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Merge pull request #3938 from IvanSavenko/lobby_fixes
[1.5.1] Fixes for issues with lobby server
This commit is contained in:
commit
33fd18e828
@ -12,12 +12,12 @@
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VCMI_LIB_NAMESPACE_BEGIN
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NetworkConnection::NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket)
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NetworkConnection::NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket, const std::shared_ptr<NetworkContext> & context)
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: socket(socket)
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, timer(std::make_shared<NetworkTimer>(*context))
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, listener(listener)
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{
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socket->set_option(boost::asio::ip::tcp::no_delay(true));
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socket->set_option(boost::asio::socket_base::keep_alive(true));
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// iOS throws exception on attempt to set buffer size
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constexpr auto bufferSize = 4 * 1024 * 1024;
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@ -42,6 +42,12 @@ NetworkConnection::NetworkConnection(INetworkConnectionListener & listener, cons
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}
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void NetworkConnection::start()
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{
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heartbeat();
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startReceiving();
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}
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void NetworkConnection::startReceiving()
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{
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boost::asio::async_read(*socket,
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readBuffer,
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@ -49,6 +55,24 @@ void NetworkConnection::start()
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[self = shared_from_this()](const auto & ec, const auto & endpoint) { self->onHeaderReceived(ec); });
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}
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void NetworkConnection::heartbeat()
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{
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constexpr auto heartbeatInterval = std::chrono::seconds(10);
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timer->expires_after(heartbeatInterval);
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timer->async_wait( [self = shared_from_this()](const auto & ec)
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{
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if (ec)
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return;
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if (!self->socket->is_open())
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return;
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self->sendPacket({});
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self->heartbeat();
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});
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}
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void NetworkConnection::onHeaderReceived(const boost::system::error_code & ecHeader)
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{
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if (ecHeader)
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@ -71,8 +95,8 @@ void NetworkConnection::onHeaderReceived(const boost::system::error_code & ecHea
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if (messageSize == 0)
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{
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// Zero-sized packet. Strange, but safe to ignore. Start reading next packet
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start();
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//heartbeat package with no payload - wait for next packet
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startReceiving();
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return;
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}
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@ -99,29 +123,57 @@ void NetworkConnection::onPacketReceived(const boost::system::error_code & ec, u
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readBuffer.sgetn(reinterpret_cast<char *>(message.data()), expectedPacketSize);
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listener.onPacketReceived(shared_from_this(), message);
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start();
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startReceiving();
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}
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void NetworkConnection::sendPacket(const std::vector<std::byte> & message)
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{
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std::lock_guard<std::mutex> lock(writeMutex);
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std::vector<std::byte> headerVector(sizeof(uint32_t));
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uint32_t messageSize = message.size();
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std::memcpy(headerVector.data(), &messageSize, sizeof(uint32_t));
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boost::system::error_code ec;
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// create array with single element - boost::asio::buffer can be constructed from containers, but not from plain integer
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std::array<uint32_t, 1> messageSize{static_cast<uint32_t>(message.size())};
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boost::asio::write(*socket, boost::asio::buffer(messageSize), ec );
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bool messageQueueEmpty = dataToSend.empty();
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dataToSend.push_back(headerVector);
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if (message.size() > 0)
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boost::asio::write(*socket, boost::asio::buffer(message), ec );
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dataToSend.push_back(message);
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//Note: ignoring error code, intended
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if (messageQueueEmpty)
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doSendData();
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//else - data sending loop is still active and still sending previous messages
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}
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void NetworkConnection::doSendData()
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{
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if (dataToSend.empty())
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throw std::runtime_error("Attempting to sent data but there is no data to send!");
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boost::asio::async_write(*socket, boost::asio::buffer(dataToSend.front()), [self = shared_from_this()](const auto & error, const auto & )
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{
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self->onDataSent(error);
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});
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}
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void NetworkConnection::onDataSent(const boost::system::error_code & ec)
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{
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std::lock_guard<std::mutex> lock(writeMutex);
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dataToSend.pop_front();
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if (ec)
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{
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logNetwork->error("Failed to send package: %s", ec.message());
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listener.onDisconnected(shared_from_this(), ec.message());
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return;
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}
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if (!dataToSend.empty())
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doSendData();
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}
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void NetworkConnection::close()
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{
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boost::system::error_code ec;
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socket->close(ec);
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timer->cancel(ec);
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//NOTE: ignoring error code, intended
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}
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@ -18,17 +18,25 @@ class NetworkConnection : public INetworkConnection, public std::enable_shared_f
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static const int messageHeaderSize = sizeof(uint32_t);
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static const int messageMaxSize = 64 * 1024 * 1024; // arbitrary size to prevent potential massive allocation if we receive garbage input
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std::list<std::vector<std::byte>> dataToSend;
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std::shared_ptr<NetworkSocket> socket;
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std::shared_ptr<NetworkTimer> timer;
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std::mutex writeMutex;
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NetworkBuffer readBuffer;
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INetworkConnectionListener & listener;
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void heartbeat();
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void startReceiving();
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void onHeaderReceived(const boost::system::error_code & ec);
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void onPacketReceived(const boost::system::error_code & ec, uint32_t expectedPacketSize);
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void doSendData();
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void onDataSent(const boost::system::error_code & ec);
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public:
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NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket);
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NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket, const std::shared_ptr<NetworkContext> & context);
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void start();
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void close() override;
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@ -35,7 +35,7 @@ void NetworkHandler::connectToRemote(INetworkClientListener & listener, const st
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auto resolver = std::make_shared<boost::asio::ip::tcp::resolver>(*io);
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resolver->async_resolve(host, std::to_string(port),
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[&listener, resolver, socket](const boost::system::error_code& error, const boost::asio::ip::tcp::resolver::results_type & endpoints)
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[this, &listener, resolver, socket](const boost::system::error_code& error, const boost::asio::ip::tcp::resolver::results_type & endpoints)
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{
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if (error)
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{
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@ -43,14 +43,14 @@ void NetworkHandler::connectToRemote(INetworkClientListener & listener, const st
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return;
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}
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boost::asio::async_connect(*socket, endpoints, [socket, &listener](const boost::system::error_code& error, const boost::asio::ip::tcp::endpoint& endpoint)
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boost::asio::async_connect(*socket, endpoints, [this, socket, &listener](const boost::system::error_code& error, const boost::asio::ip::tcp::endpoint& endpoint)
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{
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if (error)
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{
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listener.onConnectionFailed(error.message());
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return;
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}
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auto connection = std::make_shared<NetworkConnection>(listener, socket);
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auto connection = std::make_shared<NetworkConnection>(listener, socket, io);
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connection->start();
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listener.onConnectionEstablished(connection);
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@ -39,7 +39,7 @@ void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingCo
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}
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logNetwork->info("We got a new connection! :)");
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auto connection = std::make_shared<NetworkConnection>(*this, upcomingConnection);
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auto connection = std::make_shared<NetworkConnection>(*this, upcomingConnection, io);
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connections.insert(connection);
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connection->start();
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listener.onNewConnection(connection);
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