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client/battle/CBattleInterface.cpp: uncomment unused variable until soundh->playSound() is implemented
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@@ -2747,7 +2747,7 @@ void CBattleInterface::obstaclePlaced(const CObstacleInstance & oi)
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//so when multiple obstacles are added, they show up one after another
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waitForAnims();
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soundBase::soundID sound; // FIXME(v.markovtsev): soundh->playSound() is commented in the end => warning
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//soundBase::soundID sound; // FIXME(v.markovtsev): soundh->playSound() is commented in the end => warning
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std::string defname;
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