1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

misc slots. fixed combined arts moving

This commit is contained in:
SoundSSGood 2023-02-10 13:46:34 +02:00
parent 4a0a82ceb4
commit 34a0dbc0b6
3 changed files with 38 additions and 71 deletions

View File

@ -149,19 +149,12 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
select();
}
}
else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
{
deselect();
}
else //perform artifact transition
// Perform artifact transition
else if(ourArt != ourOwner->commonInfo->src.art)
{
if(inBackpack) // Backpack destination.
{
if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
{
deselect();
}
else
if(!srcInBackpack || slotID != ourOwner->commonInfo->src.slotID + 1)
{
const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
@ -186,9 +179,7 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
|| ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
vstd::advance(ourOwner->commonInfo->dst.slotID, -1);
}
if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
deselect();
else
if(!srcInSameHero || ourOwner->commonInfo->dst.slotID != ourOwner->commonInfo->src.slotID)
ourOwner->realizeCurrentTransaction();
}
}
@ -274,13 +265,13 @@ void CArtifactsOfHero::deactivate()
/**
* Selects artifact slot so that the containing artifact looks like it's picked up.
*/
void CHeroArtPlace::select ()
void CHeroArtPlace::select()
{
if (locked)
if(locked)
return;
pickSlot(true);
if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
if(ourArt->canBeDisassembled() && ArtifactUtils::isSlotEquipment(slotID)) //worn combined artifact -> locks have to disappear
{
for(auto slot : ArtifactUtils::constituentWornSlots())
{
@ -292,41 +283,10 @@ void CHeroArtPlace::select ()
CCS->curh->dragAndDropCursor("artifact", ourArt->artType->getIconIndex());
ourOwner->commonInfo->src.setTo(this, false);
ourOwner->markPossibleSlots(ourArt);
ourOwner->commonInfo->src.slotID = ArtifactPosition::TRANSITION_POS;
if(slotID >= GameConstants::BACKPACK_START)
ourOwner->scrollBackpack(0); //will update slots
ourOwner->updateParentWindow();
ourOwner->safeRedraw();
}
/**
* Deselects the artifact slot.
*/
void CHeroArtPlace::deselect ()
{
pickSlot(false);
if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
{
for(auto slot : ArtifactUtils::constituentWornSlots())
{
auto place = ourOwner->getArtPlace(slot);
if(nullptr != place)//getArtPlace may return null
place->pickSlot(false);
}
}
CCS->curh->dragAndDropCursor(nullptr);
ourOwner->unmarkSlots();
ourOwner->commonInfo->src.clear();
if(slotID >= GameConstants::BACKPACK_START)
ourOwner->scrollBackpack(0); //will update slots
ourOwner->updateParentWindow();
ourOwner->safeRedraw();
LOCPLINT->cb->swapArtifacts(ArtifactLocation(ourOwner->curHero, slotID),
ArtifactLocation(ourOwner->curHero, ArtifactPosition::TRANSITION_POS));
}
void CHeroArtPlace::showAll(SDL_Surface * to)
@ -760,35 +720,41 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const Artifac
commonInfo->src.slotID = src.slot;
}
// Artifact was taken from us
else if(commonInfo->src == src)
else if(commonInfo->src == src && dst.slot != ArtifactPosition::TRANSITION_POS)
{
// Expected movement from slot ot slot
assert(commonInfo->dst == dst
// Artifact moved back to backpack (eg. to make place for art we are moving)
|| dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START
|| dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START
|| dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
commonInfo->reset();
unmarkSlots();
}
// The dest artifact was moved after the swap -> we are picking it
else if(commonInfo->dst == src)
else
{
assert(dst.slot == ArtifactPosition::TRANSITION_POS);
commonInfo->reset();
for(CArtifactsOfHero * aoh : commonInfo->participants)
// The dest artifact was moved after the swap -> we are picking it
if(commonInfo->dst == src)
{
if(dst.isHolder(aoh->curHero))
{
commonInfo->src.AOH = aoh;
break;
}
}
assert(dst.slot == ArtifactPosition::TRANSITION_POS);
commonInfo->reset();
commonInfo->src.art = dst.getArt();
commonInfo->src.slotID = dst.slot;
assert(commonInfo->src.AOH);
CCS->curh->dragAndDropCursor("artifact", dst.getArt()->artType->getIconIndex());
for(CArtifactsOfHero * aoh : commonInfo->participants)
{
if(dst.isHolder(aoh->curHero))
{
commonInfo->src.AOH = aoh;
break;
}
}
commonInfo->src.art = dst.getArt();
commonInfo->src.slotID = dst.slot;
assert(commonInfo->src.AOH);
CCS->curh->dragAndDropCursor("artifact", dst.getArt()->artType->getIconIndex());
}
auto art = dst.getArt();
if(art && dst.slot == ArtifactPosition::TRANSITION_POS)
markPossibleSlots(art);
}
updateParentWindow();

View File

@ -90,7 +90,6 @@ public:
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
void select();
void deselect();
void showAll(SDL_Surface * to) override;
bool fitsHere (const CArtifactInstance * art) const; //returns true if given artifact can be placed here

View File

@ -1365,8 +1365,10 @@ const ArtSlotInfo * CArtifactSet::getSlot(ArtifactPosition pos) const
if(pos == ArtifactPosition::TRANSITION_POS)
{
// Always add to the end. Always take from the beginning.
assert(!artifactsTransitionPos.empty());
return &(*artifactsTransitionPos.begin());
if(artifactsTransitionPos.empty())
return nullptr;
else
return &(*artifactsTransitionPos.begin());
}
if(vstd::contains(artifactsWorn, pos))
return &artifactsWorn.at(pos);