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More rollback.
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@ -841,7 +841,7 @@ void CGameState::initNewGame()
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// Gen map
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CMapGenerator mapGenerator(scenarioOps->mapGenOptions, scenarioOps->seedToBeUsed);
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map = mapGenerator.generate();
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map = mapGenerator.generate().release();
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// Update starting options
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for(int i = 0; i < map->players.size(); ++i)
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@ -24,11 +24,11 @@ CMapGenerator::~CMapGenerator()
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}
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ConstTransitivePtr<CMap> CMapGenerator::generate()
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std::unique_ptr<CMap> CMapGenerator::generate()
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{
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mapGenOptions->finalize(rand);
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//map = make_unique<CMap>();
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map = make_unique<CMap>();
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editManager = map->getEditManager();
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editManager->getUndoManager().setUndoRedoLimit(0);
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addHeaderInfo();
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@ -36,10 +36,10 @@ public:
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explicit CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed = std::time(nullptr));
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~CMapGenerator(); // required due to unique_ptr
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ConstTransitivePtr<CMap> generate();
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std::unique_ptr<CMap> generate();
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shared_ptr<CMapGenOptions> mapGenOptions;
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ConstTransitivePtr<CMap> map;
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std::unique_ptr<CMap> map;
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CRandomGenerator rand;
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int randomSeed;
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CMapEditManager * editManager;
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