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Randomize starting positions a bit so zones don't fall exactly on the grid.
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@ -276,10 +276,10 @@ void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
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if (zone)
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{
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//i.e. for grid size 5 we get range (0.5 - 4.5)
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auto targetX = rand->nextDouble(x + 0.5f, x + 0.5f);
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std::clamp(targetX, 0.5, gridSize - 0.5);
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auto targetY = rand->nextDouble(y + 0.5f, y + 0.5f);
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std::clamp(targetY, 0.5, gridSize - 0.5);
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auto targetX = rand->nextDouble(x + 0.25f, x + 0.75f);
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vstd::abetween(targetX, 0.5, gridSize - 0.5);
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auto targetY = rand->nextDouble(y + 0.25f, y + 0.75f);
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vstd::abetween(targetY, 0.5, gridSize - 0.5);
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zone->setCenter(float3(targetX / gridSize, targetY / gridSize, zone->getPos().z));
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}
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