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Merge pull request #5931 from Opuszek/fix_sanctuary

fixes sanctuary behavior
This commit is contained in:
Ivan Savenko
2025-07-18 22:37:53 +03:00
committed by GitHub

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@@ -32,14 +32,16 @@ namespace PathfinderUtil
case ELayer::LAND: case ELayer::LAND:
case ELayer::SAIL: case ELayer::SAIL:
if(tinfo.visitable()) if(tinfo.visitable())
{
if (tinfo.visitableObjects.size() > 1)
{ {
auto frontVisitable = gameInfo.getObjInstance(tinfo.visitableObjects.front()); auto frontVisitable = gameInfo.getObjInstance(tinfo.visitableObjects.front());
auto backVisitable = gameInfo.getObjInstance(tinfo.visitableObjects.front()); auto backVisitable = gameInfo.getObjInstance(tinfo.visitableObjects.back());
if(frontVisitable->ID == Obj::SANCTUARY && backVisitable->ID == Obj::HERO && backVisitable->getOwner() != player)
if(frontVisitable->ID == Obj::SANCTUARY && backVisitable->ID == Obj::HERO && backVisitable->getOwner() != player) //non-owned hero stands on Sanctuary
{ {
return EPathAccessibility::BLOCKED; return EPathAccessibility::BLOCKED;
} }
}
else else
{ {
bool hasBlockedVisitable = false; bool hasBlockedVisitable = false;