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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00

Version bump.

This commit is contained in:
DjWarmonger 2015-08-01 18:37:14 +02:00
parent 2dfcead9ef
commit 3863756009
2 changed files with 3 additions and 9 deletions

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@ -1,20 +1,14 @@
0.98 -> 0.next 0.98 -> 0.next
GENERAL:
* Rogues provide expert Vision spell effect
* Random map templates now are a part of mod system
* Dropped SDL1 support
ADVETURE AI: ADVETURE AI:
* Fixed AI trying to go through underground rock * Fixed AI trying to go through underground rock
* Fixed several cases causing AI wandering aimlessly * Fixed several cases causing AI wandering aimlessly
* AI can again pick best artifacts and exchange artifacts between heroes * AI can again pick bets artifacts and exchange artifacts between heroes
RANDOM MAP GENERATOR: RANDOM MAP GENERATOR:
* Added roads generation
* Added Thieves Guild random object (1 per zone)
* Changed fractalization algorithm so it can create cycles * Changed fractalization algorithm so it can create cycles
* Zones will not have straight paths anymore, they are totally random * Zones will not have straight paths anymore, they are totally random
* Added Thieves Guild random object (1 per zone)
0.97 -> 0.98 0.97 -> 0.98
GENERAL: GENERAL:

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@ -14,7 +14,7 @@
namespace GameConstants namespace GameConstants
{ {
const std::string VCMI_VERSION = "VCMI 0.98c"; const std::string VCMI_VERSION = "VCMI 0.98d";
const int BFIELD_WIDTH = 17; const int BFIELD_WIDTH = 17;
const int BFIELD_HEIGHT = 11; const int BFIELD_HEIGHT = 11;