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client/CPlayerInterface.cpp: remove unused variable
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@ -1042,7 +1042,6 @@ void CPlayerInterface::battleAttack(const BattleAttack * ba)
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}
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else
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{
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auto attackFrom = actionTarget.at(0).hexValue;
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auto attackTarget = actionTarget.at(1).hexValue;
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//TODO: use information from BattleAttack but not curAction
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