||||
template <typename T>
|
||||
void savePrimitive(const T &data)
|
||||
{
|
||||
this->This()->write(&data,sizeof(data));
|
||||
}
|
||||
template <typename T>
|
||||
void savePointer(const T &data)
|
||||
{
|
||||
*this << *data;
|
||||
}
|
||||
template <typename T>
|
||||
void save(const T &data)
|
||||
{
|
||||
typedef
|
||||
//if
|
||||
typename mpl::eval_if< mpl::equal_to<SerializationLevel<T>,mpl::int_<Primitive> >,
|
||||
mpl::identity<SavePrimitive<Serializer,T> >,
|
||||
//else if
|
||||
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Pointer> >,
|
||||
mpl::identity<SavePointer<Serializer,T> >,
|
||||
//else if
|
||||
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Serializable> >,
|
||||
mpl::identity<SaveSerializable<Serializer,T> >,
|
||||
//else
|
||||
mpl::identity<SaveWrong<Serializer,T> >
|
||||
>
|
||||
>
|
||||
>::type typex;
|
||||
typex::invoke(* this->This(), data);
|
||||
}
|
||||
template <typename T>
|
||||
void saveSerializable(const T &data)
|
||||
{
|
||||
const_cast<T&>(data).serialize(*this,version);
|
||||
}
|
||||
template <typename T>
|
||||
void saveSerializable(const std::vector<T> &data)
|
||||
{
|
||||
boost::uint32_t length = data.size();
|
||||
*this << length;
|
||||
for(ui32 i=0;i<length;i++)
|
||||
*this << data[i];
|
||||
}
|
||||
template <typename T>
|
||||
void saveSerializable(const std::set<T> &data)
|
||||
{
|
||||
std::set<T> &d = const_cast<std::set<T> &>(data);
|
||||
boost::uint32_t length = d.size();
|
||||
*this << length;
|
||||
for(typename std::set<T>::iterator i=d.begin();i!=d.end();i++)
|
||||
*this << *i;
|
||||
}
|
||||
void saveSerializable(const std::string &data)
|
||||
{
|
||||
*this << ui32(data.size());
|
||||
this->This()->write(data.c_str(),data.size());
|
||||
}
|
||||
template <typename T1, typename T2>
|
||||
void saveSerializable(const std::pair<T1,T2> &data)
|
||||
{
|
||||
*this << data.first << data.second;
|
||||
}
|
||||
template <typename T1, typename T2>
|
||||
void saveSerializable(const std::map<T1,T2> &data)
|
||||
{
|
||||
*this << ui32(data.size());
|
||||
for(typename std::map<T1,T2>::const_iterator i=data.begin();i!=data.end();i++)
|
||||
*this << i->first << i->second;
|
||||
}
|
||||
};
|
||||
template <typename Serializer> class DLL_EXPORT CISer
|
||||
@ -125,7 +198,94 @@ public:
|
||||
template<class T>
|
||||
CISer & operator&(T & t){
|
||||
return * this->This() >> t;
|
||||
}
|
||||
|
||||
int write(const void * data, unsigned size);
|
||||
template <typename T>
|
||||
void load(T &data)
|
||||
{
|
||||
typedef
|
||||
//if
|
||||
typename mpl::eval_if< mpl::equal_to<SerializationLevel<T>,mpl::int_<Primitive> >,
|
||||
mpl::identity<LoadPrimitive<Serializer,T> >,
|
||||
//else if
|
||||
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Pointer> >,
|
||||
mpl::identity<LoadPointer<Serializer,T> >,
|
||||
//else if
|
||||
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Serializable> >,
|
||||
mpl::identity<LoadSerializable<Serializer,T> >,
|
||||
//else
|
||||
mpl::identity<LoadWrong<Serializer,T> >
|
||||
>
|
||||
>
|
||||
>::type typex;
|
||||
