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Version bump.
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10
ChangeLog
10
ChangeLog
@ -1,20 +1,14 @@
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0.98 -> 0.next
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0.98 -> 0.next
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GENERAL:
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* Rogues provide expert Vision spell effect
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* Random map templates now are a part of mod system
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* Dropped SDL1 support
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ADVETURE AI:
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ADVETURE AI:
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* Fixed AI trying to go through underground rock
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* Fixed AI trying to go through underground rock
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* Fixed several cases causing AI wandering aimlessly
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* Fixed several cases causing AI wandering aimlessly
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* AI can again pick best artifacts and exchange artifacts between heroes
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* AI can again pick bets artifacts and exchange artifacts between heroes
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RANDOM MAP GENERATOR:
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RANDOM MAP GENERATOR:
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* Added roads generation
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* Added Thieves Guild random object (1 per zone)
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* Changed fractalization algorithm so it can create cycles
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* Changed fractalization algorithm so it can create cycles
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* Zones will not have straight paths anymore, they are totally random
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* Zones will not have straight paths anymore, they are totally random
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* Added Thieves Guild random object (1 per zone)
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0.97 -> 0.98
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0.97 -> 0.98
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GENERAL:
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GENERAL:
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@ -14,7 +14,7 @@
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namespace GameConstants
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namespace GameConstants
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{
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{
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const std::string VCMI_VERSION = "VCMI 0.98c";
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const std::string VCMI_VERSION = "VCMI 0.98d";
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const int BFIELD_WIDTH = 17;
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const int BFIELD_WIDTH = 17;
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const int BFIELD_HEIGHT = 11;
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const int BFIELD_HEIGHT = 11;
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