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better battle pathfinder and unit reversing
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@@ -106,7 +106,7 @@ public:
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void activate();
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void deactivate();
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void show(SDL_Surface * to = NULL);
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bool reverseCreature(int number, int hex); //reverses animation of given creature playing animation of reversing
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bool reverseCreature(int number, int hex, bool wideTrick = false); //reverses animation of given creature playing animation of reversing
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//call-ins
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void newStack(CStack stack); //new stack appeared on battlefield
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