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Merge pull request #5931 from Opuszek/fix_sanctuary

fixes sanctuary behavior
This commit is contained in:
Ivan Savenko
2025-07-18 22:37:53 +03:00
committed by GitHub

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@@ -33,12 +33,14 @@ namespace PathfinderUtil
case ELayer::SAIL:
if(tinfo.visitable())
{
auto frontVisitable = gameInfo.getObjInstance(tinfo.visitableObjects.front());
auto backVisitable = gameInfo.getObjInstance(tinfo.visitableObjects.front());
if(frontVisitable->ID == Obj::SANCTUARY && backVisitable->ID == Obj::HERO && backVisitable->getOwner() != player) //non-owned hero stands on Sanctuary
if (tinfo.visitableObjects.size() > 1)
{
return EPathAccessibility::BLOCKED;
auto frontVisitable = gameInfo.getObjInstance(tinfo.visitableObjects.front());
auto backVisitable = gameInfo.getObjInstance(tinfo.visitableObjects.back());
if(frontVisitable->ID == Obj::SANCTUARY && backVisitable->ID == Obj::HERO && backVisitable->getOwner() != player)
{
return EPathAccessibility::BLOCKED;
}
}
else
{