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An attempt to handle spawning objects. However, on a day of double growth, when multiple monsters spawn, game freezes. Looks like engine issue, code is commented out.

This commit is contained in:
DjWarmonger 2013-12-28 16:39:47 +00:00
parent b8eddcd9a8
commit 344783efb5

View File

@ -358,6 +358,25 @@ void VCAI::newObject(const CGObjectInstance * obj)
NET_EVENT_HANDLER;
if(obj->isVisitable())
addVisitableObj(obj);
//AI should reconsider strategy when spawning monsters block the way and free reserved objects
//FIXME: AI tends to freeze forever on a week of double growth if this code is active
//auto safeCopy = reservedHeroesMap;
//for (auto hero : safeCopy)
//{
// auto h = hero.first;
// for (auto reservedObj : hero.second)
// {
// auto pos = reservedObj->visitablePos();
// if (!(isAccessibleForHero(pos, h) && isSafeToVisit(h, pos)))
// {
// erase_if_present (reservedObjs, reservedObj);
// for(auto &p : reservedHeroesMap)
// erase_if_present (p.second, reservedObj);
// }
// }
//}
}
void VCAI::objectRemoved(const CGObjectInstance *obj)