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Poprawka opisu + funkcja odbijająca wokół osi poziomej.
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@@ -7,6 +7,7 @@ class CSDL_Ext
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public:
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static void SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B);
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static SDL_Surface * rotate01(SDL_Surface * toRot);
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static SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
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static SDL_Surface * rotate02(SDL_Surface * toRot);
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static SDL_Surface * rotate03(SDL_Surface * toRot);
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};
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