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https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
probably optimized code for battles
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@@ -153,6 +153,30 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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}
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}
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}
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//prepairing graphic with cell borders
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cellBorders = CSDL_Ext::newSurface(background->w, background->h, cellBorder);
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*cellBorders->format->palette = *cellBorder->format->palette;
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for(int i=0; i<11; ++i) //rows
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{
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for(int j=0; j<15; ++j) //columns
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{
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int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
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int y = 86 + 42 * i;
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//SDL_BlitSurface(cellBorder, NULL, cellBorders, &genRect(cellBorder->h, cellBorder->w, x, y));
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for(int cellX = 0; cellX < cellBorder->w; ++cellX)
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{
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for(int cellY = 0; cellY < cellBorder->h; ++cellY)
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{
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if(y+cellY < cellBorders->h && x+cellX < cellBorders->w)
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* ((Uint8*)cellBorders->pixels + (y+cellY) * cellBorders->pitch + (x+cellX)) |= * ((Uint8*)cellBorder->pixels + cellY * cellBorder->pitch + cellX);
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}
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}
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}
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}
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shadedHexesGraphic = CSDL_Ext::newSurface(background->w, background->h, cellBorder);
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}
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CBattleInterface::~CBattleInterface()
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@@ -161,6 +185,8 @@ CBattleInterface::~CBattleInterface()
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SDL_FreeSurface(menu);
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SDL_FreeSurface(amountBasic);
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SDL_FreeSurface(amountNormal);
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SDL_FreeSurface(cellBorders);
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SDL_FreeSurface(shadedHexesGraphic);
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delete bOptions;
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delete bSurrender;
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delete bFlee;
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@@ -230,17 +256,9 @@ void CBattleInterface::show(SDL_Surface * to)
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//showing background
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blitAt(background, 0, 0, to);
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if(printCellBorders) //printing cell borders
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if(printCellBorders)
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{
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for(int i=0; i<11; ++i) //rows
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{
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for(int j=0; j<15; ++j) //columns
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{
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int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
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int y = 86 + 42 * i;
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CSDL_Ext::blit8bppAlphaTo24bpp(cellBorder, NULL, to, &genRect(cellBorder->h, cellBorder->w, x, y));
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}
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}
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CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, to, NULL);
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}
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//printing hovered cell
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for(int b=0; b<187; ++b)
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@@ -475,6 +493,26 @@ void CBattleInterface::stackActivated(int number)
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activeStack = number;
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shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(number);
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myTurn = true;
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//preparating graphic with shaded hexes
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//prepairing graphic with cell borders
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shadedHexesGraphic = CSDL_Ext::newSurface(background->w, background->h, cellShade);
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*shadedHexesGraphic->format->palette = *cellShade->format->palette;
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for(int m=0; m<shadedHexes.size(); ++m) //rows
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{
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int i = shadedHexes[m]/17; //row
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int j = shadedHexes[m]%17-1; //column
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int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
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int y = 86 + 42 * i;
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for(int cellX = 0; cellX < cellShade->w; ++cellX)
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{
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for(int cellY = 0; cellY < cellShade->h; ++cellY)
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{
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if(y+cellY < shadedHexesGraphic->h && x+cellX < shadedHexesGraphic->w)
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* ((Uint8*)shadedHexesGraphic->pixels + (y+cellY) * shadedHexesGraphic->pitch + (x+cellX)) |= * ((Uint8*)cellShade->pixels + cellY * cellShade->pitch + cellX);
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}
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}
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}
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}
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void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, bool endMoving)
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@@ -830,10 +868,11 @@ void CBattleInterface::stackIsShooting(int ID, int dest)
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void CBattleInterface::showRange(SDL_Surface * to, int ID)
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{
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for(int i=0; i<shadedHexes.size(); ++i)
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/*for(int i=0; i<shadedHexes.size(); ++i)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(CBattleInterface::cellShade, NULL, to, &bfield[shadedHexes[i]].pos);
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}
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}*/
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CSDL_Ext::blit8bppAlphaTo24bpp(shadedHexesGraphic, NULL, to, NULL);
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}
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