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Revert "Fix incrementing PlayerConnectionID"
This reverts commit 48a683ae49.
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@@ -446,20 +446,18 @@ void CVCMIServer::clientConnected(std::shared_ptr<GameConnection> c, std::vector
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si->mode = mode;
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}
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auto connID = static_cast<int>(c->connectionID);
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logNetwork->info("Connection with client %d established. UUID: %s", static_cast<int>(c->connectionID), c->uuid);
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logNetwork->info("Connection with client %d established. UUID: %s", connID, c->uuid);
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PlayerConnectionID id = currentPlayerId;
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for(auto & name : names)
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{
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logNetwork->info("Client %d player: %s", connID, name);
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logNetwork->info("Client %d player: %s", static_cast<int>(c->connectionID), name);
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PlayerConnectionID id = vstd::next(currentPlayerId, 1);
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ClientPlayer cp;
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cp.connection = c->connectionID;
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cp.name = name;
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playerNames.try_emplace(id, cp);
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announceTxt(boost::str(boost::format("%s (pid %d cid %d) joins the game") % name % static_cast<int>(id) % connID));
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announceTxt(boost::str(boost::format("%s (pid %d cid %d) joins the game") % name % static_cast<int>(id) % static_cast<int>(c->connectionID)));
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//put new player in first slot with AI
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for(auto & elem : si->playerInfos)
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@@ -470,7 +468,6 @@ void CVCMIServer::clientConnected(std::shared_ptr<GameConnection> c, std::vector
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break;
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}
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}
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id = vstd::next(id, 1);
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}
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}
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