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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

changed indentation from spaces to tabs

This commit is contained in:
Henning Koehler
2017-08-30 16:23:03 +12:00
parent aadb5d93f7
commit 36d671b093
4 changed files with 925 additions and 925 deletions

View File

@@ -37,14 +37,14 @@ CSkill::LevelInfo::~LevelInfo()
CSkill::CSkill(SecondarySkill id) : id(id)
{
if(id == SecondarySkill::DEFAULT)
identifier = "default";
else
identifier = NSecondarySkill::names[id];
// init levels
LevelInfo emptyLevel;
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
levels.push_back(emptyLevel);
if(id == SecondarySkill::DEFAULT)
identifier = "default";
else
identifier = NSecondarySkill::names[id];
// init levels
LevelInfo emptyLevel;
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
levels.push_back(emptyLevel);
}
CSkill::~CSkill()
@@ -53,42 +53,42 @@ CSkill::~CSkill()
void CSkill::addNewBonus(const std::shared_ptr<Bonus>& b, int level)
{
b->source = Bonus::SECONDARY_SKILL;
b->source = Bonus::SECONDARY_SKILL;
b->sid = id;
b->duration = Bonus::PERMANENT;
b->description = identifier;
levels[level-1].effects.push_back(b);
b->duration = Bonus::PERMANENT;
b->description = identifier;
levels[level-1].effects.push_back(b);
}
void CSkill::setDescription(const std::string & desc, int level)
{
levels[level-1].description = desc;
levels[level-1].description = desc;
}
const std::vector<std::shared_ptr<Bonus>> & CSkill::getBonus(int level) const
{
return levels[level-1].effects;
return levels[level-1].effects;
}
const std::string & CSkill::getDescription(int level) const
{
return levels[level-1].description;
return levels[level-1].description;
}
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const CSkill::LevelInfo &info)
{
out << "(\"" << info.description << "\", [";
for(int i=0; i < info.effects.size(); i++)
out << (i ? "," : "") << info.effects[i]->Description();
return out << "])";
out << "(\"" << info.description << "\", [";
for(int i=0; i < info.effects.size(); i++)
out << (i ? "," : "") << info.effects[i]->Description();
return out << "])";
}
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const CSkill &skill)
{
out << "Skill(" << (int)skill.id << "," << skill.identifier << "): [";
for(int i=0; i < skill.levels.size(); i++)
out << (i ? "," : "") << skill.levels[i];
return out << "]";
out << "Skill(" << (int)skill.id << "," << skill.identifier << "): [";
for(int i=0; i < skill.levels.size(); i++)
out << (i ? "," : "") << skill.levels[i];
return out << "]";
}
std::string CSkill::toString() const
@@ -101,14 +101,14 @@ std::string CSkill::toString() const
///CSkillHandler
CSkillHandler::CSkillHandler()
{
for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
{
CSkill * skill = new CSkill(SecondarySkill(id));
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
{
CSkill * skill = new CSkill(SecondarySkill(id));
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
for (auto bonus : defaultBonus(SecondarySkill(id), level))
skill->addNewBonus(bonus, level);
objects.push_back(skill);
}
objects.push_back(skill);
}
}
std::vector<JsonNode> CSkillHandler::loadLegacyData(size_t dataSize)
@@ -141,42 +141,42 @@ const std::string CSkillHandler::getTypeName() const
CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string & identifier)
{
CSkill * skill = NULL;
CSkill * skill = NULL;
for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
{
if(NSecondarySkill::names[id].compare(identifier) == 0)
{
skill = new CSkill(SecondarySkill(id));
break;
}
}
for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
{
if(NSecondarySkill::names[id].compare(identifier) == 0)
{
skill = new CSkill(SecondarySkill(id));
break;
}
}
if(!skill)
{
logGlobal->error("unknown secondary skill %s", identifier);
throw std::runtime_error("invalid skill");
}
if(!skill)
{
logGlobal->error("unknown secondary skill %s", identifier);
throw std::runtime_error("invalid skill");
}
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
{
const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
const JsonNode & levelNode = json[levelName];
// parse bonus effects
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
{
const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
const JsonNode & levelNode = json[levelName];
// parse bonus effects
for(auto b : levelNode["effects"].Struct())
{
{
auto bonus = JsonUtils::parseBonus(b.second);
bonus->sid = skill->id;
skill->addNewBonus(bonus, level);
}
// parse skill description - tracked separately
if(vstd::contains(levelNode.Struct(), "description") && !levelNode["description"].isNull())
skill->setDescription(levelNode["description"].String(), level);
}
logMod->debug("loaded secondary skill %s(%d)", identifier, (int)skill->id);
logMod->trace("%s", skill->toString());
bonus->sid = skill->id;
skill->addNewBonus(bonus, level);
}
// parse skill description - tracked separately
if(vstd::contains(levelNode.Struct(), "description") && !levelNode["description"].isNull())
skill->setDescription(levelNode["description"].String(), level);
}
logMod->debug("loaded secondary skill %s(%d)", identifier, (int)skill->id);
logMod->trace("%s", skill->toString());
return skill;
return skill;
}
void CSkillHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
@@ -231,8 +231,8 @@ CSkillHandler::~CSkillHandler()
std::vector<bool> CSkillHandler::getDefaultAllowed() const
{
std::vector<bool> allowedSkills(objects.size(), true);
return allowedSkills;
std::vector<bool> allowedSkills(objects.size(), true);
return allowedSkills;
}
// HMM3 default bonus provided by secondary skill