typex::invoke(* this->This(), data);
|
||||
}
|
||||
template <typename T>
|
||||
void loadPrimitive(T &data)
|
||||
{
|
||||
this->This()->read(&data,sizeof(data));
|
||||
}
|
||||
template <typename T>
|
||||
void loadSerializable(T &data)
|
||||
{
|
||||
data.serialize(*this,version);
|
||||
}
|
||||
template <typename T>
|
||||
void loadPointer(T &data)
|
||||
{
|
||||
tlog5<<"Allocating memory for pointer!"<<std::endl;
|
||||
typedef typename boost::remove_pointer<T>::type npT;
|
||||
data = new npT;
|
||||
*this >> *data;
|
||||
}
|
||||
template <typename T>
|
||||
void loadSerializable(std::vector<T> &data)
|
||||
{
|
||||
boost::uint32_t length;
|
||||
*this >> length;
|
||||
data.resize(length);
|
||||
for(ui32 i=0;i<length;i++)
|
||||
*this >> data[i];
|
||||
}
|
||||
template <typename T>
|
||||
void loadSerializable(std::set<T> &data)
|
||||
{
|
||||
boost::uint32_t length;
|
||||
*this >> length;
|
||||
T ins;
|
||||
for(ui32 i=0;i<length;i++)
|
||||
{
|
||||
*this >> ins;
|
||||
data.insert(ins);
|
||||
}
|
||||
}
|
||||
template <typename T1, typename T2>
|
||||
void loadSerializable(std::pair<T1,T2> &data)
|
||||
{
|
||||
*this >> data.first >> data.second;
|
||||
}
|
||||
|
||||
template <typename T1, typename T2>
|
||||
void loadSerializable(std::map<T1,T2> &data)
|
||||
{
|
||||
ui32 length;
|
||||
*this >> length;
|
||||
T1 t;
|
||||
for(int i=0;i<length;i++)
|
||||
{
|
||||
*this >> t;
|
||||
*this >> data[t];
|
||||
}
|
||||
}
|
||||
void loadSerializable(std::string &data)
|
||||
{
|
||||
ui32 l;
|
||||
*this >> l;
|
||||
data.resize(l);
|
||||
this->This()->read((void*)data.c_str(),l);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template<typename Ser,typename T>
|
||||
@ -195,165 +355,28 @@ struct LoadWrong
|
||||
};
|
||||
|
||||
|
||||
class DLL_EXPORT CSaveFile
|
||||
: public COSer<CSaveFile>
|
||||
{
|
||||
void dummyMagicFunction()
|
||||
{
|
||||
*this << std::string("This function makes stuff working.");
|
||||
}
|
||||
public:
|
||||
std::ofstream *sfile;
|
||||
CSaveFile(const std::string &fname);
|
||||
~CSaveFile();
|
||||
int write(const void * data, unsigned size);
|
||||
};
|
||||
|
||||
class DLL_EXPORT CConnection
|
||||
:public CISer<CConnection>, public COSer<CConnection>
|
||||
{
|
||||
|
||||
|
||||
std::ostream &out;
|
||||
CConnection(void);
|
||||
void init();
|
||||
public:
|
||||
boost::mutex *rmx, *wmx; // read/write mutexes
|
||||
|
||||
template <typename T>
|
||||
void savePrimitive(const T &data)
|
||||
{
|
||||
write(&data,sizeof(data));
|
||||
}
|
||||
template <typename T>
|
||||
void loadPrimitive(T &data)
|
||||
{
|
||||
read(&data,sizeof(data));
|
||||
}
|
||||
|
||||
|
||||
|
||||
template <typename T>
|
||||
void saveSerializable(const T &data)
|
||||
{
|
||||
const_cast<T&>(data).serialize(*static_cast<COSer<CConnection>*>(this),version);
|
||||
}
|
||||
template <typename T>
|
||||
void loadSerializable(T &data)
|
||||
{
|
||||
data.serialize(*static_cast<CISer<CConnection>*>(this),version);
|
||||
}
|
||||
template <typename T>
|
||||
void savePointer(const T &data)
|
||||
{
|
||||
*this << *data;
|
||||
}
|
||||
