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Missing part of fix for #871.

This commit is contained in:
Michał W. Urbańczyk 2012-02-22 14:38:40 +00:00
parent d9a78ff1ce
commit 37d3bea0a9

View File

@ -1052,7 +1052,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
console->alterText (consoleMsg);
console->whoSetAlter = 0;
}
else if (isTileAttackable(myNumber)) //available enemy (melee attackable)
else if (shere->alive() && isTileAttackable(myNumber)) //available enemy (melee attackable)
{
//handle direction of cursor and attackable tile
setBattleCursor(myNumber);