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* Possibly fixed #870

* Fixed crash after catapult successfully destroyed one of turrets (stack queue wasn't properly updated)
This commit is contained in:
Michał W. Urbańczyk
2012-02-22 17:43:59 +00:00
parent 37d3bea0a9
commit 3546c7841a
2 changed files with 9 additions and 5 deletions

View File

@ -1558,6 +1558,8 @@ void CBattleInterface::stackRemoved(int stackID)
delete creAnims[stackID];
creAnims.erase(stackID);
creDir.erase(stackID);
queue->update();
}
void CBattleInterface::stackActivated(const CStack * stack) //TODO: check it all before game state is changed due to abilities