template <typename T>
|
||||
void loadPointer(T &data)
|
||||
{
|
||||
tlog5<<"Allocating memory for pointer!"<<std::endl;
|
||||
typedef typename boost::remove_pointer<T>::type npT;
|
||||
data = new npT;
|
||||
*this >> *data;
|
||||
}
|
||||
template <typename T>
|
||||
void saveSerializable(const std::vector<T> &data)
|
||||
{
|
||||
boost::uint32_t length = data.size();
|
||||
*this << length;
|
||||
for(ui32 i=0;i<length;i++)
|
||||
*this << data[i];
|
||||
}
|
||||
template <typename T>
|
||||
void loadSerializable(std::vector<T> &data)
|
||||
{
|
||||
boost::uint32_t length;
|
||||
*this >> length;
|
||||
data.resize(length);
|
||||
for(ui32 i=0;i<length;i++)
|
||||
*this >> data[i];
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void saveSerializable(const std::set<T> &data)
|
||||
{
|
||||
std::set<T> &d = const_cast<std::set<T> &>(data);
|
||||
boost::uint32_t length = d.size();
|
||||
*this << length;
|
||||
for(typename std::set<T>::iterator i=d.begin();i!=d.end();i++)
|
||||
*this << *i;
|
||||
}
|
||||
template <typename T>
|
||||
void loadSerializable(std::set<T> &data)
|
||||
{
|
||||
boost::uint32_t length;
|
||||
*this >> length;
|
||||
T ins;
|
||||
for(ui32 i=0;i<length;i++)
|
||||
{
|
||||
*this >> ins;
|
||||
data.insert(ins);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T1, typename T2>
|
||||
void saveSerializable(const std::pair<T1,T2> &data)
|
||||
{
|
||||
*this << data.first << data.second;
|
||||
}
|
||||
template <typename T1, typename T2>
|
||||
void loadSerializable(std::pair<T1,T2> &data)
|
||||
{
|
||||
*this >> data.first >> data.second;
|
||||
}
|
||||
|
||||
template <typename T1, typename T2>
|
||||
void saveSerializable(const std::map<T1,T2> &data)
|
||||
{
|
||||
*this << ui32(data.size());
|
||||
for(typename std::map<T1,T2>::const_iterator i=data.begin();i!=data.end();i++)
|
||||
*this << i->first << i->second;
|
||||
}
|
||||
template <typename T1, typename T2>
|
||||
void loadSerializable(std::map<T1,T2> &data)
|
||||
{
|
||||
ui32 length;
|
||||
*this >> length;
|
||||
T1 t;
|
||||
for(int i=0;i<length;i++)
|
||||
{
|
||||
*this >> t;
|
||||
*this >> data[t];
|
||||
}
|
||||
}
|
||||
template <typename T>
|
||||
void save(const T &data)
|
||||
{
|
||||
typedef
|
||||
//if
|
||||
typename mpl::eval_if< mpl::equal_to<SerializationLevel<T>,mpl::int_<Primitive> >,
|
||||
mpl::identity<SavePrimitive<CConnection,T> >,
|
||||
//else if
|
||||
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Pointer> >,
|
||||
mpl::identity<SavePointer<CConnection,T> >,
|
||||
//else if
|
||||
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Serializable> >,
|
||||
mpl::identity<SaveSerializable<CConnection,T> >,
|
||||
//else
|
||||
mpl::identity<SaveWrong<CConnection,T> >
|
||||
>
|
||||
>
|
||||
>::type typex;
|
||||
typex::invoke(*this, data);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void load(T &data)
|
||||
{
|
||||
typedef
|
||||
//if
|
||||
typename mpl::eval_if< mpl::equal_to<SerializationLevel<T>,mpl::int_<Primitive> >,
|
||||
mpl::identity<LoadPrimitive<CConnection,T> >,
|
||||
//else if
|
||||
