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Clean the comments
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@ -118,19 +118,14 @@ void ObjectManager::updateDistances(const int3 & pos)
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void ObjectManager::updateDistances(std::function<ui32(const int3 & tile)> distanceFunction)
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{
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// Workaround to avoid dealock when accessed from other zone
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// Workaround to avoid deadlock when accessed from other zone
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RecursiveLock lock(zone.areaMutex, boost::try_to_lock);
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if (!lock.owns_lock())
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{
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// Sorry, unsolvable problem of mutual impact¯\_(ツ)_/¯
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// Unsolvable problem of mutual access
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return;
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}
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/*
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1. Update map distances - Requires lock on zone area only
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2. Update tilesByDistance priority queue - Requires lock area AND externalAccessMutex
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*/
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const auto tiles = zone.areaPossible()->getTilesVector();
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//RecursiveLock lock(externalAccessMutex);
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tilesByDistance.clear();
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@ -619,15 +614,8 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
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}
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}
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// FIXME: Possible deadlock by two managers updating each other
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// At this point areaMutex is locked
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// TODO: Generic function for multiple spinlocks
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//std::vector sorted(adjacentZones.begin(), adjacentZones.end());
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//std::sort(sorted.begin(), sorted.end());
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//for (auto id : adjacentZones)
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..for (auto id : sorted)
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for (auto id : sorted)
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{
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//TODO: Test again with sorted order?
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auto otherZone = map.getZones().at(id);
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if ((otherZone->getType() == ETemplateZoneType::WATER) == (zone.getType() == ETemplateZoneType::WATER))
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{
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