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	Merge pull request #4296 from vcmi/build-take-into-account-7lvl-creatures
NKAI: take into account 7lvl creature cost when we consider what reso…
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		| @@ -100,10 +100,17 @@ int32_t convertToGold(const TResources & res) | ||||
| 		+ 125 * (res[EGameResID::GEMS] + res[EGameResID::CRYSTAL] + res[EGameResID::MERCURY] + res[EGameResID::SULFUR]); | ||||
| } | ||||
|  | ||||
| TResources withoutGold(TResources other) | ||||
| { | ||||
| 	other[GameResID::GOLD] = 0; | ||||
|  | ||||
| 	return other; | ||||
| } | ||||
|  | ||||
| TResources BuildAnalyzer::getResourcesRequiredNow() const | ||||
| { | ||||
| 	auto resourcesAvailable = ai->getFreeResources(); | ||||
| 	auto result = requiredResources - resourcesAvailable; | ||||
| 	auto result = withoutGold(armyCost) + requiredResources - resourcesAvailable; | ||||
|  | ||||
| 	result.positive(); | ||||
|  | ||||
| @@ -113,7 +120,7 @@ TResources BuildAnalyzer::getResourcesRequiredNow() const | ||||
| TResources BuildAnalyzer::getTotalResourcesRequired() const | ||||
| { | ||||
| 	auto resourcesAvailable = ai->getFreeResources(); | ||||
| 	auto result = totalDevelopmentCost - resourcesAvailable; | ||||
| 	auto result = totalDevelopmentCost + withoutGold(armyCost) - resourcesAvailable; | ||||
|  | ||||
| 	result.positive(); | ||||
|  | ||||
| @@ -341,6 +348,7 @@ void TownDevelopmentInfo::addExistingDwelling(const BuildingInfo & existingDwell | ||||
| void TownDevelopmentInfo::addBuildingToBuild(const BuildingInfo & nextToBuild) | ||||
| { | ||||
| 	townDevelopmentCost += nextToBuild.buildCostWithPrerequisites; | ||||
| 	townDevelopmentCost += withoutGold(nextToBuild.armyCost); | ||||
|  | ||||
| 	if(nextToBuild.canBuild) | ||||
| 	{ | ||||
|   | ||||
| @@ -15,9 +15,9 @@ InputVariable: scoutTurnDistance | ||||
|   range: 0.000 10.000 | ||||
|   lock-range: true | ||||
|   term: LOWEST Ramp 0.250 0.000 | ||||
|   term: LOW Discrete 0.000 1.000 0.500 0.800 1.000 0.000 | ||||
|   term: MEDIUM Discrete 0.000 0.000 0.500 0.200 1.000 1.000 2.500 0.300 4.000 0.000 | ||||
|   term: LONG Discrete 1.000 0.000 1.500 0.200 3.000 0.800 10.000 1.000 | ||||
|   term: LOW Discrete 0.000 1.000 1.000 0.800 2.500 0.000 | ||||
|   term: MEDIUM Discrete 0.000 0.000 1.000 0.200 2.500 1.000 3.500 0.300 5.000 0.000 | ||||
|   term: LONG Discrete 2.500 0.000 3.500 0.200 5.000 0.800 10.000 1.000 | ||||
| InputVariable: goldReward | ||||
|   description: estimated amount of gold received | ||||
|   enabled: true | ||||
|   | ||||
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