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Pointer> >,
|
||||
mpl::identity<LoadPointer<CConnection,T> >,
|
||||
//else if
|
||||
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Serializable> >,
|
||||
mpl::identity<LoadSerializable<CConnection,T> >,
|
||||
//else
|
||||
mpl::identity<LoadWrong<CConnection,T> >
|
||||
>
|
||||
>
|
||||
>::type typex;
|
||||
typex::invoke(*this, data);
|
||||
}
|
||||
|
||||
boost::asio::basic_stream_socket < boost::asio::ip::tcp , boost::asio::stream_socket_service<boost::asio::ip::tcp> > * socket;
|
||||
bool logging;
|
||||
bool connected;
|
||||
@ -374,11 +397,4 @@ public:
|
||||
int readLine(void * data, unsigned maxSize);
|
||||
void close();
|
||||
~CConnection(void);
|
||||
};
|
||||
|
||||
template<> DLL_EXPORT
|
||||
void CConnection::saveSerializable<std::string>(const std::string &data);
|
||||
template <>DLL_EXPORT
|
||||
void CConnection::loadSerializable<std::string>(std::string &data);
|
||||
|
||||
|
||||
};
|
4
map.h
4
map.h
@ -505,5 +505,9 @@ struct DLL_EXPORT Mapa
|
||||
Mapa(std::string filename); //creates map structure from .h3m file
|
||||
CGHeroInstance * getHero(int ID, int mode=0);
|
||||
bool isInTheMap(int3 pos);
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
//TODO: write
|
||||
}
|
||||
};
|
||||
#endif //MAPD_H
|
||||
|
@ -407,6 +407,15 @@ void CGameHandler::handleConnection(std::set<int> players, CConnection &c)
|
||||
bool blockvis = false;
|
||||
switch(pom)
|
||||
{
|
||||
case 98:
|
||||
{
|
||||
std::string fname;
|
||||
c >> fname;
|
||||
CSaveFile save(fname);
|
||||
save << this;
|
||||
//save << this;
|
||||
break;
|
||||
}
|
||||
case 99: //end!
|
||||
{
|
||||
tlog0 << "We have been requested to close.\n";
|
||||
|
@ -24,7 +24,12 @@ struct PlayerStatus
|
||||
{
|
||||
bool makingTurn, engagedIntoBattle;
|
||||
std::set<ui32> queries;
|
||||
|
||||
PlayerStatus():makingTurn(false),engagedIntoBattle(false){};
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & makingTurn & engagedIntoBattle & queries;
|
||||
}
|
||||
};
|
||||
class PlayerStatuses
|
||||
{
|
||||
@ -32,6 +37,7 @@ public:
|
||||
std::map<ui8,PlayerStatus> players;
|
||||
boost::mutex mx;
|
||||
boost::condition_variable cv; //notifies when any changes are made
|
||||
|
||||
void addPlayer(ui8 player);
|
||||
PlayerStatus operator[](ui8 player);
|
||||
bool hasQueries(ui8 player);
|
||||
@ -39,6 +45,10 @@ public:
|
||||
void setFlag(ui8 player, bool PlayerStatus::*flag, bool val);
|
||||
void addQuery(ui8 player, ui32 id);
|
||||
void removeQuery(ui8 player, ui32 id);
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & players;
|
||||
}
|
||||
};
|
||||
class CGameHandler
|
||||
{
|
||||
@ -69,6 +79,10 @@ public:
|
||||
~CGameHandler(void);
|
||||
void init(StartInfo *si, int Seed);
|
||||
void handleConnection(std::set<int> players, CConnection &c);
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & QID & gs & cppscripts & states;
|
||||
}
|
||||
template <typename T> void applyAndAsk(Query<T> * sel, ui8 player, boost::function<void(ui32)> &callback)
|
||||
{
|
||||
gsm.lock();
|
||||
|
Loading…
Reference in New Issue
Block a user