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Remove excessive warning
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@@ -595,7 +595,8 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons
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if(ret->bid == BuildingID::NONE && !source["id"].isNull())
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if(ret->bid == BuildingID::NONE && !source["id"].isNull())
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{
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{
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logMod->warn("Building %s: id field is deprecated", stringID);
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// FIXME: A lot of false-positives with no clear way to handle them in mods
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//logMod->warn("Building %s: id field is deprecated", stringID);
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ret->bid = source["id"].isNull() ? BuildingID(BuildingID::NONE) : BuildingID(source["id"].Float());
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ret->bid = source["id"].isNull() ? BuildingID(BuildingID::NONE) : BuildingID(source["id"].Float());
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}
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}
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