fix non handled errors

This commit is contained in:
Laserlicht
2025-12-06 12:44:14 +01:00
parent 78e683aed4
commit 33f67651c2
+12 -1
View File
@@ -695,7 +695,18 @@ void CServerHandler::endGameplay()
std::optional<std::string> CServerHandler::canQuickLoadGame(const std::string & path) const
{
auto mapInfo = std::make_shared<CMapInfo>();
mapInfo->saveInit(ResourcePath(path, EResType::SAVEGAME));
try
{
mapInfo->saveInit(ResourcePath(path, EResType::SAVEGAME));
}
catch(const IdentifierResolutionException & e)
{
return "Identifier not found.";
}
catch(const std::exception & e)
{
return "Generic error loading save.";
}
// initial start info from quick load slot
const auto * startInfo1 = mapInfo->scenarioOptionsOfSave.get();