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| # VCMI Project Changelog | ||||
|  | ||||
| ## 1.6.2 -> 1.6.3 | ||||
|  | ||||
| ### Stability | ||||
|  | ||||
| * Fixed possible crash on attempt to play corrupted video file | ||||
| * Fixed possible crash on invalid or corrupted game data | ||||
| * Fixed possible crash on invalid upscaling filter | ||||
|  | ||||
| ### Interface | ||||
|  | ||||
| * Added right-click popup to Keymasters, Border Guards, and Border Gates that show all discovered objects of the same color | ||||
| * Added right-click popup to Obelisks that shows all discovered objects and their visitation status | ||||
| * Added support for randomly selected main menu backgrounds | ||||
| * Fixed display of long text in text-only right-click popups | ||||
| * Hero overview screen on map setup will now have scrollbars for hero desription when necessary | ||||
| * Fixed teleporter right-click popup appearing out of screen when interacting with teleporter near screen edge | ||||
| * Scenario Information window will now correctly replace random hero with actual starting hero | ||||
|  | ||||
| ### AI | ||||
|  | ||||
| * Improved performance of Battle AI | ||||
| * Improved performance of pathfinding calculations | ||||
| * Reduced calculation of threat range, especially on low difficulties to improve performance | ||||
| * Fixed Nullkiller AI not considering nearby objects for visiting in some cases, breaking its exploration logic | ||||
| * Fixed Nullkiller AI not building town dwellings | ||||
|  | ||||
| ### Map Editor | ||||
|  | ||||
| * Added option to convert .h3c files into .vcmp | ||||
| * It is now possible to configure town to have same faction as player | ||||
|  | ||||
| ## 1.6.1 -> 1.6.2 | ||||
|  | ||||
| ### General | ||||
|   | ||||
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